Search found 335 matches

by cieply
Tue Mar 31, 2020 6:34 pm
Forum: Severance BoD: Modding Community
Topic: No durability loss on weapons & XP gain from monster infighting
Replies: 8
Views: 88

My second issue is that monsters killing each other grants no experience to the player Why would they? Why would monster give experience points to player for their job? It's player job to eliminate "monsters" and he gets experience for that. In similar fashion monsters should get experience and lev...
by cieply
Tue Mar 31, 2020 5:18 pm
Forum: Severance BoD: Help / Game Discussion
Topic: Just look at this.
Replies: 9
Views: 186

nihil novi sub sole

I experienced this bug long time ago and even reported it on the forum but couldn't figure out why it was happening at the time. It was until I Slide figured it out and described it in quoted video . Some even used that for speedrunnig the game. @Sryml is right, after you trigger the bug only restar...
by cieply
Wed Jan 15, 2020 6:01 pm
Forum: Severance BoD: Modding Community
Topic: How to carry more weapons? [Question]
Replies: 6
Views: 10091

DIY

You have to edit files yourself. It's more than easy - back it up, edit as said in thread, with notepad even as they are text files really, and run the game.
by cieply
Tue Oct 29, 2019 5:24 pm
Forum: Severance BoD: Modding Community
Topic: Different colours of truecolour vs indexed textures.
Replies: 2
Views: 1302

My question was inspired also by piece of code from mmp_dump:
truecolour[3*k] = palette[data[k]*3] << 2;
which clearly changes value (multiplies by 4 by shifting 2 bits) during conversion from paletted to treucolour.
by cieply
Fri Sep 27, 2019 4:06 pm
Forum: Severance BoD: Modding Community
Topic: Different colours of truecolour vs indexed textures.
Replies: 2
Views: 1302

Different colours of truecolour vs indexed textures.

I noticed that when one converts indexed/paletted (8-bit/256-colours) texture to truecolour (24-bit) it becomes darker. For example, Zoe with original (paletted) textures is blonde and when converted to truecolor she is brunette. Did someone determined how exactly it changes and how to reverse it?
by cieply
Wed Sep 04, 2019 3:02 am
Forum: Severance BoD: Help / Game Discussion
Topic: Fugitive 2: a little help please !
Replies: 44
Views: 15118

I'm kind of stuck

I will attach to this thread as it's about Fugitive 2, so I don't make another same/similar one. Somewhere around brozne key and 3 knight guards I\m stuck and don't know what next. It may be because I killed Vinculanus. Speaking of killing Vinculanus he can be killed with bow from (121000, 3000, -19...
by cieply
Sat Aug 24, 2019 3:07 am
Forum: Severance BoD: Modding Community
Topic: Fugitive Maps in HD for OpenGL
Replies: 2
Views: 771

memory usage

How much does memory usage increase with these textures?
by cieply
Tue Aug 20, 2019 1:55 am
Forum: Severance BoD: Modding Community
Topic: Trying to run BoD on a virtual Windows XP
Replies: 7
Views: 1220

_

I was to ask if you use VirtualBox but you already did. How about VMware? When I had speed problems, setting cpu affinity to one core resolved that. You can try this as well. When it comes to making room for another operating system, you wouldn't need much for XP if you plan to use it only for playi...
by cieply
Wed Aug 14, 2019 12:13 am
Forum: Severance BoD: Modding Community
Topic: Is Sun in game like the Sun or is it spotlight?
Replies: 9
Views: 1152

So

So, I have to create map and set exterior light that will work as my Sun.
by cieply
Wed Aug 14, 2019 12:06 am
Forum: Arokh's Lair Forums
Topic: Image resizing - BBCode update?
Replies: 8
Views: 6404

-

I made a typo. My fault.
It works. Sorry to bother.
by cieply
Tue Aug 13, 2019 4:24 pm
Forum: Severance BoD: Modding Community
Topic: Is Sun in game like the Sun or is it spotlight?
Replies: 9
Views: 1152

-

I have been influenced by " Entity Spot ", that's why I said "spotlight". Now I know that it's not exactly the same. So, since now, I will refer to it as entity-spot . Is Sol just entity-spot light placed in distance to the map? If so than how far is it, so I know whether rays are, at least roughly,...
by cieply
Tue Aug 13, 2019 3:56 pm
Forum: Arokh's Lair Forums
Topic: Image resizing - BBCode update?
Replies: 8
Views: 6404

Is it still working?

I noticed it is not working any more. Is that a problem to restore that functionality?
by cieply
Mon Aug 12, 2019 5:42 pm
Forum: Severance BoD: Modding Community
Topic: Is Sun in game like the Sun or is it spotlight?
Replies: 9
Views: 1152

Is Sun in game like the Sun or is it spotlight?

Is sun in game (Sol, to avoid confusion, as Bladex.SetSun() is put in many maps in sol.py ) like the Sun or is it spotlight? I mean, are the Sol's rays parallel like the Sun's rays or they are radial like in spotlight and parallel rays effect is achieved by putting it in large distance so rays appea...
by cieply
Sun Jun 23, 2019 1:03 am
Forum: Severance BoD: Modding Community
Topic: I really need somehelp please :(
Replies: 8
Views: 1449

All you need to do is to create model in 3dsmax and export with max-scripts written by Harrison . There is some info from him about animations and meshes on moddb and something about animation in this thread . Good documentation about scripting from prospero and about map compiling on the forum.