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by Mechanist
Sun Nov 25, 2018 7:06 am
Forum: Drakan Level Editing and Game Mods
Topic: Drakan Remake by YanGez93
Replies: 100
Views: 18248

Re: Drakan Remake by YanGez93

Hi, and welcome to the forums :) You are correct in assuming that YanGez is doing most of the work. A few other people did contribute to the project in one way or another, but that only accounts for a small part of it. Drakan is abandonware Correction: Drakan: OOTF is abandonware. However , Sony sti...
by Mechanist
Fri Nov 16, 2018 4:09 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: About Aergoth Singleplayer Maps
Replies: 3
Views: 182

Re: About Aergoth Singleplayer Maps

There's two more great level series As well as a whole bunch of other fanmade singleplayer maps included in the Drakan Community Patch; of those, all are of at least "fairly decent" quality overall. Their quality does vary quite widely of course, but generally those have few - if any - glaring flaw...
by Mechanist
Mon Nov 12, 2018 7:49 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: About Aergoth Singleplayer Maps
Replies: 3
Views: 182

Re: About Aergoth Singleplayer Maps

Hi Franz, welcome to the forum :) We do have a few other German-speaking users here, but it's probably best if you use English instead - that way you're most likely to actually get some help. Unfortunately I'm not closely familiar with the level in question: I've tried taking a quick look at it in t...
by Mechanist
Sun Nov 11, 2018 12:21 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 315
Views: 85564

Re: Widescreen hack and some other fixes aka AiO Patch

Interesting, we just found an odd bug. If a giant's explosive barrel is exploded in his hand at exactly the right moment, Drakan crashes with an access violation after trying to copy slightly under 4GB of RAM. That tells me that there's a 32-bit overflow error somewhere, since that's clearly wrong. ...
by Mechanist
Sat Nov 10, 2018 3:47 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Uncommon Drakan Stuff
Replies: 7
Views: 257

Re: Uncommon Drakan Stuff

The Russian version of Drakan certainly has an interesting subtitle: Drakan: Flame of Truth BTW, I can confirm that the Russian cover is in fact real - look in the 2nd column from the left, 3rd row from the bottom. However, that is a "bootleg" release; there was no "official" Russian version of Drak...
by Mechanist
Mon Nov 05, 2018 4:30 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 315
Views: 85564

Re: Widescreen hack and some other fixes aka AiO Patch

It does have sound (STOMP sequences). Ah, ok then. I haven't been messing around with those yet. So you'll have 3rd DLL that verifies dinput.dll since InjectDll takes DLL paths/names as parameters? Yes. I have already finished it; tested it on Windows and everything works great. The InjectDLL shim ...
by Mechanist
Fri Nov 02, 2018 10:16 am
Forum: Drakan Level Editing and Game Mods
Topic: OpenDrakan ~ A Drakan engine recreation
Replies: 30
Views: 2993

Re: OpenDrakan ~ A Drakan engine recreation

Regarding the separation of renderer code from the rest of the object logic - as well as the general server/client considerations to make multiplayer possible (and actually playable), here's how I think it should look like in the most general terms: OpenDrakan.png Now the key point, which is not imm...
by Mechanist
Wed Oct 31, 2018 1:12 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 315
Views: 85564

Re: Widescreen hack and some other fixes aka AiO Patch

Great, thanks! I'll remove my version of that "fix" from my patch DLL then; it was just a quick cheap hack anyway. BTW: I'm leaving my Engine.exe patch DLL as DSOUND.dll; no point rewriting that one for anything else, since the 3D View doesn't actually use sound? And in any case, lack of EAX wouldn'...
by Mechanist
Mon Oct 29, 2018 9:49 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 315
Views: 85564

Re: Widescreen hack and some other fixes aka AiO Patch

Not sure what goes wrong on your end that my method fails to work properly (...) Basically what happens is this: the instant I release (all of) the movement keys, the 3D View freezes instantly - while the camera should keep moving for a fraction of a second due to "momentum". Perhaps your code is g...
by Mechanist
Mon Oct 29, 2018 9:14 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 315
Views: 85564

Re: Widescreen hack and some other fixes aka AiO Patch

Yeah, dinput.dll also isn't the ideal way for hooking, there must be some use cases for intercepting DirectInput calls too, I remember some guy ranting why everyone uses dinput proxy DLLs as that prevent usage of real replacement dinput/dinput8 DLLs. Originally I started out with using MPR.dll inst...
by Mechanist
Mon Oct 29, 2018 8:37 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 315
Views: 85564

Re: Widescreen hack and some other fixes aka AiO Patch

Regarding dgVoodoo, can you try selecting "Direct3D 11 MS WARP (software)" for the "Output API" to see if you still get the texture problem then? Ok, I'll try that. But isn't that just the "software rasterizer" (or the 3D equivalent, whatever that is)? Didn't you say you won't be messing with it ag...
by Mechanist
Mon Oct 29, 2018 3:00 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 315
Views: 85564

Re: Widescreen hack and some other fixes aka AiO Patch

I can see how the texture you fixed in System.txd is messed up when I try to paint it, but can't figure out where the brokenness is encountered during normal gameplay. It isn't, really - because of the LODs, the affected texture is rendered too small to actually make out any real detail. Which is p...
by Mechanist
Wed Oct 17, 2018 7:29 pm
Forum: Drakan Level Editing and Game Mods
Topic: OpenDrakan ~ A Drakan engine recreation
Replies: 30
Views: 2993

Re: OpenDrakan ~ A Drakan engine recreation

Here's some very preliminary intel on how the dedicated server stores player data in memory. First, how to easily find these structs: MOV EBX,DWORD PTR DS:[68885664] MOV EBX,DWORD PTR DS:[EBX+1AC] MOV EBX,DWORD PTR DS:[EBX+4E] ; In the struct that EBX now points to, the # of connected players is sto...
by Mechanist
Sat Oct 13, 2018 4:30 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan Community Patch
Replies: 31
Views: 3340

Re: Drakan Community Patch

Thanks :D

Ok, I've uploaded an experimental release of the patch that supports the French version.
Download link is in the first post.

I've run the basic tests on it, and it seems to be working OK.
Please let me know if anything goes wrong :)
by Mechanist
Thu Oct 11, 2018 6:43 pm
Forum: Drakan Level Editing and Game Mods
Topic: Drakan Remake by YanGez93
Replies: 100
Views: 18248

Re: Drakan Remake by YanGez93

Looks very good, better with every update :) Mechanist discovered that in original Drakan mace is upside down :) Actually what I meant there was, the mace in the remake was upside down... not in the original Ruined Village level - which is also why I made that remark about dropped maces in the Witch...

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