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by Sryml
Mon Jan 27, 2014 9:03 am
Forum: Severance BoD: Modding Community
Topic: hit aura for shield only
Replies: 28
Views: 6851

I meant that only attacker's body produces aura (no shield, which is understandable, and no weapon) like here: http://i1328.photobucket.com/albums/w538/cieply/gry/blade_of_darkness/bod-hit-aura-body-only-1_zps2b7ed2b2.jpg I think this is nothing controversial. But, the enemy's aura of the pictures ...
by Sryml
Sun Jan 26, 2014 11:51 am
Forum: Severance BoD: Modding Community
Topic: hit aura for shield only
Replies: 28
Views: 6851

Re: hit aura for shield only

interesting thing - when they get hit only body "lits", no weapon Only the body when they are hit? What is the meaning of "lits"? "Damage.py" file has a dictionary "InflictDamageFXData". This dictionary stores the information of aura when combo hit enemy. Here you can see the effect of each value o...
by Sryml
Fri Jan 24, 2014 1:19 pm
Forum: Severance BoD: Modding Community
Topic: hit aura for shield only
Replies: 28
Views: 6851

Re: hit aura for shield only

Hey! :) Here, I use an arrow represents a tab character. :!: Then you only need to replace the arrows into tabs. →# add →if Shielded: →→if InflictDamageFXData.has_key(attacker_anm) and (netgame.GetNetState() != 1): →→→aura_size_var, aura_exp_time, r, g, b, light_intensity, sound, volume, pitch = Inf...
by Sryml
Thu Jan 23, 2014 3:09 pm
Forum: Severance BoD: Modding Community
Topic: hit aura for shield only
Replies: 28
Views: 6851

Re: try

hey, I tried and got a 'Player1 not declared in pj.py' error then I run game with console to see what it will possibly say me and that's what I investigated: -- console: File "..\..\Lib\Damage.py", line 1462 if Shielded: ^ SyntaxError: invalid syntax Maybe you need to check the indentation of synta...
by Sryml
Wed Jan 22, 2014 3:38 pm
Forum: Severance BoD: Modding Community
Topic: hit aura for shield only
Replies: 28
Views: 6851

Re: hit aura for shield only

Hello cieply! :D In a file called "Damage.py", you can find a name for the "CalculateDamage" function. You can try to do so! In 1175 the line started, adding judgment conditions. if not thrown_flag: if AnimationData.has_key(attacker.AnimFullName): animF = AnimationData[attacker.AnimFullName] if Infl...
by Sryml
Tue Nov 19, 2013 6:37 am
Forum: Severance BoD: Help / Game Discussion
Topic: Turn around is annoying
Replies: 6
Views: 3252

Re: Turn around is annoying

Can I just change the 1 to zero (0) ?
Well! You can try.
by Sryml
Sat Nov 16, 2013 6:53 am
Forum: Severance BoD: Help / Game Discussion
Topic: Turn around is annoying
Replies: 6
Views: 3252

Re: Turn around is annoying

Maybe we not prevent function call of the turn around, but we can stop turn around action. Two methods: 1. Open "KgtBAct.py" file, remove four codes. Bladex.AddBipedAction("Knight","jog_turn","Kgt_jog_turn",0.0,1.0,0) Bladex.AddBipedAction("Knight","wlk_turn","Kgt_wlk_turn",0.0,1.0,0) Bladex.AddBipe...
by Sryml
Fri Nov 15, 2013 1:48 pm
Forum: Severance BoD: Modding Community
Topic: New mod: Difficulty for experts players and more
Replies: 359
Views: 92760

Re: New mod: Difficulty for experts players and more

Haha! :lol: Thank you! MBK.

If I have time, I will continue the work of modify BOD! :)

By the way, look forward to your mod! :mrgreen:
by Sryml
Thu Nov 14, 2013 4:41 pm
Forum: Severance BoD: Modding Community
Topic: New mod: Difficulty for experts players and more
Replies: 359
Views: 92760

Re: New mod: Difficulty for experts players and more

Hi, MBK! Your scorers system is very good! This will allow players to get a sense of accomplishment! :D Here is what I added something new. New Magic, new combos and new weapons etc... http://v.youku.com/v_show/id_XNjM0Njg4NjAw.html Left-handed and right-handed weapon swap was your good idea, I feel...
by Sryml
Mon Oct 21, 2013 4:33 pm
Forum: Severance BoD: Modding Community
Topic: New mod: Difficulty for experts players and more
Replies: 359
Views: 92760

Re: New mod: Difficulty for experts players and more

Hello :)

More test:
Bestiary, statistics of all characters.
http://youtu.be/ABpGk6D0Pyo

Dalgurak with twin weapons.
http://youtu.be/IA7uGI3jhUk

Greetings.
It looks great! In fact, I very like twin weapons Combat. :lol:
by Sryml
Sun Sep 22, 2013 5:39 am
Forum: Severance BoD: Modding Community
Topic: New mod: Smaller Volcano Island
Replies: 13
Views: 5931

New mod: Smaller Volcano Island

Hello everyone! My partner and I are working on a new MOD, i think it would be worth to look forward to. Although the MOD map is very small, but incorporates many elements, and fun stuff. :)

MOD is almost complete now, here is the demo video.
http://v.youku.com/v_show/id_XNjEyMDMzODky.html
by Sryml
Wed Sep 11, 2013 4:21 am
Forum: Severance BoD: Modding Community
Topic: The Shields has effects then can not be broken reasons.
Replies: 3
Views: 1994

Re: The Shields has effects then can not be broken reasons.

Ah! I read it was broken in the process code, which found a error. In Damage.py, BreakMyShield function. def BreakMyShield(EntityName): me=Bladex.GetEntity(EntityName) if me.InvLeft<>"": esc=Bladex.GetEntity(me.InvLeft) if esc: n_child=esc.GetNChildren() for n in range(n_child): child=Bladex.GetEnti...
by Sryml
Tue Sep 10, 2013 5:54 pm
Forum: Severance BoD: Modding Community
Topic: The Shields has effects then can not be broken reasons.
Replies: 3
Views: 1994

The Shields has effects then can not be broken reasons.

A shield with special effects, when it is defenses<=0, and then can not be broken. :!:

Does anyone know why this is?
by Sryml
Fri Sep 06, 2013 2:16 pm
Forum: Severance BoD: Modding Community
Topic: Export weapon error has occurred. Why?
Replies: 11
Views: 2701

Re: Export weapon error has occurred. Why?

Yes! This is good practice. I thought the "B_Fire_xxx" can set any kind of particles, it seems this is a wrong idea.

And create a particle system in code and link it to the object that is very simple and effective way. I will do so. :)
by Sryml
Fri Sep 06, 2013 7:57 am
Forum: Severance BoD: Modding Community
Topic: Export weapon error has occurred. Why?
Replies: 11
Views: 2701

About particles on the object.

I created an 'B_Fire_Fuego' on the weapons, this makes the weapon has a flame particles in the game. But I try to "B_Fire_Fuego" modified into "B_Fire_LittleEnergyDissip", and then weapons have not 'LittleEnergyDissip' particles in the game, is still flame particles. Why is this? :roll: And I found ...

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