First, turn off dinamic shadows. [menu][options][vidoe][character shadows][no]
If it won't help then use new Python1.5 for BOD
https://yadi.sk/d/nEhnnXmjUcpn4
copy python15.dll to "Game's directory/Bin" replacing original one
Search found 248 matches
- Tue Jul 07, 2020 2:39 pm
- Forum: Severance BoD: Help / Game Discussion
- Topic: Low FPS on Game and in combat
- Replies: 3
- Views: 262
- Thu Feb 06, 2020 7:34 pm
- Forum: Severance BoD: Modding Community
- Topic: Big RPG with dynamic campaign / huge world?
- Replies: 1
- Views: 286
Re: Big RPG with dynamic campaign / huge world?
Hi
NoIs there any mod that fits this category
https://www.moddb.com/mods/diablozation ... our-heroesor at least close to it?
YesWould this be possible to do within the game engine?
- Sun May 13, 2018 3:47 pm
- Forum: Severance BoD: Modding Community
- Topic: Level Editing: Scripting
- Replies: 362
- Views: 106285
Re: Level Editing: Scripting
The line: GameText.MapList['FIRSTMAP'] = ['FirstMap'] must look like: GameText.MapList['FIRSTMAP'] = 'FirstMap' The value of GameText.MapList['FIRSTMAP'] must be a string, not a list "I've just checked one ladle I had placed on the map and it seems like it doesn't have the texture either" ...
- Thu May 03, 2018 5:42 am
- Forum: Severance BoD: Modding Community
- Topic: Level Editing: Scripting
- Replies: 362
- Views: 106285
Re: Level Editing: Scripting
Wrong:
knightEnem1=Bladex.CreateEntity("KnightEnem1",Knight_Traitor, 9500, -1000, -6750,"Person")
Right:
knightEnem1=Bladex.CreateEntity("KnightEnem1","Knight_Traitor", 9500, -1000, -6750,"Person")
Second param of Bladex.CreateEntity must be string
knightEnem1=Bladex.CreateEntity("KnightEnem1",Knight_Traitor, 9500, -1000, -6750,"Person")
Right:
knightEnem1=Bladex.CreateEntity("KnightEnem1","Knight_Traitor", 9500, -1000, -6750,"Person")
Second param of Bladex.CreateEntity must be string
- Mon Apr 09, 2018 8:11 am
- Forum: Severance BoD: Modding Community
- Topic: LED Question
- Replies: 217
- Views: 62941
Re: LED Question
Your cfg.py lack the line execfile("../../Scripts/BladeInit.py") So the file pj.py is not exed -> the object "Player1" is not created -> Library module ScorerWidgets fails to get access to such object -> proccess is broken. also your cfg.py lack lines execfile("../../Scripts...
- Mon Apr 09, 2018 7:56 am
- Forum: Severance BoD: Modding Community
- Topic: LED Question
- Replies: 217
- Views: 62941
Re: LED Question
"No module named" message appears not only in case of actually lack of module but also if module contains an error which breaks the import process.
- Sun Apr 08, 2018 8:07 pm
- Forum: Severance BoD: Modding Community
- Topic: LED Question
- Replies: 217
- Views: 62941
- Wed Mar 21, 2018 9:47 am
- Forum: Severance BoD: Modding Community
- Topic: Diablozation II in progress
- Replies: 20
- Views: 9781
Re: Diablozation II in progress
- Added new character Amazon with 2 types of weapons: spears and katars - Added new character Dwarf with 2 types of weapons: clubs and axes - Smaller secret zone was expanded - Fixed bug which caused inability to pick up last key - Fixed bug in F1 picture for Knight - Widgets of amulet and bracelet ...
- Sat Dec 30, 2017 9:01 am
- Forum: Severance BoD: Modding Community
- Topic: fugitive iv the fallen city still TBD
- Replies: 64
- Views: 30885
Re: fugitive iv the fallen city still TBD
Reveal some screenshots please
- Sat Sep 30, 2017 8:20 pm
- Forum: Severance BoD: Modding Community
- Topic: Diablozation II in progress
- Replies: 20
- Views: 9781
Re: Diablozation II in progress
Thanks Krehmall.
Column has a base for lever and lever itself lays somewhere around (like in Dwarfquest)
Column has a base for lever and lever itself lays somewhere around (like in Dwarfquest)
- Wed Aug 16, 2017 9:31 pm
- Forum: Severance BoD: Modding Community
- Topic: Diablozation II in progress
- Replies: 20
- Views: 9781
Re: Diablozation II in progress
Thanks MBK.
Did you found Charged Mace? It makes combat easier because of unlimited 4x damage effect.
Did you found Charged Mace? It makes combat easier because of unlimited 4x damage effect.
- Mon Jul 24, 2017 6:47 pm
- Forum: Severance BoD: Modding Community
- Topic: Diablozation II in progress
- Replies: 20
- Views: 9781
- Sun Jul 02, 2017 4:14 pm
- Forum: Severance BoD: Modding Community
- Topic: LED Question
- Replies: 217
- Views: 62941
Re: LED Question
Thanks Prospero. I optimised the map so now it works well.
- Wed Jun 28, 2017 1:35 pm
- Forum: Severance BoD: Modding Community
- Topic: Diablozation II in progress
- Replies: 20
- Views: 9781
Re: Diablozation II in progress
Knight's attacks
https://youtu.be/eaqyOU8BBd0
https://youtu.be/eaqyOU8BBd0
- Mon Jun 26, 2017 12:16 am
- Forum: Severance BoD: Modding Community
- Topic: Diablozation II in progress
- Replies: 20
- Views: 9781