Search found 424 matches

by UCyborg
Sat Feb 10, 2024 7:00 am
Forum: Arokh's Lair Forums
Topic: Closing down the forums [update]
Replies: 11
Views: 32331

Re: Closing down the forums [update]

I wouldn't talk about it in the terms of plans. AiO patch is something that I'd like to re-visit some day, but somehow I never get around to it. Or if I do, something else distracts me. I have that problem with other things as well. AFAIK, installing issues with Drakan and other games using InstallS...
by UCyborg
Sat Jan 06, 2024 8:36 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Installing Drakan on Windows 11 SOLVED
Replies: 2
Views: 9551

Re: Installing Drakan on Windows 11 SOLVED

Should be the same thing mentioned in the other thread, it's an old quirk with old InstallShield installer, if I remember correctly, it broadcasts some window message to all windows in the system and waits for response from all recipients, but not all programs running on the system may respond. So, ...
by UCyborg
Sat Jan 06, 2024 11:49 am
Forum: Arokh's Lair Forums
Topic: Closing down the forums [update]
Replies: 11
Views: 32331

Re: Closing down the forums [update]

I keep hearing word "Discord" being thrown around. Honestly, I just don't see the appeal personally. In all these "modern" chat "apps". Not something I'd want to run out and make an account for, enough services already have my data as it is. That and I despise Electron ...
by UCyborg
Sat Jan 06, 2024 2:24 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan Community Patch
Replies: 39
Views: 72936

Re: Drakan Community Patch

Since I forgot most things about it, I made a hex comparison of the old Dragon.rfl and the 445SP1 patched one (Drakan_445SP1.exe with CRC32: 87943F6F), the supposed "stuck in block bug" patch is included in recent unofficial patches. Activated unconditionally, if it doesn't work, then it m...
by UCyborg
Fri Jan 05, 2024 9:39 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan Community Patch
Replies: 39
Views: 72936

Re: Drakan Community Patch

Regarding stuck in block bug mentioned 4 years ago, back when I was working on my patch, thinking back now, not even sure I entirely understood that bit correctly about 445SP1 back then, maybe have thought it deals with some spot in NoWhere multiplayer map, that player might get stuck or something, ...
by UCyborg
Fri Jan 05, 2024 9:09 pm
Forum: Arokh's Lair Forums
Topic: Closing down the forums [update]
Replies: 11
Views: 32331

Re: Closing down the forums [update]

Ugh, people really are insufferable. I suppose locking the forum down was the best that could be done, given the circumstances. Shame, but it is what it is I guess. :(
by UCyborg
Fri Jan 05, 2024 9:05 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2260738

Re: Widescreen hack and some other fixes aka AiO Patch

I wonder what causes this situation as it doesn't occur normally, if you just load the map freshly and go to that spot with dev/cheat commands. Is it just me, or are the Giants in that part when loading that particular save a bit more aggressive than usual? Why it occurs would be difficult to find, ...
by UCyborg
Mon Jan 01, 2024 9:36 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: drakan works fine on windows 11 but music is not played
Replies: 5
Views: 10681

Re: drakan works fine on windows 11 but music is not played

Looks like another repack of DirectMusic DLLs from Windows XP ( https://greatemerald.eu/blog/solving-the-unreal-ii-intro-problem ). While I haven't tested extensively, Unreal II using DirectMusic in more interesting ways, it might be happy with just dmscript.dll from XP. For Drakan, I'm positive tha...
by UCyborg
Sun Jan 03, 2021 4:18 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2260738

Re: Widescreen hack and some other fixes aka AiO Patch

I'd like to add some touch-ups some day, like change the patch DLL so it's no longer implemented as dinput.dll proxy (or proxy for any existing DLL used by the game) and nothing is done from DllMain (it's just not proper, but convenient until you know better), add the ability to use dedicated saved ...
by UCyborg
Sat Jul 27, 2019 10:13 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: DgVoodoo, recording, and general quality & performance considerations
Replies: 16
Views: 24768

Re: DgVoodoo, recording, and general quality & performance considerations

Fast video memory access must be enabled in dgVoodoo for better performance with lens flares. It does something weird so it's a bit problematic in general. Lag spikes are still noticeable at very high resolutions, eg. 4K. It also depends on CPU speed, with slower CPUs one may experience the issue at...
by UCyborg
Sat Jul 27, 2019 10:02 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Improving Drakan performance, compatibility and audio
Replies: 27
Views: 43854

Re: Improving Drakan performance, compatibility and audio

The download was removed because I don't want trouble. If Creative's usage terms say ALchemy can only be used with their products then so be it. You can try DSOAL instead.

Someone made a comparison video showcasing F.E.A.R. with both ALchemy and DSOAL.
by UCyborg
Thu Mar 14, 2019 12:59 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2260738

Re: Widescreen hack and some other fixes aka AiO Patch

One more issue fixed in the port forwarding code.
by UCyborg
Tue Mar 12, 2019 8:48 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2260738

Re: Widescreen hack and some other fixes aka AiO Patch

Had to re-upload due to some silly mistakes. Regarding loading, you have to go through front/back-buffer swapping function after updating the loading bar to see the results on the screen, where VSync and frame-limiting takes place. So these things are now disabled in such scenario. It won't help wit...
by UCyborg
Sun Mar 10, 2019 10:56 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2260738

Re: Widescreen hack and some other fixes aka AiO Patch

Small update has been released. I fixed an issue with enabled FPS limiter/vertical synchronization having a negative impact on loading times and added support for automatic port forwarding using NAT-PMP and UPnP protocols.
by UCyborg
Sun Dec 30, 2018 1:05 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2260738

Re: Widescreen hack and some other fixes aka AiO Patch

Could it have something to do with the length of the text showing the current level? It's like it shows when starting certain levels but not for the others. If you pass NULL for one Blt parameter that has to do with color filling or something, it can be seen (things go garbled) And also if you pause...