Okay, I gained access to some new hardware and I'm going to try to fix Alwarren bug (if it happen to occur on these machines). Could someone send me saved game state just before Alwarren crash?
I really hates to have two replies in row, but you didn't answer my post... :P I'm currently learning assembly for serious (as if I did not earlier ;-) ) and, as I believe in "Learning by doing" I'm open to suggestions on enhancements to Drakan. If it won't be too time consuming, I promise that I wi...
Net code, huh? This is most difficult thing to patch, because we had to not only understand how Drakan works but also how it's net protocols works. And this is challenge for at least few weeks, which we don't have to spare. But there is chance that we will be able to help with editor. If it won't be...
To tell the truth there are two main problems with that: First, there are problems with law. If we start making addon to Drakan, we can end with some legal action taken by Surreal against us. I saw already few such project (related to other games) which ended like this. Second, both Kronikarz and I ...
Okay, here is downgrade from 445+ to 445 for playing in multi player: http://dl.getdropbox.com/u/82366/drakan_downgrade_445%2B.exe I was unsure if Drakan checks CRC of Dragon.rfl. Unfortunately it does. -=List of raw assembly changes=- We found out that Frame capture feature of 2D GUI used by Drakan...
A bit earlier than we anticipate, but - unfortunately - we had no chance to test multilayer capability of new patch. If you could provide feedback - especially how it work between version 445 and 445+, we'll be very glad. If we could get access to the machine on which occurs famous "Alwarren bug", w...
Hello My friend Kronikarz and I worked with disassembler and hex editor with intention to find out why Drakan keeps crash on GeForce 6, GeForce 7, GeForce 8 and propably GeForce 9 (?) Our attemption proved successful. We manage to update Drakan core file so it crashes no longer. We are currently tes...