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by cieply
Fri Mar 22, 2019 8:46 pm
Forum: Severance BoD: Help / Game Discussion
Topic: Looking for information regarding BoD rights and trademark
Replies: 8
Views: 84

engine...

I am not sure I am familiar with the Doom 3 project you're referring to. Also which engines are you talking about?
I meant this topic: Multiplayer BOD mod in a new engine.
by cieply
Mon Mar 18, 2019 3:32 am
Forum: Severance BoD: Help / Game Discussion
Topic: Looking for information regarding BoD rights and trademark
Replies: 8
Views: 84

If GoG couldn't help then I have no idea how to solve it. It is bizarre, after all they know where they got right from. It seems you know more then we all do. I also thought about redoing the game in new engine. Since Doom3 version had been abandoned by SirRandom there had not been any attempt to th...
by cieply
Wed Jan 02, 2019 4:16 pm
Forum: Severance BoD: Modding Community
Topic: MAX SCRIPTS FOR BLADE
Replies: 137
Views: 48265

SetDefaultMass

Does it work on class of objects? I tried with Eclipse and didn't work. Bladex.SetDefaultMass("Eclipse", 2.0) e02=Bladex.CreateEntity("Eclipse02","Eclipse",char.Position[0], char.Position[1], char.Position[2],"Weapon") e02.Mass >>> 10.0 And so with other weapons. When I use it on created object like...
by cieply
Wed Dec 05, 2018 8:31 pm
Forum: Severance BoD: Modding Community
Topic: Problem with light at some points...
Replies: 53
Views: 10471

download

You can download from moddb here. If you have problem with fog in OpenGL try to use renderer from here.
by cieply
Sun Sep 30, 2018 11:29 pm
Forum: Severance BoD: Modding Community
Topic: https://vk.com/bladeremake
Replies: 2
Views: 939

Re: https://vk.com/bladeremake

мой русский очень плохо́й... but I'm really impressed how well it works with maps - what engine they plan to use? IMHO there should be a way to use some modern map creator like GtkRadiant or Unreal level editor or something similar - LED is extremely difficult, unintuitive and annoying editor ever d...
by cieply
Sun Sep 30, 2018 11:12 pm
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 38
Views: 3551

re: d3d glitches

Well, I had the same issue and after some "fighting" with the game decided that if it doesn't want to like d3d then I'll use OpenGL, even if (normally) on my laptop d3d works better. It's not something you can solve - its seams be related to rather big memory requirement for this map. I have no prob...
by cieply
Tue Aug 21, 2018 12:48 pm
Forum: Severance BoD: Help / Game Discussion
Topic: One key special attacks with controller
Replies: 4
Views: 1247

I use standard keyboard + mouse and there is no problem. Using left hand to operate the keyboard (froward and rest of movements during fight) and right to operate mouse (movement/turning and attack/jump during fight). The thing is the control of this game is different than the others, and some say i...
by cieply
Mon Jun 04, 2018 4:14 pm
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 38
Views: 3551

Peasants Revolt

This is minor problem but as we talk about that after taking 4 grenades you cannot take more although inventory says there is space for 6. And silly question #2: I get to the point where there are 4 (actually 3 after some deeper digging) conspirators left and don't know what to do next. I thought I ...
by cieply
Sun May 27, 2018 3:06 am
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 89533

self

Thanks, that's what I needed. Got me lose lot of time but at least I've learned something.
by cieply
Sat May 26, 2018 11:52 pm
Forum: Severance BoD: Modding Community
Topic: LED Question
Replies: 217
Views: 47851

try in Gladiator

Just tried to run it from BODLoader and it worked. At first I thought "but Gladiator will use BODLoadr which actually does that for you, without necessity of using console. Then, tried from console ( Bladex.LoadLevel("stav") ) and it worked as well. It's literally magic. I don't see any rational rea...
by cieply
Thu May 24, 2018 6:51 pm
Forum: Severance BoD: Modding Community
Topic: LED Question
Replies: 217
Views: 47851

stav map

I found stav - small, simple map but when I tried to use it I got an error: Start optimizing Astar...B_App::LoadWorld() -> Error trying to load PP. ERROR-> Map with zero sectors!!!! Zero, sectors? There are some sectors there, at least that's what I deduced from stav.bw but trying to preview it in L...
by cieply
Thu May 24, 2018 5:05 pm
Forum: Severance BoD: Modding Community
Topic: Texture Editing How To
Replies: 194
Views: 57566

Blade_progress overlay image

I noticed that lot of progress images (``Blade_progress.jpg'') are poorly cat/cropped and image that supposed to be in frame window is on it and not properly aligned. So to help those who are not "graphically minded" and care more about coding and stuff I have little help: overlay png image that doe...
by cieply
Thu May 24, 2018 3:21 am
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 89533

Grenade smoke

I tried to make exploding grenades (in PeasantRevolt) to make a smoke. After all they are made of black powder isn't it?-) as long as I put it "directly" in the code, it works: @ $BOD/Maps/PeasantRevolt/WeaponTypes.py::class LooseFireBomb(ItemTypes.PersistantItemType)::def Detonate(self, EntityName)...
by cieply
Thu May 24, 2018 2:34 am
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 38
Views: 3551

small suggestion

DeadCountWidget is too high - it covers inventory widget and masks descriptions Lowering it 50p will make it more usable and clear : --- counter.py.oryg 2018-05-23 09:43:08.531250000 +0200 +++ counter.py 2018-05-24 00:05:14.875000000 +0200 @@ -19,7 +19,7 @@ wDeadCountText.SetAlpha(1) -Scorer.wFrame....
by cieply
Wed May 23, 2018 5:50 am
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 38
Views: 3551

window size

I tried to resize window and it didn't change anything - the font is still as big as it was (windowed mode). In fullscreen it's better, maybe even too small but there are not many options of regulating it with bitmap fonts like here. I noticed that when the fonts are so big text is not wrapped and g...

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