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by Mechanist
Sat Oct 13, 2018 4:30 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan Community Patch
Replies: 31
Views: 2189

Re: Drakan Community Patch

Thanks :D

Ok, I've uploaded an experimental release of the patch that supports the French version.
Download link is in the first post.

I've run the basic tests on it, and it seems to be working OK.
Please let me know if anything goes wrong :)
by Mechanist
Thu Oct 11, 2018 6:43 pm
Forum: Drakan Level Editing and Game Mods
Topic: Drakan Remake by YanGez93
Replies: 98
Views: 16142

Re: Drakan Remake by YanGez93

Looks very good, better with every update :) Mechanist discovered that in original Drakan mace is upside down :) Actually what I meant there was, the mace in the remake was upside down... not in the original Ruined Village level - which is also why I made that remark about dropped maces in the Witch...
by Mechanist
Thu Oct 11, 2018 2:49 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan Community Patch
Replies: 31
Views: 2189

Re: Drakan Community Patch

Hi :) The French version is not properly supported... not yet, anyway. More specifically: you can still install the patch and it will work just fine - BUT it will also convert all of the written text in the game to English; spoken dialogue will remain in French though. In case you're wondering... En...
by Mechanist
Sun Sep 23, 2018 9:06 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: game freezes when I quit
Replies: 7
Views: 234

Re: game freezes when I quit

ha! I just figured out that my antivirus really doesn't like DGVoodoo They also generally don't like Drakan.exe, either... the game text is now all messed up with a bunch of small vertical lines and dots inbetween the letters Open Riot Engine Options and toggle the " Fix Texture Coordinates " setti...
by Mechanist
Sun Sep 23, 2018 7:43 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: game freezes when I quit
Replies: 7
Views: 234

Re: game freezes when I quit

Yes, it should make the window border not visible. BUT it will only work as intended if your game resolution is the same as the desktop resolution! If it's set up properly, the result is visually indistinguishable from running in fullscreen... BTW, you can also try enabling XP compatibility mode for...
by Mechanist
Sun Sep 23, 2018 6:10 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: game freezes when I quit
Replies: 7
Views: 234

Re: game freezes when I quit

Ahh yes, the old "crashing on exit in Win10" bug. It's a problem exclusive to Win10, apparently. There's no known fix - but a workaround might help: Open (your Documents folder)\My Games\Drakan\Arokh.ini Change the line which says: BorderlessWindowHooks=0 to BorderlessWindowHooks=1 Save the changes....
by Mechanist
Thu Sep 20, 2018 5:43 pm
Forum: Drakan Level Editing and Game Mods
Topic: Better (less broken) layer visibility calculation approach?
Replies: 0
Views: 533

Better (less broken) layer visibility calculation approach?

This is something that has been bothering me for a fair while already... The Editor's layer visibility calculation code is absolutely, utterly broken. That much is not even a question. If you want proof - take any of the stock Drakan maps (Ruined Village works well for this purpose), recalculate lay...
by Mechanist
Mon Sep 17, 2018 3:43 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan Community Patch
Replies: 31
Views: 2189

Re: Drakan Community Patch

New version of the Community Patch is now out (build 153.01)! This time, instead of map improvements, its main features are the new changes to the Level Editor - alleviating some of the most egregious usability issues which plagued it since day 1. Another major change is that dgVoodoo2 now has new d...
by Mechanist
Sun Sep 16, 2018 8:23 pm
Forum: Drakan Level Editing and Game Mods
Topic: Improved and/or rebalanced MP maps
Replies: 4
Views: 333

Re: Improved and/or rebalanced MP maps

Minor update this time: 2 of the above maps (Fountain of Life 3 and Katana War) have been updated with newer versions. I've replaced the files in the relevant posts above, and updated their changelogs with the new changes to those maps. These newer versions are also present in the new Community Patc...
by Mechanist
Thu Sep 13, 2018 4:17 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 300
Views: 80863

Re: Widescreen hack and some other fixes aka AiO Patch

Pull request: fixed a broken texture (more specifically - broken alpha map) in the System database. ID of affected texture = 5208 ("Texture24"). The problem was found by unterbuchse while testing his .REC exporter, then I was able to confirm via alternate means that the database entry is in fact cor...
by Mechanist
Wed Sep 12, 2018 4:50 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 300
Views: 80863

Re: Widescreen hack and some other fixes aka AiO Patch

OK, the last of my changes to Level Editor.exe for the foreseeable future: In the "landscaping tool", the "Brush size" slider has had its sensitivity nerfed by 16x - previously it was impractically huge, with only the first 2 "ticks" being at all useful. This involved changing the opcodes at 484E89 ...
by Mechanist
Sun Sep 09, 2018 9:25 am
Forum: Drakan Level Editing and Game Mods
Topic: OpenDrakan ~ A Drakan engine recreation
Replies: 27
Views: 2343

Re: OpenDrakan ~ A Drakan engine recreation

I've been digging straight down into the math involved in calculating the angle of a slope (for the purposes of determining whether Rynn will walk or slide on any given terrain triangle), and I have to say this is most bizarre. But first, let's take a loot at the math involved before jumping to any ...
by Mechanist
Tue Sep 04, 2018 10:02 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 300
Views: 80863

Re: Widescreen hack and some other fixes aka AiO Patch

Very odd. Does the reported mask actually correspond to the buffer format, or is it just a bug caused by someone not paying attention to the endianness?
by Mechanist
Mon Sep 03, 2018 12:27 pm
Forum: Drakan Level Editing and Game Mods
Topic: OpenDrakan ~ A Drakan engine recreation
Replies: 27
Views: 2343

Re: OpenDrakan ~ A Drakan engine recreation

Hmm... here's some intel I gathered as a side-effect of reverse-engineering the Level Editor. The 16 bytes that control the texture orientation on the layer tiles appear to be some form of coordinate mapping scheme. There's always 1 each of the following values: 000000, 0000FFFF, FFFF0000, FFFFFFFF ...
by Mechanist
Mon Sep 03, 2018 6:40 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 300
Views: 80863

Re: Widescreen hack and some other fixes aka AiO Patch

I accidentally messed up the lens flare visibility code so it didn't work quite properly, flares might render when obscured by something else or vice-versa. Ahh, so I wasn't imagining things when the lens flares were unexpectedly not appearing (or disappearing) when viewed from certain angles, even...

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