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by cieply
Tue Oct 29, 2019 5:24 pm
Forum: Severance BoD: Modding Community
Topic: Different colours of truecolour vs indexed textures.
Replies: 2
Views: 868

My question was inspired also by piece of code from mmp_dump:
truecolour[3*k] = palette[data[k]*3] << 2;
which clearly changes value (multiplies by 4 by shifting 2 bits) during conversion from paletted to treucolour.
by cieply
Fri Sep 27, 2019 4:06 pm
Forum: Severance BoD: Modding Community
Topic: Different colours of truecolour vs indexed textures.
Replies: 2
Views: 868

Different colours of truecolour vs indexed textures.

I noticed that when one converts indexed/paletted (8-bit/256-colours) texture to truecolour (24-bit) it becomes darker. For example, Zoe with original (paletted) textures is blonde and when converted to truecolor she is brunette. Did someone determined how exactly it changes and how to reverse it?
by cieply
Wed Sep 04, 2019 3:02 am
Forum: Severance BoD: Help / Game Discussion
Topic: Fugitive 2: a little help please !
Replies: 44
Views: 13180

I'm kind of stuck

I will attach to this thread as it's about Fugitive 2, so I don't make another same/similar one. Somewhere around brozne key and 3 knight guards I\m stuck and don't know what next. It may be because I killed Vinculanus. Speaking of killing Vinculanus he can be killed with bow from (121000, 3000, -19...
by cieply
Sat Aug 24, 2019 3:07 am
Forum: Severance BoD: Modding Community
Topic: Fugitive Maps in HD for OpenGL
Replies: 2
Views: 409

memory usage

How much does memory usage increase with these textures?
by cieply
Tue Aug 20, 2019 1:55 am
Forum: Severance BoD: Modding Community
Topic: Trying to run BoD on a virtual Windows XP
Replies: 7
Views: 666

_

I was to ask if you use VirtualBox but you already did. How about VMware? When I had speed problems, setting cpu affinity to one core resolved that. You can try this as well. When it comes to making room for another operating system, you wouldn't need much for XP if you plan to use it only for playi...
by cieply
Wed Aug 14, 2019 12:13 am
Forum: Severance BoD: Modding Community
Topic: Is Sun in game like the Sun or is it spotlight?
Replies: 9
Views: 610

So

So, I have to create map and set exterior light that will work as my Sun.
by cieply
Wed Aug 14, 2019 12:06 am
Forum: Arokh's Lair Forums
Topic: Image resizing - BBCode update?
Replies: 8
Views: 5708

-

I made a typo. My fault.
It works. Sorry to bother.
by cieply
Tue Aug 13, 2019 4:24 pm
Forum: Severance BoD: Modding Community
Topic: Is Sun in game like the Sun or is it spotlight?
Replies: 9
Views: 610

-

I have been influenced by " Entity Spot ", that's why I said "spotlight". Now I know that it's not exactly the same. So, since now, I will refer to it as entity-spot . Is Sol just entity-spot light placed in distance to the map? If so than how far is it, so I know whether rays are, at least roughly,...
by cieply
Tue Aug 13, 2019 3:56 pm
Forum: Arokh's Lair Forums
Topic: Image resizing - BBCode update?
Replies: 8
Views: 5708

Is it still working?

I noticed it is not working any more. Is that a problem to restore that functionality?
by cieply
Mon Aug 12, 2019 5:42 pm
Forum: Severance BoD: Modding Community
Topic: Is Sun in game like the Sun or is it spotlight?
Replies: 9
Views: 610

Is Sun in game like the Sun or is it spotlight?

Is sun in game (Sol, to avoid confusion, as Bladex.SetSun() is put in many maps in sol.py ) like the Sun or is it spotlight? I mean, are the Sol's rays parallel like the Sun's rays or they are radial like in spotlight and parallel rays effect is achieved by putting it in large distance so rays appea...
by cieply
Sun Jun 23, 2019 1:03 am
Forum: Severance BoD: Modding Community
Topic: I really need somehelp please :(
Replies: 8
Views: 925

All you need to do is to create model in 3dsmax and export with max-scripts written by Harrison . There is some info from him about animations and meshes on moddb and something about animation in this thread . Good documentation about scripting from prospero and about map compiling on the forum.
by cieply
Sat Jun 22, 2019 11:18 pm
Forum: Severance BoD: Help / Game Discussion
Topic: Animation
Replies: 0
Views: 2043

Re: Animation

You can find out something about animations here: Exporting Blade Animations and Meshes. Not sure if that's what you mean. You can also search forum, especially Harisson's posts and find many interesting information.
by cieply
Fri Mar 22, 2019 8:46 pm
Forum: Severance BoD: Help / Game Discussion
Topic: Looking for information regarding BoD rights and trademark
Replies: 12
Views: 2570

engine...

I am not sure I am familiar with the Doom 3 project you're referring to. Also which engines are you talking about?
I meant this topic: Multiplayer BOD mod in a new engine.
by cieply
Mon Mar 18, 2019 3:32 am
Forum: Severance BoD: Help / Game Discussion
Topic: Looking for information regarding BoD rights and trademark
Replies: 12
Views: 2570

If GoG couldn't help then I have no idea how to solve it. It is bizarre, after all they know where they got right from. It seems you know more then we all do. I also thought about redoing the game in new engine. Since Doom3 version had been abandoned by SirRandom there had not been any attempt to th...
by cieply
Wed Jan 02, 2019 4:16 pm
Forum: Severance BoD: Modding Community
Topic: MAX SCRIPTS FOR BLADE
Replies: 138
Views: 54744

SetDefaultMass

Does it work on class of objects? I tried with Eclipse and didn't work. Bladex.SetDefaultMass("Eclipse", 2.0) e02=Bladex.CreateEntity("Eclipse02","Eclipse",char.Position[0], char.Position[1], char.Position[2],"Weapon") e02.Mass >>> 10.0 And so with other weapons. When I use it on created object like...

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