Search found 134 matches

by Sryml
Tue Sep 03, 2013 4:50 am
Forum: Severance BoD: Modding Community
Topic: Export weapon error has occurred. Why?
Replies: 11
Views: 2818

Re: Export weapon error has occurred. Why?

Yes, I also found. 'Blade_Anchor_Crush' can change the damage type is crush.

I used to always think that the 'Blade_Edge_C_1' is to crush damage. The 'Blade_Edge_1' is to Slash damage.

But now is not the case. And 'Blade_Edge_C_1' and 'Blade_Edge_1' are what difference does it? :roll:
by Sryml
Sun Sep 01, 2013 5:16 am
Forum: Severance BoD: Modding Community
Topic: Export weapon error has occurred. Why?
Replies: 11
Views: 2818

Re: Export weapon error has occurred. Why?

I found out, it does not seem to understand a box as an edge. When I use other shapes object as the edge to export is normal.

For example: Cone, Sphere, Cylinder, Pyramid, Prism...Etc. Even a teapot.

It is sometimes unstable, but this time I succeeded. :)
by Sryml
Sat Aug 31, 2013 5:14 pm
Forum: Severance BoD: Modding Community
Topic: Export weapon error has occurred. Why?
Replies: 11
Views: 2818

Re: Export weapon error has occurred. Why?

It's possible that if you omit the edges from the grouping they won't actually be in the file. :shock: The weapon will still do damage, but only 'Crush' damage. If it's an edged weapon and it makes a Crush impact sound then the edges aren't there. Oh! pro your are right. Even if I do not create edg...
by Sryml
Sat Aug 31, 2013 3:58 pm
Forum: Severance BoD: Modding Community
Topic: Export weapon error has occurred. Why?
Replies: 11
Views: 2818

Re: Export weapon error has occurred. Why?

It is very exasperating! But I have not given up trying, now, I seem to find a workable Way. :) If the edge belongs to group "Blade_Object_xxxxx", export, will go wrong. Of course, this is not necessarily. http://priv.hiphotos.baidu.com/album/s%3D1100%3Bq%3D90/sign=90339ea6b219ebc4c4787298b216f48d/0...
by Sryml
Fri Aug 30, 2013 11:13 am
Forum: Severance BoD: Modding Community
Topic: Export weapon error has occurred. Why?
Replies: 11
Views: 2818

Export weapon error has occurred. Why?

In 3ds max, Failed to export weapons, I tried to find the cause. Then, after several attempts, I think this should be the errors caused by the edge. But I don't know why this is so. :( When I create a new object as an edge, the export of weapons to be wrong. http://priv.hiphotos.baidu.com/album/s%3D...
by Sryml
Mon Oct 15, 2012 2:08 am
Forum: Severance BoD: Help / Game Discussion
Topic: Cutscenes problem
Replies: 10
Views: 3186

Hi Prospero! I have some questions about Bod: 1. I find there are some *.sf files in the game's folder, what are these and what are these codes mean? Are they Ghost area? I checked them in the game and found there is some relationship with background music. But I don't know how to use them , I need ...
by Sryml
Wed Sep 19, 2012 9:01 am
Forum: Severance BoD: Help / Game Discussion
Topic: Cutscenes problem
Replies: 10
Views: 3186

:? So ah!There is no other way to achieve press a key after the call contains the parameters of the function?
by Sryml
Tue Sep 18, 2012 5:03 pm
Forum: Severance BoD: Help / Game Discussion
Topic: Cutscenes problem
Replies: 10
Views: 3186

oh,yes!But now I encountered a new problem, The following code can not transfer function? Bladex.AddInputAction("Recycl", 0)
Bladex.AddBoundFunc("Recycl", Recycling, (per.Name,))
Bladex.AssocKey("Recycl", "Keyboard", "Backspace", 1)
by Sryml
Tue Sep 04, 2012 11:58 am
Forum: Severance BoD: Help / Game Discussion
Topic: Cutscenes problem
Replies: 10
Views: 3186

The same! An entity slowly fade to disappear, what function to achieve it? :?:
by Sryml
Tue Sep 04, 2012 9:23 am
Forum: Severance BoD: Help / Game Discussion
Topic: Cutscenes problem
Replies: 10
Views: 3186

prospero wrote:There are a few functions in the Lib/AuxFuncs module that handle screen fades.

Code: Select all

AuxFuncs.FadeFrom()

AuxFuncs.FadeTo()
You can add values for the timing to these function calls. Can't remember exactly how they work, but I'm sure you can figure it out. :D
Oh!Yes, the fade time is just right.
by Sryml
Mon Sep 03, 2012 4:42 pm
Forum: Severance BoD: Help / Game Discussion
Topic: Cutscenes problem
Replies: 10
Views: 3186

Cutscenes problem

I use AbreCam function to create cutscenes, but it does not look how good. :shock: I think, the start and end of the cutscenes should have a fade-out and fade-in., please tell me how to do that, thank you! :)
by Sryml
Sat Sep 01, 2012 6:37 am
Forum: Severance BoD: Help / Game Discussion
Topic: A question about the LED
Replies: 4
Views: 2147

Re: A question about the LED

Yes, there seems to be an pre-set angle where the character will slide. You can override this by defining the sector with the slope in: slippysect1=Bladex.GetSector(x,z,y) # give coords of a point somewhere within the sector. slippysect1.TooSteep=1 # 1 will force a slippage on the floor of the sect...
by Sryml
Fri Aug 31, 2012 4:09 pm
Forum: Severance BoD: Help / Game Discussion
Topic: A question about the LED
Replies: 4
Views: 2147

Re: A question about the LED

So! Thanks for your point. After a few hours of the try, I was finally successfully created an gear of the door. :D Indeed!The relevant code is not simple! Oh! Perhaps I have a few questions to figure out: to create a slope in the LED, then entered the game to load my map, the protagonist go up the ...
by Sryml
Thu Aug 30, 2012 3:59 am
Forum: Severance BoD: Help / Game Discussion
Topic: A question about the LED
Replies: 4
Views: 2147

A question about the LED

Hello, everybody!I have a question, I would like to create a slide area in the LED, And then use it to achieve an organ doors, but I do not know how to create the slide area, please tell me how to do, thank!Ah...By the way, I'm sorry, my English is very bad! :?