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by prospero
Fri Mar 22, 2019 4:07 pm
Forum: Severance BoD: Help / Game Discussion
Topic: Looking for information regarding BoD rights and trademark
Replies: 9
Views: 94

Re: Looking for information regarding BoD rights and trademark

Hi Husfar. This has been discussed at length for the past 20 years very nearly. The rights issue seems to be insoluble. At the time of the closing of RebelAct there was even an X-Box version in the pipeline. As I remember there were big legal issues and a lot of debts. A lot of bad feeling. No reaso...
by prospero
Fri Sep 14, 2018 10:29 am
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 38
Views: 3553

Re: New Maps and Mods.

Last time I played using D3D the game kept crashing. So I have been using OGL and it seems to cope
better. Still have the odd crash and there are a few strange effects like lights shining though thin walls
but otherwise not too bad. :D
by prospero
Tue Jul 17, 2018 5:51 am
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 38
Views: 3553

Re: New Maps and Mods.

Thanks for the kind words. :D

I have been going though the map with a fine-tooth comb and fixed a few things. Also added a few bits.
I've been busy the past few weeks. Just need to run though to test a few things and then I'll upload V1.1.
by prospero
Wed Jun 06, 2018 12:38 pm
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 38
Views: 3553

Re: New Maps and Mods.

I have fixed the inventory thing. :D

At present I am making a few refinements to fix a few things I have found.

As for where the agitators are, no spoilers. :lol: They are all there. :D
by prospero
Thu May 31, 2018 2:21 pm
Forum: Severance BoD: Modding Community
Topic: fugitive iv the fallen city still TBD
Replies: 60
Views: 22819

Re: fugitive iv the fallen city still TBD

Who said it was the final instalment? :lol:
by prospero
Sun May 27, 2018 3:12 am
Forum: Severance BoD: Modding Community
Topic: LED Question
Replies: 217
Views: 47855

Re: LED Question

I did the same with the fog but in LED. :D

The map has mostly non-convex sectors which I fixed but I think it should run fine as is.
by prospero
Sat May 26, 2018 1:08 pm
Forum: Severance BoD: Modding Community
Topic: LED Question
Replies: 217
Views: 47855

Re: LED Question

Just tried it. It does work. Although the atmos with OGL makes it too foggy.

The .mp file is in it so I'll see if I can fix it. :D
by prospero
Sat May 26, 2018 12:55 pm
Forum: Severance BoD: Modding Community
Topic: LED Question
Replies: 217
Views: 47855

Re: LED Question

How are you trying to run it? It's a Gladiator map. :wink:
by prospero
Fri May 25, 2018 4:20 am
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 38
Views: 3553

Re: New Maps and Mods.

I never noticed before that it encroached on the inventory widgets. :?

I've moved it down a bit.

There are a few refinements I've made here and there and one or two minor faults fixed.

I'll be uploading V1.1 shortly. :D
by prospero
Tue May 22, 2018 2:10 pm
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 38
Views: 3553

Re: New Maps and Mods.

It's the window size. You have to resize the window to >1200 width. R-click the header bar and click Size. You should get a little crossed arrow cursor. Use the direction keys to expand the window and click on the window when done. There are lots of print statements in the code. I have disabled most...
by prospero
Tue May 22, 2018 11:41 am
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 38
Views: 3553

Re: New Maps and Mods.

Thanks Guys. The missing texture on the barriers is weird because it is derived from the same file as most other objects in the game. Works for me. :roll: I modded the text for the TS to make it more visible. The Original TS does have a background but I'm not keen on the way it blocks out what is go...
by prospero
Mon May 21, 2018 3:39 pm
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 38
Views: 3553

Re: New Maps and Mods.

That's as opaque as I can make them. :|

It's quite a tricky process placing the leaf-sheets. Maybe the top has died off. :lol:
by prospero
Mon May 21, 2018 12:56 pm
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 38
Views: 3553

Re: New Maps and Mods.

Thanks. :D The trees were an experiment. That is the best I can do with them. They are on big sheets, which makes them very low poly and don't impact on performance. They look sort-of OK in the particular twilight ambience, as if they are picking up illumination from nearby lights. I left them in pu...
by prospero
Mon May 21, 2018 1:46 am
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 38
Views: 3553

Re: New Maps and Mods.

Just had a runthough and got my arse kicked. :oops: The Eagles Claw is a heavy damage/low energy combo. I can't remember just what Knight attack it comes from. :roll: I tried to make the combat of the NPCs more interactive than the main game. The code is quite complicated, so some anomalies may cree...
by prospero
Sun May 20, 2018 4:40 am
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 38
Views: 3553

Re: New Maps and Mods.

Thanks Cieply.

I have fixed (I hope) all known code errors/missing files and a few little details.

http://www.petrbnsfineart.com/bladestuf ... tch001.zip

All the other console error messages are either 'normal' or non-critical. :D

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