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by Tomash
Fri Oct 31, 2008 5:46 am
Forum: Severance BoD: Modding Community
Topic: HELP!!! Trigger doesn't work
Replies: 6
Views: 2291

I launched the game in "full screen" mode, not in "windowed" and all icons appear corectly)
by Tomash
Thu Oct 30, 2008 8:21 am
Forum: Severance BoD: Modding Community
Topic: HELP!!! Trigger doesn't work
Replies: 6
Views: 2291

Yeah! It WORKS! Thank you very much :) By the way. I use mesh "barskin1" for one of enemies. And I try to use eric.bmp as an icon for this enemy. I wrote in DefFuncs.py : Bladex.ReadBitMap("../../Fugskins/eric.bmp","EricIcon") Reference.EnemiesScorerData["enm_12"]=("EricIcon","Erc") The eric.bmp its...
by Tomash
Tue Oct 28, 2008 12:35 pm
Forum: Severance BoD: Modding Community
Topic: HELP!!! Trigger doesn't work
Replies: 6
Views: 2291

Thank you) I used the code from Btomb_M12/Collaps.py Now I fixed one of my bags. I used the same sector to make a breaking wall and to make an activated surface. It is wrong, I must use other (outer) sector to make the activated surface. I did it, and I wrote: trigger.ActivateSurface= -1,0,0 - West ...
by Tomash
Sat Oct 25, 2008 12:34 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 94779

When you have large group of hidden enemies, and you want to unhide them in following case: First some emenies appear. When one of them die(any one) the next enemy appears. You can use following code: #Enemies must be named like 'enm_1' , 'enm_2' ... With ' not " #And after enemy creating code you s...
by Tomash
Sat Oct 25, 2008 11:47 am
Forum: Severance BoD: Modding Community
Topic: HELP!!! Trigger doesn't work
Replies: 6
Views: 2291

Sorry :-[
Trigger is:

trigger=Bladex.GetSector(x, z, y)
trigger.ActiveSurfase=-100,0.0,0.0
trigger.OnHit=WallBreak
by Tomash
Sat Oct 25, 2008 11:42 am
Forum: Severance BoD: Modding Community
Topic: HELP!!! Trigger doesn't work
Replies: 6
Views: 2291

HELP!!! Trigger doesn't work

HI :) I want to make a breaking wall # I made collapse.py and created breaking sector in this file wall=Bladex.GetSector(x, z, y) # I used coords of target sector wall.Active=0 wall.InitBreak((0.0, 300.0, 0.0), (1600.0, 0.0, 1000.0), (100.0, 0.0, 500.0)) # Then in DefFuncs.py I wrote a function def ...

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