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by Tomash
Thu Oct 20, 2011 10:39 pm
Forum: Severance BoD: Modding Community
Topic: Assign attacks
Replies: 129
Views: 28668

I just tried too, and it works. The only trouble was the loss of energy on 1lvl. I made the character 19lvl to fix it.
by Tomash
Thu Oct 20, 2011 9:40 pm
Forum: Severance BoD: Modding Community
Topic: Assign attacks
Replies: 129
Views: 28668

Do you want to use the CHKnight as PlayerChar or as NPC?

If you want to add more attack to NPC then you don't need to use the method AllowAttack, but you need to modify the list of attack of this kind of person.
by Tomash
Thu Oct 20, 2011 8:42 pm
Forum: Severance BoD: Modding Community
Topic: Assign attacks
Replies: 129
Views: 28668

For what character do you want to add this attack?
by Tomash
Sat Oct 08, 2011 9:42 am
Forum: Severance BoD: Modding Community
Topic: Another scripts and theory question about BOD
Replies: 102
Views: 23491

Thanks
by Tomash
Fri Oct 07, 2011 6:40 pm
Forum: Severance BoD: Modding Community
Topic: Another scripts and theory question about BOD
Replies: 102
Views: 23491

Thanks.
I use custom F1-screens in my maps and custom scorer in Trin's map. But all these widgets use tons of complex code, but the drawing itself is based on few functions of Raster.dll. I wish just to read the bitmap and draw the image without other features.
by Tomash
Thu Oct 06, 2011 7:41 pm
Forum: Severance BoD: Modding Community
Topic: Another scripts and theory question about BOD
Replies: 102
Views: 23491

How to draw a simple image on the screen? I use Raster.DrawBitmap but nothing happens
by Tomash
Tue Oct 04, 2011 9:51 pm
Forum: Severance BoD: Modding Community
Topic: Another scripts and theory question about BOD
Replies: 102
Views: 23491

These functions define the step-events but they don't launch animation. The methods LaunchAnimation and LaunchAnmType play animation from first frame.
by Tomash
Tue Oct 04, 2011 3:31 pm
Forum: Severance BoD: Modding Community
Topic: Another scripts and theory question about BOD
Replies: 102
Views: 23491

Only recently I've understood what the term "Biped" means in Blade. During the action like walking or jogging, the engine monitors the step-events of the animation. If action stops then engine "remembers" which step, left or right, was performed last. And when this action starts again then engine pl...
by Tomash
Tue Oct 04, 2011 2:59 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 98519

I thought this is not rational method but then I realised that engine uses more clumsy methods. So AnmEndedFunc is pretty good
by Tomash
Fri Sep 30, 2011 10:08 am
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 98519

[:(]
by Tomash
Thu Sep 29, 2011 11:02 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 98519

Is the way to play the animations one after another without using of AnmEndedFunc?
by Tomash
Thu Sep 29, 2011 10:57 am
Forum: Severance BoD: Help / Game Discussion
Topic: How to increase new weapons to the origin game?
Replies: 174
Views: 32277

I did wrong turn somewhere in the map, so I didn't entered the trigger sectors and didn't fought with armed guys. But i met a combat bear! He looks like invincible and I have fled [:D]
by Tomash
Thu Sep 29, 2011 10:08 am
Forum: Severance BoD: Help / Game Discussion
Topic: How to increase new weapons to the origin game?
Replies: 174
Views: 32277

Nice stuff
by Tomash
Mon Sep 26, 2011 9:15 am
Forum: Severance BoD: Help / Game Discussion
Topic: How to increase new weapons to the origin game?
Replies: 174
Views: 32277

To use the action areas succesfully you should know the indexes of the areas wich are defined in LED. Otherwise you may place the enemy outside his action area. It may cause the malfunction of the enemy's behaviour.
by Tomash
Sat Sep 24, 2011 7:44 pm
Forum: Severance BoD: Help / Game Discussion
Topic: How to increase new weapons to the origin game?
Replies: 174
Views: 32277

<b><font color="yellow">import copy import Reference</font id="yellow"></b> Reference.EntitiesObjectData["NameOfWeapon"]=<b><font color="yellow">copy.deepcopy(</font id="yellow"></b>Reference.DefaultObjectData["Gladius"]<b><font color="yellow">)</font id="yellow"></b> Reference.EntitiesObjectData["N...

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