Search found 79 matches

by sfb
Sat Jul 24, 2021 2:16 am
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 55
Views: 12408

Re: New Maps and Mods.

This looks cool, keep up the good work.

Also, liked your Severance score cover on your other youtube clip ...rocking the Hofner bass.

cheers,
SFB
by sfb
Wed May 12, 2021 10:04 am
Forum: Severance BoD: Help / Game Discussion
Topic: Blade´s programmer celebrates 20th Anniversary
Replies: 23
Views: 732

Re: Blade´s programmer celebrates 20th Anniversary

This is awesome!

I've never used google translate more in my life!

Thanks for sharing.
by sfb
Mon Apr 26, 2021 10:21 am
Forum: Severance BoD: Help / Game Discussion
Topic: Install BoD on Win 10 64bit
Replies: 9
Views: 420

Re: Install BoD on Win 10 64bit

Howdy, Over the last year testing my mod ( frequent start ups ) I've found that in opengl if I wait roughly 3 seconds whilst the into movie plays then press space it loads me in almost every time. However, if i just press any key straight away it almost always crashes to desktop. So I know it sounds...
by sfb
Mon Apr 05, 2021 1:06 am
Forum: Severance BoD: Help / Game Discussion
Topic: HELP! Character Texture question
Replies: 3
Views: 303

Re: HELP! Character Texture question

Thanks prospero you're a legend, it worked!

This might open up some more possibilities with the other characters as well.

Thanks again!

cheers,
by sfb
Sun Apr 04, 2021 11:10 am
Forum: Severance BoD: Help / Game Discussion
Topic: HELP! Character Texture question
Replies: 3
Views: 303

HELP! Character Texture question

Hi all, I've been upscaling and retexturing every texture for my upcoming mod over the last year or so but I have run into an issue with the Knight's armor texture. I want to have two different base textures for light and medium armor, however it appears that once the light armor is accessed in the ...
by sfb
Fri Sep 25, 2020 9:47 am
Forum: Severance BoD: Help / Game Discussion
Topic: about bigtruck-canada.ca........
Replies: 34
Views: 1730

Re: about bigtruck-canada.ca........

Awesome work mate! Thanks too for reviving Big Truck's page.

cheers
SFB
by sfb
Tue Sep 01, 2020 3:32 am
Forum: Severance BoD: Help / Game Discussion
Topic: Looking for information regarding BoD rights and trademark
Replies: 15
Views: 4241

Re: Looking for information regarding BoD rights and trademark

Great news mate, it's good to see that you're considering remaking BOD after all these years of nothing remotely similar coming out. I too have been looking into other ways of bringing the iconic BOD combat to life in a new engine. I've considered purchasing content for the Unreal engine and hiring ...
by sfb
Tue Dec 24, 2019 3:05 am
Forum: Severance BoD: Modding Community
Topic: Randomly placed enemies Mod in Singleplayer game
Replies: 12
Views: 4142

Re: Randomly placed enemies Mod in Singleplayer game

Sounds great guys, can't wait to try it out.
All the best.
cheers,
SFB
by sfb
Thu Aug 15, 2019 1:00 pm
Forum: Severance BoD: Modding Community
Topic: Reshade and upscaled/altered texture mod
Replies: 4
Views: 1346

Re: Reshade and upscaled/altered texture mod

Your clips look good, especially the lighting. I've tried SMA and adaptive sharpen but I ended up ditching them for lumasharpen and some FXA for performance. I couldn't really tell the difference to be honest. I will give the qUINT files a go, I'm especially interested in the lightroom feature. Chee...
by sfb
Thu Aug 15, 2019 12:06 pm
Forum: Severance BoD: Modding Community
Topic: Reshade and upscaled/altered texture mod
Replies: 4
Views: 1346

Re: Reshade and upscaled/altered texture mod

I've used both ENB and reshade in the past but I much prefer reshade. It has much better performance compared to ENB. I have light foreground and background DOF with some nice HDR, adaption followed by some lumasharpen. It only costs about 20 fps all up so I can maintain around 90-100 fps even in he...
by sfb
Thu Aug 15, 2019 10:19 am
Forum: Severance BoD: Modding Community
Topic: Reshade and upscaled/altered texture mod
Replies: 4
Views: 1346

Reshade and upscaled/altered texture mod

Hi all, I've been working on a Reshade preset that's performance friendly, doesn't stray from the original BOD look too much but adds some DOF and HDR. I'm also slightly upscaling textures to 256x256 and adding some lighting/bump map effects through GIMP. I using the nglide 3dfx wrapper from Zeus (g...
by sfb
Mon Mar 18, 2019 1:32 am
Forum: Severance BoD: Help / Game Discussion
Topic: Looking for information regarding BoD rights and trademark
Replies: 15
Views: 4241

Re: Looking for information regarding BoD rights and trademark

HI mate, You could try https://www.mercurysteam.com and http://www.digital-legends.com as they were the two companies that Rebel act devs formed. Otherwise, basing a game on BOD wouldn't be an issue. As long as the characters and story were different, everything else is fairly generic fantasy cannon...
by sfb
Sat Sep 22, 2018 5:15 am
Forum: Severance BoD: Modding Community
Topic: Reshade for blade
Replies: 5
Views: 2954

Reshade for blade

Hi all, Just a heads up that the latest reshade build at https://reshade.me is working well with blade on win10. I've been experimenting with it and have produced some really good results. It's fairly easy to use once you get use to the keyboard only input. Hopefully I'll release a preset soon. chee...
by sfb
Sat Sep 22, 2018 5:11 am
Forum: Severance BoD: Modding Community
Topic: https://vk.com/bladeremake
Replies: 2
Views: 2443

https://vk.com/bladeremake

Hi all,

I've been getting back into BOD of late and stumbled across the above website. It looks like a Russian dev is remaking BOD!

It looks like it's in the early stages of development but apparently it will be open source. Something to look out for!

cheers,
SFB
by sfb
Fri Aug 14, 2015 9:20 am
Forum: Severance BoD: Help / Game Discussion
Topic: Elveon....is alive?
Replies: 6
Views: 4603

Re: Elveon....is alive?

It was always in Unreal Engine, I think they're just using the latest version of it to finish the game. I'm not sure how much more work they have to complete but the earlier combat footage looked really good. It was just the AI that was letting it down, but the footage was from an alpha build. So ho...