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by krehmall
Fri Mar 07, 2014 7:48 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 98800

Re: Level Editing: Scripting

i did FireOnGs func the problem is its not realistick on your maps you made something bether with knockback and fire aura on body,i checked it in telhalaf and did what i wrote he do eror in console because its not made for zombies but only for knight, so somehow you did old animation for new charact...
by krehmall
Fri Mar 07, 2014 10:26 am
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 98800

Re: Level Editing: Scripting

hi everyone, if prospero remembers me i was trying 2times to make single player mod)) when i failed when stucked in something hard to make, this time i got even better in scripting understanding well how functions work not realy understand in clases and this my third try to make something good hope ...
by krehmall
Sun Feb 16, 2014 10:05 am
Forum: Severance BoD: Modding Community
Topic: fugskins with fug2 and fug3
Replies: 4
Views: 2356

Re: fugskins with fug2 and fug3

good))) it works))Prospero you should fix it in your maps and renew your downloads and also i like to know how the hell pak folder have disorder with newskins
by krehmall
Sun Feb 16, 2014 12:00 am
Forum: Severance BoD: Modding Community
Topic: fugskins with fug2 and fug3
Replies: 4
Views: 2356

fugskins with fug2 and fug3

today i downloaded latest version from prospero official site instaled them and the problem is loading textures from fugskins.All mobs that need fug skins doesnt have textures, i tryed to uninstal/instal these modes checked lvl files and checked direction of fug skins and their existence what a hell...
by krehmall
Tue Feb 11, 2014 8:50 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 98800

Re: Level Editing: Scripting

Executed sys_init.py Executed PickInit.Init() Done Trails.Init() Creating tables for the bipeds... tables created (0.167999982834 seconds) Loading the knight animation sets... asignando funciones a eventos para FX... CombosFX.KgtCombosFX(me.Name) Sonidos para el caballero creados... Found 2DMap inv...
by krehmall
Thu Feb 06, 2014 9:18 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 98800

Re: Level Editing: Scripting

how do i use this console?i supoust to exefile in cfg.py?
by krehmall
Thu Feb 06, 2014 7:44 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 98800

Re: Level Editing: Scripting

i need help , When i use EBrowser and pressing "Generate scripts" he exits the game and EBrowser.i have windows 7 home premium and console during this says nothing.
by krehmall
Wed Jan 29, 2014 7:01 am
Forum: Severance BoD: Modding Community
Topic: NewArmoursMod v1.3 Available
Replies: 66
Views: 16115

Re: NewArmoursMod v1.3 Available

question is does mod contains only new armors, or you puted these armors in original game maps also?
by krehmall
Wed Feb 10, 2010 4:02 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 98800

def dropDMiniStoneB(): o=Bladex.CreateEntity("MiniStone1","Piedra_08",557.640020,-30646.304128,-54069.111998) o.Static=0 o.Scale=0.819544 o.Orientation=0.707107,0.707107,0.000000,0.000000 o.Impulse(0,-400,0) def dropDMiniStoneC(): o=Bladex.CreateEntity("MiniStone2","Piedra_01",-10568.862164,-33274.3...
by krehmall
Sat Feb 06, 2010 9:40 am
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 98800

Ive tryed hehe its works[:p]

Bladex.SetListenerPosition(2)


but this one dont need to use after scene its automaticaly returns to player one listening position.

Bladex.SetListenerPosition(1)
by krehmall
Fri Feb 05, 2010 1:57 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 98800

Tnx youre great.
Another thing ive made scenes where minotaur roar ,but i dont hear him roar at all i see that camera comes close and do not hear how mino roars how can i make that his roar will be hearble:)?
by krehmall
Thu Feb 04, 2010 12:42 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 98800

ok thanx[:D],and how do i make button to go back to original position after it did its job?
by krehmall
Wed Feb 03, 2010 8:39 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 98800

Question about creating buttons from stone blocks.i ve created one o=Bladex.CreateEntity("Bloque_618","Bloque",88171.3327766,-18481.7000851,291657.998744, Reference.ObjType("Bloque")) o.Scale=0.8 o.Orientation=(0.707106769085,0.0,0.707106769085,0.0) darfuncs.SetHint(o,"Trigger") button=Button.Create...
by krehmall
Wed Feb 03, 2010 2:50 pm
Forum: Severance BoD: Modding Community
Topic: News: Character Creations
Replies: 1070
Views: 264651

strangely it doesnt work i wrote in texture materials.py
Bladex.SetDefaultMaterial('Puenteau_Plano', 'madera pesada')
nothing changed :(
maybe it because original object and not new,so he have already defaulted material in scripts/materials.py
by krehmall
Wed Feb 03, 2010 4:18 am
Forum: Severance BoD: Modding Community
Topic: News: Character Creations
Replies: 1070
Views: 264651

there is is must be a way cos in ras maps there totem in barbm1 map which sounds like wood when i step on it.there are also stones when i hit them they make sound .my stones dont do it:( and totems too.

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