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by UCyborg
Sun Jun 24, 2018 6:14 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 247
Views: 74408

Re: Widescreen hack and some other fixes aka AiO Patch

OK, so I tried modifying Drakan.exe to make the CPUID queries never branch at the "Authentic AMD" check, thus fooling it into thinking that Intel = AMD. The results of the queries after AuthenticAMD check are never used, it just checks for support of Extended 3DNow! instructions and two other thing...
by UCyborg
Sat Jun 23, 2018 10:09 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 247
Views: 74408

Re: Widescreen hack and some other fixes aka AiO Patch

Sorry if I am reading you wrong but I appreciate everything you have done. Thanks! I feel like the last line comes off a bit harsh, unless I am reading you wrong. It wasn't directed at any specific person, I merely wanted to make it clear to everyone reading to not expect any more miracles when it ...
by UCyborg
Wed Jun 20, 2018 1:39 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan Community Patch
Replies: 20
Views: 512

Re: Drakan Community Patch

OK, I'll change that back then. I admit I didn't realize the significance of the zero there. There's a strange story behind this. Drakan developers wanted to, according to patch notes, make Drakan "firewall friendly". So they used port 27910, which is the default port for Quake II servers. If by fi...
by UCyborg
Wed Jun 20, 2018 12:56 am
Forum: Drakan Level Editing and Game Mods
Topic: OpenDrakan ~ A Drakan engine recreation
Replies: 24
Views: 1482

Re: OpenDrakan ~ A Drakan engine recreation

What do you think? I thought I'd add an option to scale up the UI, but map it 1:1 to screen pixels by default. The latter would be called 100% scale and for anything above that you'd just have to live with a pixelated or fuzzy UI. Sounds good. You can't do much else from the engine's standpoint any...
by UCyborg
Tue Jun 19, 2018 5:13 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Trouble Loading Save Game
Replies: 4
Views: 93

Re: Trouble Loading Save Game

Did you check the folder where the game is installed now? Maybe you still have them there from before and you can just move them to the folder I mentioned. Anyway, to be absolutely sure, open This PC (or My computer, you didn't specify which Windows are you using so I can't tell how it's called on y...
by UCyborg
Tue Jun 19, 2018 5:01 pm
Forum: Drakan Level Editing and Game Mods
Topic: OpenDrakan ~ A Drakan engine recreation
Replies: 24
Views: 1482

Re: OpenDrakan ~ A Drakan engine recreation

Something that just came to mind, Drakan has some weird bugs tied to frame-rate. Ideally, the new engine should be frame-rate independent. You don't want effects like flame on the Sword of Flame to just die when run on the shiny 144 Hz capable monitor. Then we come to physics. Rynn can jump farther ...
by UCyborg
Tue Jun 19, 2018 4:29 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan Community Patch
Replies: 20
Views: 512

Re: Drakan Community Patch

The reason I set Client_GamePort in my config to 0 is because the default behavior is just silly. 0 will make the system automatically pick free port that's available to use and it's how well coded client applications behave. Cases where picking particular client-side port is necessary are rare and ...
by UCyborg
Tue Jun 19, 2018 4:19 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Trouble Loading Save Game
Replies: 4
Views: 93

Re: Trouble Loading Save Game

Paste this into Explorer's address bar: %USERPROFILE%\Documents\My Games\Drakan

It will open your personal Drakan folder, in which there should be a folder called Saves with actual saved files.
by UCyborg
Tue Jun 19, 2018 4:13 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 247
Views: 74408

Re: Widescreen hack and some other fixes aka AiO Patch

I loaded the registry file but I did not recall going into the Drakan exe for compatibility. Did I overlook something in the readme about this part? Yes. Reloading the level editor and restarting the computer does not produce a fix. This all happened after the editor crashed while previewing a 3d m...
by UCyborg
Sun Jun 17, 2018 12:35 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 247
Views: 74408

Re: Widescreen hack and some other fixes aka AiO Patch

1. I doubt anyone will actually bother trying to debug that mess. It probably won't help, but since some tasks are oflloaded to a second thread when you play multiplayer, maybe try and see if setting both client and server's affinity to a single CPU does anything. It will slow things down a bit thou...
by UCyborg
Sun Jun 17, 2018 2:38 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 247
Views: 74408

Re: Widescreen hack and some other fixes aka AiO Patch

Can you disable the "Mplayer.com" button on the skin select screen? Not only it doesn't work (obviously!), but clicking it crashes the game. Looks like I can. Getting lots of crashing on map load in multiplayer. It will get consistent until you restart the client. Sorry, that's a WONTFIX. Past expe...
by UCyborg
Wed Jun 13, 2018 6:36 pm
Forum: Drakan Level Editing and Game Mods
Topic: Good Drakan MP levels
Replies: 18
Views: 504

Re: Good Drakan MP levels

I fixed the model fullbright problem in Wartok Canyons (Air). Link on the previous page. That bug with Haste powerup happens on non-dedicated server as well, just not for the hosting player. It seems from other players' perspective, the powerup disappears when anyone walks over it, but the effect is...
by UCyborg
Tue Jun 12, 2018 9:21 am
Forum: Drakan Level Editing and Game Mods
Topic: Good Drakan MP levels
Replies: 18
Views: 504

Re: Good Drakan MP levels

Guys, replace DQTest level you have on your machines with this one . The version in Gold Pack was older...also the file with music was missing. I have also noticed some map makers break the localized text when they make tweaked version of certain objects. For example in DQTest, Poison Arrows are ren...
by UCyborg
Tue Jun 12, 2018 9:19 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: The sun in Drakan
Replies: 12
Views: 491

Re: The sun in Drakan

Turns out the game supports putting sun on the level through the sky object in the editor, have to set the Lens Flare setting correctly, where the problems begin. There has to be predefined Lens Flare object in the database. Multiplayer Common has one. Defining your own seems to be impossible as the...
by UCyborg
Mon Jun 11, 2018 10:11 pm
Forum: Drakan Level Editing and Game Mods
Topic: Good Drakan MP levels
Replies: 18
Views: 504

Re: Good Drakan MP levels

From what I could gather from browsing through the editor, you have to wrap items that you want to respawn in object of type Rynn Powerup as that object gives you the option to respawn them at regular intervals. If you put them on a map regularly, they're there just until someone picks them up and t...

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