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by cieply
Sun Sep 30, 2018 11:29 pm
Forum: Severance BoD: Modding Community
Topic: https://vk.com/bladeremake
Replies: 2
Views: 703

Re: https://vk.com/bladeremake

мой русский очень плохо́й... but I'm really impressed how well it works with maps - what engine they plan to use? IMHO there should be a way to use some modern map creator like GtkRadiant or Unreal level editor or something similar - LED is extremely difficult, unintuitive and annoying editor ever d...
by cieply
Sun Sep 30, 2018 11:12 pm
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 37
Views: 2732

re: d3d glitches

Well, I had the same issue and after some "fighting" with the game decided that if it doesn't want to like d3d then I'll use OpenGL, even if (normally) on my laptop d3d works better. It's not something you can solve - its seams be related to rather big memory requirement for this map. I have no prob...
by cieply
Tue Aug 21, 2018 12:48 pm
Forum: Severance BoD: Help / Game Discussion
Topic: One key special attacks with controller
Replies: 4
Views: 993

I use standard keyboard + mouse and there is no problem. Using left hand to operate the keyboard (froward and rest of movements during fight) and right to operate mouse (movement/turning and attack/jump during fight). The thing is the control of this game is different than the others, and some say i...
by cieply
Mon Jun 04, 2018 4:14 pm
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 37
Views: 2732

Peasants Revolt

This is minor problem but as we talk about that after taking 4 grenades you cannot take more although inventory says there is space for 6. And silly question #2: I get to the point where there are 4 (actually 3 after some deeper digging) conspirators left and don't know what to do next. I thought I ...
by cieply
Sun May 27, 2018 3:06 am
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 87035

self

Thanks, that's what I needed. Got me lose lot of time but at least I've learned something.
by cieply
Sat May 26, 2018 11:52 pm
Forum: Severance BoD: Modding Community
Topic: LED Question
Replies: 217
Views: 46162

try in Gladiator

Just tried to run it from BODLoader and it worked. At first I thought "but Gladiator will use BODLoadr which actually does that for you, without necessity of using console. Then, tried from console ( Bladex.LoadLevel("stav") ) and it worked as well. It's literally magic. I don't see any rational rea...
by cieply
Thu May 24, 2018 6:51 pm
Forum: Severance BoD: Modding Community
Topic: LED Question
Replies: 217
Views: 46162

stav map

I found stav - small, simple map but when I tried to use it I got an error: Start optimizing Astar...B_App::LoadWorld() -> Error trying to load PP. ERROR-> Map with zero sectors!!!! Zero, sectors? There are some sectors there, at least that's what I deduced from stav.bw but trying to preview it in L...
by cieply
Thu May 24, 2018 5:05 pm
Forum: Severance BoD: Modding Community
Topic: Texture Editing How To
Replies: 194
Views: 56041

Blade_progress overlay image

I noticed that lot of progress images (``Blade_progress.jpg'') are poorly cat/cropped and image that supposed to be in frame window is on it and not properly aligned. So to help those who are not "graphically minded" and care more about coding and stuff I have little help: overlay png image that doe...
by cieply
Thu May 24, 2018 3:21 am
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 87035

Grenade smoke

I tried to make exploding grenades (in PeasantRevolt) to make a smoke. After all they are made of black powder isn't it?-) as long as I put it "directly" in the code, it works: @ $BOD/Maps/PeasantRevolt/WeaponTypes.py::class LooseFireBomb(ItemTypes.PersistantItemType)::def Detonate(self, EntityName)...
by cieply
Thu May 24, 2018 2:34 am
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 37
Views: 2732

small suggestion

DeadCountWidget is too high - it covers inventory widget and masks descriptions Lowering it 50p will make it more usable and clear : --- counter.py.oryg 2018-05-23 09:43:08.531250000 +0200 +++ counter.py 2018-05-24 00:05:14.875000000 +0200 @@ -19,7 +19,7 @@ wDeadCountText.SetAlpha(1) -Scorer.wFrame....
by cieply
Wed May 23, 2018 5:50 am
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 37
Views: 2732

window size

I tried to resize window and it didn't change anything - the font is still as big as it was (windowed mode). In fullscreen it's better, maybe even too small but there are not many options of regulating it with bitmap fonts like here. I noticed that when the fonts are so big text is not wrapped and g...
by cieply
Wed May 23, 2018 5:28 am
Forum: Severance BoD: Help / Game Discussion
Topic: shaky video in openGL (win10/amd)
Replies: 5
Views: 856

Re: shaky video in openGL (win10/amd)

I tried with no luck. I found on GOG that limiting affinity to one cpu is useful when your game is working too fast - kind of error like with old dos games working too fast on newer computers. You can do it either by starting game with program that does that for you or limit it in any process manage...
by cieply
Tue May 22, 2018 1:08 pm
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 37
Views: 2732

Re: New Maps and Mods.

I'm not sure about dialogs' fonts but when I run game in console (opengl) they are huge as well but not in fullscreen. To me it looks like the greatest font is taken or the other possibility they are scaled so much with gargoyles/background. And I checked that in d3d and no such thing happens althou...
by cieply
Tue May 22, 2018 4:56 am
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 37
Views: 2732

I found few other glitches: - bad/missing texture @ (51000,-11000,-33000) - artefact texture @ (64000, 500, -104000) (it isn't big glitch I would say) - bookshelf @(-44000,-1999, -91000) - you can walk on this like on ladder in quake and end up in ceiling or get killed by that ceiling (ed:now I thin...
by cieply
Mon May 21, 2018 7:27 pm
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 37
Views: 2732

I have to believe you. Is that in any tutorial/manual/etc. you know of? In yours on bigtruck-canada there is rather about programming maps - I just only want to read and understand how it works as LED and all that kind of stuff is not my cup of tea. Even GtkRadiant was "too difficult" for me (althou...

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