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by UCyborg
Thu Oct 19, 2017 12:23 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Anyone wants to port Drakan 2 PS2 assets to Drakan 1 PC engine and sorta port the game?
Replies: 5
Views: 165

Re: Anyone wants to port Drakan 2 PS2 assets to Drakan 1 PC engine and sorta port the game?

I wonder what's the reason for bugs when running under PCSX2. And what usually happens with source code of such projects like Drakan? Still lying in some basement or lost? Shame either way. I'd say even if you got some assets of the PS2 game, most interesting being levels themselves, they most likel...
by UCyborg
Thu Oct 19, 2017 12:03 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Less FPS = more blood
Replies: 9
Views: 1057

Re: Less FPS = more blood

Agreed, I wouldn't recommend anyone to trade smoothness for extra gore. If only we knew what we're looking for exactly. Anyone here played Half-Life? There might be a patch out there, I remember seeing some project on GitHub whose goal is to provide bug fixed SDK, upon which game is based on. Anyway...
by UCyborg
Fri Sep 22, 2017 2:05 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 177
Views: 55002

Re: Widescreen hack and some other fixes aka AiO Patch

Done with server browser enhancements! It can now talk to the master server using GameSpy protocol. Some status messages were added that display in that little black rectangle under Multiplayer->Join Game so it's clear what's happening in the background. The message that says to wait max 10 seconds ...
by UCyborg
Tue Sep 05, 2017 6:50 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 177
Views: 55002

Re: Widescreen hack and some other fixes aka AiO Patch

Agreed! I also like to see bugfixes and improvements to my favorite software/games. Messing with assembly code can be interesting, at least until the point where it gets too complicated. Can't believe this started as just a small FOV fix. Haven't seen all the other improvements coming TBH. Now if on...
by UCyborg
Sun Sep 03, 2017 11:05 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 177
Views: 55002

Re: Widescreen hack and some other fixes aka AiO Patch

Back with another update, I added some error handling code in ReceiveCallback functions, it was assumed recvfrom will never return -1, which could easily happen if someone sent oversized query string to the server, crashing it. Maybe it even solves the crash that sometimes occurs when leaving Join G...
by UCyborg
Sat Sep 02, 2017 11:35 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: No mucis under WINE (Debian) possible?
Replies: 1
Views: 148

Re: No mucis under WINE (Debian) possible?

You need to install native DirectMusic DLLs with winetricks. Assuming you have winetricks installed, open the terminal and run: winetricks directmusic
by UCyborg
Tue Aug 01, 2017 11:27 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 177
Views: 55002

Re: Widescreen hack and some other fixes aka AiO Patch

Uploaded it again, just did some quick small layer visibility fixes in Volcano. These small details just won't give me peace.
by UCyborg
Mon Jul 31, 2017 10:38 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 177
Views: 55002

Re: Widescreen hack and some other fixes aka AiO Patch

Done with what I've wanted to do. The issue with blueish river in Wartok Canyons is actually bump mapping feature bugging out. I have no idea what's special about those parts, but it's not layer visibility problem.
by UCyborg
Sun Jul 30, 2017 2:26 pm
Forum: Drakan Level Editing and Game Mods
Topic: Drakan Remake by YanGez93
Replies: 41
Views: 3071

Re: Drakan Remake by YanGez93

I cannot run the game anyomore (tried even virtual machine with XP, but no success) therefore I cannot rip any more models. Still puzzled why it won't run for you. My PC is old enough that all hardware even has XP drivers available, so I put 64-bit XP on it once just for messing around and was amaz...
by UCyborg
Sun Jul 30, 2017 2:04 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 177
Views: 55002

Re: Widescreen hack and some other fixes aka AiO Patch

The save problem is one of those random bugs, haven't been able to reproduce it since. I've triple-checked my code for deficiencies, the only issue that remained in from the time I was looking for more optimal solution for multiplayer player-disconnect bug is the crashing during cutscenes, it happen...
by UCyborg
Sun Jul 30, 2017 1:16 pm
Forum: Drakan Level Editing and Game Mods
Topic: Drakan Remake by YanGez93
Replies: 41
Views: 3071

Re: Drakan Remake by YanGez93

I was only concerned if the voices have to be recorded from scratch for the remake for legal reasons. But if some assets from Drakan can be re-used, that's one less obstacle I suppose. Though the only way to get sounds out of the editor is by playing them and having them recorded with some sound rec...
by UCyborg
Sat Jul 29, 2017 11:40 pm
Forum: Drakan Level Editing and Game Mods
Topic: Drakan Remake by YanGez93
Replies: 41
Views: 3071

Re: Drakan Remake by YanGez93

Would be easier if you weren't one-man army, huh? Regarding cutscenes, they also had voice actors. BTW, the textures in recent screenshots, are those freely available on the internet?
by UCyborg
Sat Jul 29, 2017 11:11 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 177
Views: 55002

Re: Widescreen hack and some other fixes aka AiO Patch

I was just polishing layer visibility in Ruined Village level (parts of terrain popping up in the distance, parts of it being invisible from certain points, that sort of thing), not finished with everything I wanted to do, there's still one spot to take care of, hence no announcement yet, just put i...
by UCyborg
Mon Jul 03, 2017 6:27 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 177
Views: 55002

Re: Widescreen hack and some other fixes aka AiO Patch

Did another update, mostly out of the necessity because of the small layer visibility glitch in Grotto, that cave guarded by the Giant, the part with Scavengers wasn't rendered until the player got past the hole in the wall. Also optimized all the surrounding area so the engine doesn't waste cycles ...
by UCyborg
Sun Jul 02, 2017 11:06 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Having difficulty with VirtualBox Windows 10 on MacBook Pro
Replies: 2
Views: 340

Re: Having difficulty with VirtualBox Windows 10 on MacBook Pro

VirtualBox's virtual machine only supports DirectX 8/9, Drakan uses DirectX 6.1. I don't have Mac neither so I can't give precise instructions, you could try setting up WINE on your machine then run Drakan through that, performance won't be optimal though. You'd probably need to decrease Max Fog Dep...

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