Search found 279 matches

Go to advanced search

by UCyborg
Wed Apr 25, 2018 10:29 pm
Forum: Drakan Level Editing and Game Mods
Topic: Need some advice on putting Drakan on PSP
Replies: 1
Views: 12

Re: Need some advice on putting Drakan on PSP

Impossible at the moment, maybe in the future if OpenDrakan project is finished and someone ports it to PSP. From a little searching, you can only use PSP as a monitor and controller for the games that run on your computer. On the PSP itself, you can only play certain DOS games using PSP version of ...
by UCyborg
Wed Apr 25, 2018 10:20 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Sequence breaks, glitches, secrets, ghosts of content cut, and other observations...
Replies: 3
Views: 48

Re: Sequence breaks, glitches, secrets, ghosts of content cut, and other observations...

I remember that slow motion item falling glitch throughout the game. A bit random occurrence I think.
by UCyborg
Wed Apr 25, 2018 10:15 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 191
Views: 70215

Re: Widescreen hack and some other fixes aka AiO Patch

The 'sword block flying' glitch is no more! It appears the code for handling that case is already present, but was never executed until now. Regarding that first bugged version of the patch for the inventory bug, it might be possible to get it to work correctly with more assembly tweaking. I did man...
by UCyborg
Wed Apr 25, 2018 6:12 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Sequence breaks, glitches, secrets, ghosts of content cut, and other observations...
Replies: 3
Views: 48

Re: Sequence breaks, glitches, secrets, ghosts of content cut, and other observations...

Note: I seem to be unable to replicate the "sword block flying glitch" It's possible that the patch fixed it. Can't confirm though because I have no idea how to perform it in the first place. BTW, here's an interesting physics glitch. Try dropping something from the inventory on any artificial brid...
by UCyborg
Wed Apr 25, 2018 6:03 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 191
Views: 70215

Re: Widescreen hack and some other fixes aka AiO Patch

That inventory bug is an interesting oversight. If you place something that takes 2 cells horizontally at far lower right, there's still space in the first two rows on the far left. But place that something in the far upper right, then there is conflict when placing something else in 2nd/3rd row on ...
by UCyborg
Wed Apr 25, 2018 4:47 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: DgVoodoo, recording, and general quality & performance considerations
Replies: 3
Views: 31

Re: DgVoodoo, recording, and general quality & performance considerations

Interesting... On my end, without dgVoodoo, there are no lens flare effects and no lag spikes when enabled. dgVoodoo gets me both. Same story on a laptop with Radeon R2.

Agreed, that message is a bit technical.
by UCyborg
Wed Apr 25, 2018 4:37 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 191
Views: 70215

Re: Widescreen hack and some other fixes aka AiO Patch

Re-uploaded it after noticing the first version broke more stuff than it fixed. There is counter in some loop, I guess it's for inventory cells. It was set to 26, I set it to 24. Though the number 26 still appears in many places, so it means something. There's far less instances of 24. Oh well, the ...
by UCyborg
Tue Apr 24, 2018 11:59 pm
Forum: Drakan Level Editing and Game Mods
Topic: Questions regarding the OOTF editor
Replies: 6
Views: 137

Re: Questions regarding the OOTF editor

I presume that you mean when Rynn calls Arokh over? Yes, though it may not actually be mandatory. Arokh eventually gets tired of being in the air above Rynn by himself. If she stands still, that is. Speaking of Arokh's lines: Rynn sometimes says "Let's fly!" when mounting Arokh - I can't remember i...
by UCyborg
Tue Apr 24, 2018 11:38 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: DgVoodoo, recording, and general quality & performance considerations
Replies: 3
Views: 31

Re: DgVoodoo, recording, and general quality & performance considerations

lens flare effects You know the setting works if you see those green round light shaped things in this scene: https://i.imgur.com/UDR7ltN.png As for the actual thing known as lens flare (notice the circles): https://i.imgur.com/6QGZl3i.png https://i.imgur.com/LIKtA6A.png From what I can tell, the e...
by UCyborg
Tue Apr 24, 2018 11:11 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan won't start in Fullscreen mode. (Edit: Fixed.)
Replies: 7
Views: 2301

Re: Drakan won't start in Fullscreen mode. (Edit: Fixed.)

EDIT: Hmm, wait - I haven't tried reenabling CrossFire yet. That'd be crazy to do, though... Even if it works, it probably won't do much. Drakan is CPU bottlenecked. Also, you're right: the "wait for vertical refresh" setting seems to do nothing in Drakan. Of course the Radeon Settings don't mentio...
by UCyborg
Tue Apr 24, 2018 10:41 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 191
Views: 70215

Re: Widescreen hack and some other fixes aka AiO Patch

Game-breaking bug (array index out of bounds and/or dangling pointer?): placing a 2-slots-wide inventory item in the rightmost column (doing that shouldn't be allowed in the first place!) causes bizarre results, up to and including duplication of the item in question. However, the duplicated item i...
by UCyborg
Fri Apr 20, 2018 5:01 pm
Forum: Drakan Level Editing and Game Mods
Topic: Questions regarding the OOTF editor
Replies: 6
Views: 137

Re: Questions regarding the OOTF editor

In particular, I can't recall hearing the "can't land here" lines.
He says that when you're contolling Rynn and Arokh is unable to land due to bad terrain. I don't recall where it can happen though, but this line is definitely used.
by UCyborg
Fri Apr 20, 2018 4:56 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 191
Views: 70215

Re: Widescreen hack and some other fixes aka AiO Patch

Cool! According to anecdote from another forum, Drakan supposedly has decent gamepad support. Arokh's Twin will probably update the link as soon as he is able. Regarding dgVoodoo, you only need DDraw.dll and D3DImm.dll for Drakan. You usually get the small window with dgVodoo only if the game loses ...
by UCyborg
Fri Apr 20, 2018 4:34 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 191
Views: 70215

Re: Widescreen hack and some other fixes aka AiO Patch

Added missing exports to dinput.dll. Shouldn't throw that error anymore now. Though Drakan is linked only to DirectInputCreateA, DIrectInputCreateW dependency is coming from 3rd party software.
by UCyborg
Fri Apr 20, 2018 4:33 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan won't start in Fullscreen mode. (Edit: Fixed.)
Replies: 7
Views: 2301

Re: Drakan won't start in Fullscreen mode. (Edit: Fixed.)

"Wait for vertical refresh" setting is only effective for OpenGL applications, unless AMD changed something. I assume you don't have very recent drivers. Toggling BorderlessWindowHooks in Arokh.ini didn't appear to help any. It's effective in windowed mode. Also most settings are read from Arokh.ini...

Go to advanced search