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by UCyborg
Thu Mar 14, 2019 12:59 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 343
Views: 99636

Re: Widescreen hack and some other fixes aka AiO Patch

One more issue fixed in the port forwarding code.
by UCyborg
Tue Mar 12, 2019 8:48 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 343
Views: 99636

Re: Widescreen hack and some other fixes aka AiO Patch

Had to re-upload due to some silly mistakes. Regarding loading, you have to go through front/back-buffer swapping function after updating the loading bar to see the results on the screen, where VSync and frame-limiting takes place. So these things are now disabled in such scenario. It won't help wit...
by UCyborg
Sun Mar 10, 2019 10:56 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 343
Views: 99636

Re: Widescreen hack and some other fixes aka AiO Patch

Small update has been released. I fixed an issue with enabled FPS limiter/vertical synchronization having a negative impact on loading times and added support for automatic port forwarding using NAT-PMP and UPnP protocols.
by UCyborg
Sun Dec 30, 2018 1:05 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 343
Views: 99636

Re: Widescreen hack and some other fixes aka AiO Patch

Could it have something to do with the length of the text showing the current level? It's like it shows when starting certain levels but not for the others. If you pass NULL for one Blt parameter that has to do with color filling or something, it can be seen (things go garbled) And also if you pause...
by UCyborg
Sun Dec 30, 2018 12:34 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 343
Views: 99636

Re: Widescreen hack and some other fixes aka AiO Patch

Or the oddity with "Server launch sucessful!" message not appearing under certain circumstances.
by UCyborg
Sun Dec 30, 2018 3:57 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 343
Views: 99636

Re: Widescreen hack and some other fixes aka AiO Patch

Somehow the FPS/rate counter stopped bugging when I tried it again this time without me doing anything. It did work much slower when started via Remote Desktop session, though the FPS was still around 110, while normally it goes up to about 2000 FPS. The console was empty if started before connectin...
by UCyborg
Sat Dec 29, 2018 5:00 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 343
Views: 99636

Re: Widescreen hack and some other fixes aka AiO Patch

Strange, I tried it in Safe Mode with Networking, so no graphics drivers were loaded. It shouldn't slow down neither when connected with Remote Desktop. https://i.imgur.com/C2FXu08.png Built-in frame limiter for dedicated server is a bit bugged (type maxrate ##). Up to certain value is OK, then it d...
by UCyborg
Fri Dec 28, 2018 8:55 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 343
Views: 99636

Re: Widescreen hack and some other fixes aka AiO Patch

How did you come to conclusion that the server needs 3D capable card? Because it doesn't from what I can tell. I don't know about Blt performance. What would be the "normal" speed of the server? Using DirectDraw for the server console is unusual, that's for sure. At least you can minimize it to make...
by UCyborg
Fri Dec 28, 2018 9:31 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan available on Good old Games?
Replies: 3
Views: 1749

Re: Drakan available on Good old Games?

4027 votes. Not much in the grand scheme of things. But it appears games with less votes made it on GOG. Guess it'll never happen with Drakan being Sony's IP.
by UCyborg
Fri Dec 28, 2018 9:15 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Windows 10
Replies: 5
Views: 3917

Re: Windows 10

and NO MOUSE! hard to play with no mouse? ya! This happens with Drakan when Windows applies DPI scaling (when DPI setting is above 100%), more specifically, when per-monitor DPI scaling is enabled, which is a thing since Windows 8. The mouse is still there, just confined in the corner. It could've ...
by UCyborg
Fri Dec 28, 2018 8:33 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 343
Views: 99636

Re: Widescreen hack and some other fixes aka AiO Patch

Oops, I don't know what the heck happened, but I was having problems with OllyDbg. When I was moving the code around, OllyDbg changed one of the bytes in the saved file. I thought it was a temporary glitch, so double checked the code in code section and saved again, only to realize this morning I re...
by UCyborg
Thu Dec 27, 2018 10:52 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 343
Views: 99636

Re: Widescreen hack and some other fixes aka AiO Patch

A minor update has been released; audio device enumeration is now skipped when starting dedicated server.
by UCyborg
Sat Dec 22, 2018 12:45 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 343
Views: 99636

Re: Widescreen hack and some other fixes aka AiO Patch

Yes. I was thinking of it rather in terms of being more elegant and readable. Oh. What for? The WINAPI functions work perfectly fine for this purpose; no point in reinventing the wheel. True. Just saw someone needing to deal with much larger INIs where performance bottleneck was apparent due to ope...
by UCyborg
Fri Dec 21, 2018 8:50 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 343
Views: 99636

Re: Widescreen hack and some other fixes aka AiO Patch

Someone with no understanding of low-level details would be equally unable to put together any working map editor in that particular case, either... Sure, they could make a nice GUI and all, but good luck actually having it work with the data. In fact, how would you even go about making an editor w...
by UCyborg
Fri Dec 21, 2018 3:37 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 343
Views: 99636

Re: Widescreen hack and some other fixes aka AiO Patch

When it comes to portability, I was speaking in general. Some game devs tried to be clever with assembly, only for their games to fail miserably several years later. Pro-Rally 2001; just freezes on newer AMD CPUs during level load time. Some guy makes a patch, faking reported CPU vendor string in on...

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