Search found 188 matches

Go to advanced search

by Argoon
Thu Jul 26, 2012 7:03 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 89770

Awesome :D
by Argoon
Thu Jul 26, 2012 3:11 am
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 89770

Fantastic :D btw don't forget to use the flesh sound on the gibs it sounded like metal on the video. ;)
by Argoon
Mon Jul 23, 2012 12:12 am
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 89770

Great stuff guys. :)
by Argoon
Sun May 20, 2012 11:59 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 89770

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Sir Random</i> Ok, the bow aiming is working now. I couldn't find a way to rotate the model from the waist up (like the Doom models), so I'm rotating the ...
by Argoon
Thu May 17, 2012 9:08 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 89770

Justin i really don't know if they will be used or not, if someone makes a good rig and some animations then maybe, but only Sir Random can decide that because in the end it will be him that will implement them, btw the arms you made look awesome man fantastic job that is the kind of talent this mod...
by Argoon
Tue May 15, 2012 5:37 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 89770

Fantastic news Sir Random, can't wait for the video! Ho and good hunting on Diablo III :D. <blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Daxon</i> Hello Argoon, Sorry no idea, I worked making skins, s...
by Argoon
Thu May 03, 2012 12:23 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 89770

Hello Daxon thanks for the offer do you know how to rig a model with a skeleton? IF so i can send you a model of some FPS arms i made for the mod. http://i275.photobucket.com/albums/jj304/Argoon/GameDev/th_sample_arms.png http://s275.photobucket.com/albums/jj304/Argoon/GameDev/?action=view¤t=s...
by Argoon
Fri Apr 13, 2012 4:48 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 89770

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Sir Random</i> Yes, the trails can be any colour, or multicoloured, or even change colours in real time. This was meant as a temporary fix until I had wea...
by Argoon
Thu Apr 12, 2012 2:43 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 89770

You sir are a machine i'm seeing a legend on the making fantastic job, btw is it possible to give different colors to this "virtual vector" based on combos and were did you came with that idea? How advanced is the key combo right now? Can i have access to the builds i promise that they will never le...
by Argoon
Tue Apr 03, 2012 5:05 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 89770

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Sir Random</i> Hi Argoon, I still can't download from that site. <hr height="1" noshade id="quote"></font id="quote"></blockquote id="quote"> I forgot abo...
by Argoon
Mon Apr 02, 2012 8:23 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 89770

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Sir Random</i> Thanks Trinitron, 2. It's easy enough to script the chopping off of limbs, but it requires that the enemy mesh has a different material for...
by Argoon
Wed Feb 29, 2012 1:23 am
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 89770

Sir Random i don't know if this will be helpful to you, but i found a script editor made especially for doom3 it makes level scripting much easier. You can found it here. http://www.gamefront.com/files/9091372/Doom3_Scripter_v2_2 Has i'm no coder i don't know how really useful it will be to me but y...
by Argoon
Fri Feb 24, 2012 4:07 am
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 89770

The water looks fantastic, awesome job Sir Random :D... hum add a idea for the water ripples, what about using parallax mapped decals to simulate the disturbance of the water surface? I seamed to have read somewhere on the D3W forum that was possible to use parallax on decals, i need to investigate....
by Argoon
Thu Feb 16, 2012 7:18 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 89770

What about the func_smoke, It says that can be attached to joints, theres also the doom3 zombie thats on fire maybe its def file have something about the particles he uses? :)
by Argoon
Sun Feb 12, 2012 8:05 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 89770

Sorry if i frustrated you some way that was not my intention, if it seamed like i was demanding something from you i assure you that is far from the truth i was just giving suggestions nothing else. :( About the torch shadow i will see about working on the texture for that then, peace. :) p.s maybe ...

Go to advanced search

cron