Search found 87 matches
- Mon Apr 15, 2013 4:48 am
- Forum: Drakan Level Editing and Game Mods
- Topic: Export Landscape
- Replies: 5
- Views: 15513
Re: Export Landscape
Loaded level "Hill of Fire" MP. Selected upper left layer. Exported. # Riot Engine Object version 2.1 name Landscape created by RIOT Level Editor materials 16 0 texture Texture314 1 texture Texture154 2 texture Texture152 3 texture Texture217 4 texture Texture226 5 texture Texture221 6 tex...
- Sat Apr 13, 2013 8:25 am
- Forum: Drakan Level Editing and Game Mods
- Topic: Is it possible to extract character skin?
- Replies: 10
- Views: 22812
Re: Is it possible to extract character skin?
There is no option to export RECs or REOs of characters in Level Editor. The pseudo-REC of Arokh was created using debugger and it still do not contain correct matrices data (it uses database patcher to restore correct matrices after using this pseudo-REC look in http://www.arokhslair.net/forum/view...
- Sat Apr 13, 2013 8:15 am
- Forum: Drakan Level Editing and Game Mods
- Topic: Export Landscape
- Replies: 5
- Views: 15513
Re: Export Landscape
Yes - as I remember you need to export textures separately (or make your own files with corrent names - you can read names and paths in the .REO).
Also no export textures with alpha maps - you need to generate alpha maps yourself.
Also no export textures with alpha maps - you need to generate alpha maps yourself.
- Sat Apr 13, 2013 8:12 am
- Forum: Drakan Level Editing and Game Mods
- Topic: Problem with Arohk
- Replies: 3
- Views: 14140
Re: Problem with Arohk
May be you insert Arokh as NPC or Animation Demo or other sort of object. You need to insert it with class Dragon or close as game character. Also it is good to make level archive available for download so may be anyone can load it into Editor and look what may be wrong.
- Sat Jun 18, 2011 2:52 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: 3DSMAX plugins
- Replies: 1
- Views: 2946
Heh - just 10 years passed and I was asked to build REO plugins for MAX2010. Here is the current build - ftp://fauser:365445@files.drakan.ru/pub/dev_tools/MAX/REO_MAX2010_plugins.zip They are successfully build with MAX2010 SDK and VS2008 but still not tested. Good if anyone will try to test and rep...
- Sat Jun 18, 2011 2:36 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: Drakan patch 445++, solving Alwarren and cutscene
- Replies: 43
- Views: 44057
Also found my old note that describes how 'engine performance patch' acts: >The memory handling does sound very stupid, though - when Drakan came out, 128MB was a pretty normal spec for most machines. as you know Drakan's minimum hardware is 16 Mb RAM ... ask Surreal or Psygnosis why it is so... loo...
- Sat Jun 18, 2011 2:27 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: Drakan patch 445++, solving Alwarren and cutscene
- Replies: 43
- Views: 44057
About stuck in block bug - // Human specific flags #define HF_BLOCKING 0x00000080 #define HF_ATTBUFFERED 0x00000200 #define HF_HOLDBLOCK 0x00004000 #define HF_ALTATTBUFFERED 0x00010000 #define HF_GRUNTED 0x00020000 There is a function of the HumanContol class: void HumanControl::EndAttack() { int id...
- Mon Apr 18, 2011 6:09 am
- Forum: Drakan Level Editing and Game Mods
- Topic: The Trilinear filter and sound sample rate in riot
- Replies: 3
- Views: 6891
- Thu Feb 10, 2011 6:54 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: Drakan patch 445++, solving Alwarren and cutscene
- Replies: 43
- Views: 44057
445SP1 was designed mostly for NoWhere level and 2 additional special attack animations. What it changes: 1. Removed special camera rotation mode from 'left' special combo (left-forward-attack) and from 'back' special combo (forward-backward-attack). 2. For 'left' special attack added 2 active 'hitt...
- Thu Jan 20, 2011 5:42 am
- Forum: Drakan (PC) Game Discussion & Technical Support
- Topic: Help: Select difficulty level in develpoper mode
- Replies: 3
- Views: 3544
- Sat Oct 02, 2010 8:21 am
- Forum: Drakan Level Editing and Game Mods
- Topic: Drakan patch 445++, solving Alwarren and cutscene
- Replies: 43
- Views: 44057
- Mon Nov 09, 2009 8:26 am
- Forum: Drakan Level Editing and Game Mods
- Topic: Codename: Drakan 10th Anniversy
- Replies: 12
- Views: 9873
also that is definetly possible and may add to the Drakan:OOTF looking is DOF simulation... it is really hard to compute in realtime - but todays video card has much enough processing units for it... Drakan:OOTF runs nicely with many stereo-renderers so it definetly sends Z-coordinate of the all tri...
- Sun Nov 08, 2009 8:35 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: Codename: Drakan 10th Anniversy
- Replies: 12
- Views: 9873
also a task to check for hacker - as i remember it may be additional bug in RE - it can not use trilinear texture filtering if it even selected in RE options (just check it - when i try to select 'trilinear' filtering in drop-down list i got still 'bilinear' selected)... so it may be another point f...
- Sun Nov 08, 2009 8:13 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: Codename: Drakan 10th Anniversy
- Replies: 12
- Views: 9873
- Sun Nov 08, 2009 7:26 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: Codename: Drakan 10th Anniversy
- Replies: 12
- Views: 9873