Search found 306 matches

by Trinitron
Mon Apr 26, 2010 5:55 pm
Forum: Severance BoD: Modding Community
Topic: News: Character Creations
Replies: 1070
Views: 274523

Hi Prospero. I'd this with your help.[:p] I really bow my head in front of you for your help. Now I can export the new characters with new textures from NWN to the Blade. If I had along the way have a problem with dragons, gorgrons and other cute creatures, then I'll ask your questions here.[:D][8)]...
by Trinitron
Mon Apr 26, 2010 4:17 pm
Forum: Severance BoD: Modding Community
Topic: News: Character Creations
Replies: 1070
Views: 274523

Thanks Prospero.[:)] Model really work in Balde. Now I got a problem with the texture (like a presentiment of her). The game in my model don't appear on the texture, look like I'd I do this in max: http://s39.radikal.ru/i085/1004/c4/24b4d739ad5d.jpg In what may be the problem? Textures I just upload...
by Trinitron
Mon Apr 26, 2010 2:08 pm
Forum: Severance BoD: Modding Community
Topic: News: Character Creations
Replies: 1070
Views: 274523

Hi Prospero. I miss upload DoomKnight.[:(] Yes, I've done my model (I've two errors in Attach's step) is entirely up to the stage of export. I send you .max, .mmp and .BOD files DoomKnight. In the game, my model isn't loaded. I know how to do it, I'd my model as SetMesh on Militia_A. I know what it'...
by Trinitron
Mon Apr 26, 2010 6:22 am
Forum: Severance BoD: Modding Community
Topic: News: Character Creations
Replies: 1070
Views: 274523

by Trinitron
Sun Apr 25, 2010 7:39 pm
Forum: Severance BoD: Modding Community
Topic: News: Character Creations
Replies: 1070
Views: 274523

Hi Prospero. I attached Box01 (a bib on her back) to torso_g. AutoWork as failed.[:(] I'd everything as it should, but says error. I even removed the Box01, but exactly the same mistake. AutoWork stops on his head (because it stands out by white lines and all stops.) What could I do wrong? I can wri...
by Trinitron
Sun Apr 25, 2010 12:31 pm
Forum: Severance BoD: Modding Community
Topic: News: Character Creations
Replies: 1070
Views: 274523

Hi Prospero. Yes, I delete, sorry.[:(] Very big thanks you for amazing tuts in max! When I come to the stage when I've to do AutoWork Human, I'm running into a problem: http://i020.radikal.ru/1004/8d/ba3057134dae.jpg What can be the reason? My model is only part of _g + a few parts that relate to th...
by Trinitron
Sat Apr 24, 2010 9:52 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 105874

Of course you can make a character model as a doll in 3dsmax we load .max model, create a group for him and impose a texture, then export as .BOD model. You had this in mind? I saw that Slader did the corpses, who were dead in a sitting position next to the wall. I'm sure about Prospero knows how to...
by Trinitron
Sat Apr 24, 2010 7:02 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 105874

Hi Prospero and Sir Random.[:D] How do I create a body that will be dead to sit near the wall? I would like to place the dead body in a different position on the map. I can only put a dead knight on the floor or a dead knight with the severed body parts with blood, but create enemies sitting about w...
by Trinitron
Sat Apr 24, 2010 1:00 pm
Forum: Severance BoD: Modding Community
Topic: New python15.dll - does it really run faster?
Replies: 4
Views: 2721

Author said that game should have more FPS and load faster. We tried it. It looks like true. Perhaps, we deceive ourselves?
by Trinitron
Thu Apr 22, 2010 8:02 pm
Forum: Severance BoD: Modding Community
Topic: News: Character Creations
Replies: 1070
Views: 274523

Hi Prospero. I understand - it's really hard part. Especially for those people who deliberately doesn't deal with 3d-modelling for 3dsmax. Either way, I myself can't understand how you can model their own anchors and do everything else that we could get a qualitative model of a new character ... I'v...
by Trinitron
Thu Apr 22, 2010 7:56 pm
Forum: Severance BoD: Modding Community
Topic: Feel the pain...
Replies: 14
Views: 4049

Sir Ranomd that excellens idea, I like it![:p] It really puts Blade gradually to a new level. At first I thought that you can add "arrow": when you are attacking from all sides, arrows on the sides of the screen shows where you're attacking. I think it would be superfluous (I believe you w...
by Trinitron
Thu Apr 22, 2010 4:05 pm
Forum: Severance BoD: Modding Community
Topic: News: Character Creations
Replies: 1070
Views: 274523

Dear Pro, can you yourself create and import ready-made model in Blade? TP said that in his tpbladecharstools there are problems with several models that don't get to run in the Blade (mean, that he tpbladecharstools made an error in these models). So I got a question: I took a model of tpbladetools...
by Trinitron
Thu Apr 22, 2010 6:24 am
Forum: Severance BoD: Modding Community
Topic: News: Character Creations
Replies: 1070
Views: 274523

Hi Prospero.

You're right, thank you, I need to be attentive.[:I]
by Trinitron
Wed Apr 21, 2010 7:28 pm
Forum: Severance BoD: Modding Community
Topic: News: Character Creations
Replies: 1070
Views: 274523

Hi Prospero. Qurstion about 3DMax. I use your steps: <blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote">To test a basic object.... Create a box about 1000mm square. Save...
by Trinitron
Wed Apr 21, 2010 10:25 am
Forum: Severance BoD: Modding Community
Topic: Severance at Mod DataBase.
Replies: 43
Views: 24554

Hi guys. Nice news (maybe....[:D]) I found 3D Studio Max R2. (eeeeeek!) Downlaod this program here: http://trinitron.gamekuba.ru/files/3dsmaxr2/3DSMAXR2.RAR I just installed it on a clean WinXP - it works, how and operates in parallel with 3DSMAXR2.5[:)] I know all models BOD built through maxR2 (or...