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by Ianna Keeper
Mon Oct 20, 2014 2:47 pm
Forum: Severance BoD: Modding Community
Topic: Play the Chaos Knight
Replies: 6
Views: 4335

Re: Play the Chaos Knight

This sounds extremely fun! I'll let the evil win this time. 8)
by Ianna Keeper
Wed Apr 03, 2013 11:33 am
Forum: Arokh's Lair Forums
Topic: Sony PS4 thoughts?
Replies: 5
Views: 3542

Re: Sony PS4 thoughts?

I'm not console guy so I'll keep stay away from it. But I must admit they shape the future of gaming. Thus they effect pc gamers too in some way!
by Ianna Keeper
Wed Apr 03, 2013 11:28 am
Forum: Severance BoD: Modding Community
Topic: fugitive iv the fallen city still TBD
Replies: 60
Views: 22814

Re: fugitive iv the fallen city still TBD

hi Prospero,

great news indeed. It doesn't have to be best/biggest of all time. Great aims usually end with burning early. If you can wrap up your current work to playable state, it is fine for me. :)
by Ianna Keeper
Sun Mar 31, 2013 12:38 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 83017

Re: Multiplayer BOD mod in a new engine.

my casa attempt back in 2011 (with doom3 textures):

Image

I don't have the map file anymore and it's not on my to-do list currently. Feel free to jump in.
by Ianna Keeper
Mon Mar 25, 2013 8:42 am
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 83017

Re: Multiplayer BOD mod in a new engine.

@Ianna Keeper Looks good mate, indoor environments probably suit the doom 3 engine better anyway so a castle will be the perfect setting. Also i found this interesting bit of text on this map's http://doom3.filefront.com/file/The_Gatehouse;88822 filefront doom 3 webpage... "NOTE TO ALL MEDIEVAL MAP...
by Ianna Keeper
Sun Mar 24, 2013 4:24 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 83017

Re: Multiplayer BOD mod in a new engine.

..also would you like me to post something on the doom3world.org website regarding this project? Perhaps it might spark some interest and help from users already familiar with the doom 3 engine. I don't really want to post anything on D3W because of the 'BoD assets' issue. I was hoping that BoD wou...
by Ianna Keeper
Fri Mar 22, 2013 4:12 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 83017

Re: Multiplayer BOD mod in a new engine.

great news indeed! I really want to help on making it. I have very limited time but in long term it may work. You already know I can create maps in Doom3. What kind/size of maps are we talking btw? Same levels of bod or new places? I vote for new because it'll be more fun to explore. Give me other ...
by Ianna Keeper
Tue Mar 19, 2013 9:53 am
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 83017

Re: Multiplayer BOD mod in a new engine.

great news indeed! I really want to help on making it. I have very limited time but in long term it may work. You already know I can create maps in Doom3. What kind/size of maps are we talking btw? Same levels of bod or new places? I vote for new because it'll be more fun to explore. Give me other d...
by Ianna Keeper
Mon Mar 11, 2013 5:31 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 83017

Re: Multiplayer BOD mod in a new engine.

I'm still waiting for some dope fresh news on this :)
by Ianna Keeper
Thu Jan 17, 2013 4:26 pm
Forum: Severance BoD: Help / Game Discussion
Topic: Merry Christmas all
Replies: 9
Views: 3462

Re: Merry Christmas all

A little bit late to say but...

Happy New Year Bod People. :)
by Ianna Keeper
Thu Dec 13, 2012 9:29 pm
Forum: Arokh's Lair Forums
Topic: What do you think of the new forum?
Replies: 14
Views: 5023

Re: What do you think of the new forum?

I got a password and changed the theme to default style and it feels "home" again :)

Great work Arokhs Twin!
by Ianna Keeper
Sun Aug 12, 2012 6:50 am
Forum: Severance BoD: Help / Game Discussion
Topic: BoD has finally made it to SDA
Replies: 4
Views: 2439

I remember. They are still on my hdd I'm sure. Amazing that you completed the game less than 50 mins. Actually I never think about your final boss trick. That was neat.

Congrats!
by Ianna Keeper
Sun Aug 12, 2012 6:40 am
Forum: Severance BoD: Help / Game Discussion
Topic: Future changes to the forum
Replies: 12
Views: 4454

hey this is some serious news and I just hear it.[B)]
anyway good news is always good.[8D]
by Ianna Keeper
Sun Jan 22, 2012 3:45 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 83017

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Argoon</i> About the statue no that is not the one and is only 6000 polys (the detail is from the normal map), imo that is not considered a high poly mode...
by Ianna Keeper
Sun Jan 22, 2012 11:09 am
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 83017

@argoon

slow but nice progress.[8D]

If that statue model is this one
Image
then you may need to optimize light sources or it's shadowmesh, since it's high poly.[;)]

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