Search found 307 matches

by Trinitron
Wed Apr 21, 2010 4:52 am
Forum: Severance BoD: Modding Community
Topic: Insert Legend of Zelda, Link model into Severance
Replies: 36
Views: 10689

I'll tell at once start problem 3DSMAXR2.5 for WinXP and Win7. I long tried to understand, why the program isn't started. So it is very old program, it very whimsical. If we put 3DSMAXR2.5 on pure WinXP and Win7 - the program will work (btw for me max in Win7 worked very badly, therefore I'm not ass...
by Trinitron
Mon Apr 19, 2010 10:05 pm
Forum: Severance BoD: Modding Community
Topic: Another scripts and theory question about BOD
Replies: 102
Views: 24082

Hi Prospero.

I'll wait in that case. I think that really I in any way will not make it... I'll try to do without such shoulders.[:o)]
by Trinitron
Sat Apr 17, 2010 11:33 am
Forum: Severance BoD: Modding Community
Topic: Another scripts and theory question about BOD
Replies: 102
Views: 24082

Thanks SR, it's version that the doctor has registered.[:)] Hi Prospero. I would like to try to make itself model from already existing skins. But before I wish to set 2 questions..... 1. I've found good skins for Necromancer, but on the right shoulder of Necromancer is an armored shoulder (ailette?...
by Trinitron
Sat Apr 17, 2010 6:28 am
Forum: Severance BoD: Modding Community
Topic: Another scripts and theory question about BOD
Replies: 102
Views: 24082

Hi SR.[:)]

It looks very well, thank you very much. But I think that it is better icons spells to make the usual size which has been not reduced as in last archive. And 'highlight' boxes to make more largely (on the size border spellbar). It after all is possible?
by Trinitron
Wed Apr 14, 2010 7:48 pm
Forum: Severance BoD: Modding Community
Topic: Another scripts and theory question about BOD
Replies: 102
Views: 24082

I got it![:D] Thank you very much SR is really works. Anyhow, now I know how it is possible to load new widgets on the screen of the player. I'll write to you later when I've the material will be ready. I think that other questions I've will be later.[:)] <b>Add:</b> Sir Random, please check e-mail....
by Trinitron
Wed Apr 14, 2010 5:38 pm
Forum: Severance BoD: Modding Community
Topic: Another scripts and theory question about BOD
Replies: 102
Views: 24082

OK, nice.[:D]

Thanks you, but I meanwhile haven't received the letter.[:o)] I'm waiting.........[|)]
by Trinitron
Wed Apr 14, 2010 3:04 pm
Forum: Severance BoD: Modding Community
Topic: Another scripts and theory question about BOD
Replies: 102
Views: 24082

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Sir Random</i> You want the arrow to move around the minimap? That should be easy enough to do, but the WHOLE map would have to fit inside the circle. Tha...
by Trinitron
Wed Apr 14, 2010 8:46 am
Forum: Severance BoD: Modding Community
Topic: Another scripts and theory question about BOD
Replies: 102
Views: 24082

Only 'full screen overlay 'alpha'ed' minimap (like in Diablo2)'? Means such map it is possible to make? I've in view of: to connect movements of the character with arrow on minimaps which will move together with the character. <b>ADD:</b> Sir Random, I've written you the letter on your e-mail and ha...
by Trinitron
Tue Apr 13, 2010 7:03 pm
Forum: Severance BoD: Modding Community
Topic: Another scripts and theory question about BOD
Replies: 102
Views: 24082

Hey SR.[8D] I'll write to you on e-mail late. Hi guys. I've question. Whether it is possible to build in minimap game? We take any small fashions on passage. We'll draw in photoshop for it minimap (as it do in many modern RPG). We'll place this minimap in circle, in top of the screen of the player. ...
by Trinitron
Tue Apr 13, 2010 12:10 pm
Forum: Severance BoD: Modding Community
Topic: Custom Fonts
Replies: 18
Views: 5004

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Sir Random</i> If you supply all the graphics & instructions, I'll do the widget scripting.<hr height="1" noshade id="quote"></font id="quote"></blockquot...
by Trinitron
Tue Apr 13, 2010 11:00 am
Forum: Severance BoD: Modding Community
Topic: Custom Fonts
Replies: 18
Views: 5004

I draw, hehe ('widgets' from WoW.[8D]) http://i033.radikal.ru/1004/b3/4d4df173a6d3.jpg Anyhow, I've given approximate variant, after all such probably to make? That level of the character would be displayed in circle as it is shown in picture. When you use spells, you accordingly should choose key t...
by Trinitron
Tue Apr 13, 2010 9:50 am
Forum: Severance BoD: Modding Community
Topic: Custom Fonts
Replies: 18
Views: 5004

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Sir Random</i> I spent the last month just working on widgets<hr height="1" noshade id="quote"></font id="quote"></blockquote id="quote"> If you allow, I'...
by Trinitron
Tue Apr 13, 2010 4:20 am
Forum: Severance BoD: Modding Community
Topic: Custom Fonts
Replies: 18
Views: 5004

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Sir Random</i> Here's a sneak preview of the journal widget: http://www.youtube.com/watch?v=9t5NQgP3wiM (The text won't actually appear like that in the j...
by Trinitron
Mon Apr 12, 2010 5:43 pm
Forum: Severance BoD: Modding Community
Topic: Custom Fonts
Replies: 18
Views: 5004

Can be it's necessary to think of creation of new icons for BOD? Which could replace standard icons of life/protection/attack + to add the new. Though to whom it's necessary - they'll draw for new mod...
by Trinitron
Sun Apr 11, 2010 1:23 pm
Forum: Severance BoD: Help / Game Discussion
Topic: Blade weapons in other games!
Replies: 10
Views: 3486

Thanks for links. Sometime then I'll check up these of the weapon in Oblivion.