Search found 206 matches

by mingyue1371
Wed Nov 04, 2015 11:18 am
Forum: Severance BoD: Modding Community
Topic: New mod: Difficulty for experts players and more
Replies: 362
Views: 100618

Re: New mod: Difficulty for experts players and more

Hi,MBK。my friend。I am very very very glad to see your great job completed :D :D :D ! And the great job is what I have been looking for a long time :lol: . Five years,you did it. I’m so ashamed that I was busying for a long time :( :( :( . As a teacher,I take two new coure this semester. I have to pr...
by mingyue1371
Tue Jan 22, 2013 3:56 pm
Forum: Severance BoD: Help / Game Discussion
Topic: how to get the map's name?
Replies: 5
Views: 3105

Re: how to get the map's name?

cam = Bladex.GetEntity("Camera") cam.Position Thanks very very much SR! :lol: but Now a bigger puzzle appeared:when I use the P key to change mov and fly the camera in the sky,the position (Bladex.GetEntity("camera") )will not work.and the value will not be the same as the current coordination. So ...
by mingyue1371
Tue Jan 22, 2013 2:18 pm
Forum: Severance BoD: Help / Game Discussion
Topic: how to get the map's name?
Replies: 5
Views: 3105

Re: how to get the map's name?

Thanks very much SR! :D Now I can get every map's name. But I have a new puzzle,how to get the camera's position in the console? As we all know ,we can input "char.Position" in the console to get Player1's Position, how we get the camera's position with similar code? [I want to make many cam in my m...
by mingyue1371
Sun Jan 20, 2013 4:07 pm
Forum: Severance BoD: Help / Game Discussion
Topic: how to get the map's name?
Replies: 5
Views: 3105

how to get the map's name?

Hi everyone,I want to know if there is a method to get current level's name.
f.g,
if I was playing the level "Mine_M5",How can I get exactly name "Mine_M5" ?
if possible, how to organize the code,or fuction?
thanks very much!
by mingyue1371
Fri Oct 12, 2012 2:21 am
Forum: Severance BoD: Help / Game Discussion
Topic: How to increase new weapons to the origin game?
Replies: 174
Views: 34241

Re: How to increase new weapons to the origin game?

Hi prospero,I want to make a special shied, What I want is : When the enemy hit the shield, the shield will react according to the strengh of the strike, If the strike was less than the shield's max resistance,then it will not break ,But when the strike is strong enough ,more than its max resistance...
by mingyue1371
Sun Aug 26, 2012 3:48 am
Forum: Severance BoD: Modding Community
Topic: New mod: Difficulty for experts players and more
Replies: 362
Views: 100618

Re: New mod: Difficulty for experts players and more

Yeah,We can talk Bod and Study again !
by mingyue1371
Mon Aug 13, 2012 4:34 am
Forum: Severance BoD: Help / Game Discussion
Topic: BoD has finally made it to SDA
Replies: 4
Views: 2836

Awesome videos !I will keep it in my Hdd forever .
by mingyue1371
Sat Aug 04, 2012 2:44 am
Forum: Severance BoD: Help / Game Discussion
Topic: How to increase new weapons to the origin game?
Replies: 174
Views: 34241

Woweeeeeeeee,It works![:D][:D][:D]
Many thanks Prospero![8D][8D]

I had got the one-key combo work.The reason was that I missed import BInput fuction. Now everything gose well![:)][:D][8D]
by mingyue1371
Fri Aug 03, 2012 2:35 pm
Forum: Severance BoD: Help / Game Discussion
Topic: How to increase new weapons to the origin game?
Replies: 174
Views: 34241

HI pro ,I want to make a one-key combo,but met a little prob. I made a fuction: def exeAction04(): # This is for the "Knight". object = Bladex.GetEntity("Player1") if (object.Life > 0 and object.Level > 12): object.LaunchAnimation("Kgt_order") # Bladex.AddInputAction("Vamp04", 0) Bladex.AddBoundFunc...
by mingyue1371
Thu Aug 02, 2012 3:42 pm
Forum: Severance BoD: Help / Game Discussion
Topic: How to increase new weapons to the origin game?
Replies: 174
Views: 34241

Thx pro. The code seems doesnt work. escudo=Bladex.CreateEntity("Escudo150","Escudo2",70, -1260, -96,"Weapon") ItemTypes.ItemDefaultFuncs(escudo) escudo.Data=ItemTypes.MagicShield(escudo, "Player1") Just left it is. Now I met a new puzzle that I want to put the protooth and flying skull into the ori...
by mingyue1371
Wed Aug 01, 2012 1:57 am
Forum: Severance BoD: Modding Community
Topic: LED Question
Replies: 217
Views: 61551

Hi Pro and thanks, I did as your said and everything goes well now![:D][:D][8D]BTW, is it possible to merge two mp file to one ? I tried many times but always failed at last . The LED will crash .
by mingyue1371
Tue Jul 31, 2012 7:59 pm
Forum: Severance BoD: Modding Community
Topic: LED Question
Replies: 217
Views: 61551

Can someone help me to save my game ?
by mingyue1371
Tue Jul 31, 2012 9:35 am
Forum: Severance BoD: Modding Community
Topic: LED Question
Replies: 217
Views: 61551

Many Thx SR.Now I can draw straight lines.[:D] Now I had a simple map,In the map there are 7 files: 1.bw,1_d.mmp,1.mmp,cfg.py,DefFuncs.py,1.lvl,pj.py.In DefFuncs.py I write these code: import Bladex import GameText GameText.MapList["MINGYUE"] = ["MINGYUE"] After game loading ,I pressed ESC,I can see...
by mingyue1371
Tue Jul 31, 2012 1:58 am
Forum: Severance BoD: Modding Community
Topic: LED Question
Replies: 217
Views: 61551

Hi everybody![:D] I had two question about LED.[:I] 1.I saw that there was a merge function in file...,But when I join two maps in one,the programm will crash[:(]. Why? 2.It alawys took me much time to draw a regular rectangle in Led,Even I used the grid,but the line always distort.And It drived me ...