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by Sryml
Tue Aug 21, 2018 12:20 pm
Forum: Severance BoD: Modding Community
Topic: DOWNLOAD Texture Pack - MBK mmp 24bits HD
Replies: 9
Views: 1572

Re: DOWNLOAD Texture Pack - MBK mmp 24bits HD

These textures are really very large.

Looking forward to more... :) :)
by Sryml
Sat May 26, 2018 12:27 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 94898

Re: Level Editing: Scripting

Hi cieply! :)
It is a class member function, the first parameter must be self

wrong:

Code: Select all

def ps_smoke_D3(x, y, z, sx=50, sy=50, sz=50, pps=64, ptype="DarkSmoke", t2l=80, t2d=0.70):
correct:

Code: Select all

def ps_smoke_D3(self, x, y, z, sx=50, sy=50, sz=50, pps=64, ptype="DarkSmoke", t2l=80, t2d=0.70):
by Sryml
Thu May 17, 2018 10:07 pm
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 38
Views: 5753

Re: New Maps and Mods.

Hi! prospero. long time no see. :D :D Glad to see the new mod, I really think it's lucky. But when I started playing it, some bad things happened. I can't get into the map. It's a mistake to create a character. :!: Then I checked some code in the DefFuncs.py file and found that one function used a r...
by Sryml
Sat Dec 17, 2016 5:05 pm
Forum: Severance BoD: Modding Community
Topic: New mod: Difficulty for experts players and more
Replies: 346
Views: 89242

Re: New mod: Difficulty for experts players and more

Hi! MBK. I am still here.
Damn! Cunning hacker, I never sent out such e-mails. :? :? And I checked my mailbox, without any abnormal.

Annoying bad news! :( :(
by Sryml
Thu Oct 27, 2016 5:36 pm
Forum: Severance BoD: Modding Community
Topic: New mod: Difficulty for experts players and more
Replies: 346
Views: 89242

Re: New mod: Difficulty for experts players and more

Glad to see the new mod progress, always support this great work! :D :D
by Sryml
Sun Mar 20, 2016 2:03 am
Forum: Severance BoD: Modding Community
Topic: DOWNLOAD THE HYPERBOREAN MOD
Replies: 50
Views: 14619

Re: DOWNLOAD THE HYPERBOREAN MOD

Hi MBK and JustAnon. :) I disappeared for some time. About Map "Ragnar M2" loading crash, without any prompting, before I had given up. But seeing JustAnon say, I decided to try again. :roll: First, I replaced the entire folder "Ragnar_M2" to the original. Then save-load work well. So I think that t...
by Sryml
Sun Feb 14, 2016 2:36 pm
Forum: Severance BoD: Modding Community
Topic: MAX SCRIPTS FOR BLADE
Replies: 138
Views: 51675

Re: MAX SCRIPTS FOR BLADE

It is strange that now I do not enter an extension name can still export BOD files. Because the operating system? :shock: Too long, I forgot some details. But I found my old video about the broken shield, just use the plugin to segmentation the object, and then export the BOD. https://youtu.be/oqmXQ...
by Sryml
Fri Feb 12, 2016 3:37 am
Forum: Severance BoD: Modding Community
Topic: MAX SCRIPTS FOR BLADE
Replies: 138
Views: 51675

Re: plugins for Max 2.5 .dlls

remember these plugins: bldexp.dle, Camera.dle, MBWImporter.dli ? I was trying to use first one to export simple model I committed and I or it failed. No matter what I do when I try to save as .bod it always says "Don't know how to export this file" (or something like that) 1) First, I was using th...
by Sryml
Tue Jan 19, 2016 5:01 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 94898

Re: there is still something wrong with this code

Maybe there are other things into the trigger sector, a torch, a table, a skull...etc. :roll: Try print parameter "entityname". It will tell you what objects to enter the sector, and you can add a determine statements. :wink: def f_BEETLE(sectorindex,entityname): print 'def f_BEETLE():' print "entit...
by Sryml
Sat Jan 16, 2016 2:20 am
Forum: Severance BoD: Modding Community
Topic: New mod: Difficulty for experts players and more
Replies: 346
Views: 89242

Re: New mod: Difficulty for experts players and more

...the console makes slow the game... I hope that is only in my old PC. :| When the console print out many messages, the game will drop frames. You can try to narrow the message output box. :) :) There is a very obvious example is when the game is running garbage collection. http://i1309.photobucke...
by Sryml
Thu Jan 14, 2016 4:10 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 94898

Re: Level Editing: Scripting

Hi cieply, :) f_BEETLE function requires two arguments, like this: def f_BEETLE(sectorindex,entityname): print 'def f_BEETLE():' sector_BEETLE.OnEnter="" sector_BEETLE2.OnEnter="" print Bladex.GetSector(char.Position[0], char.Position[1], char.Position[2]).Index sector_BEETLE = Bladex.GetSector(-245...
by Sryml
Fri Nov 20, 2015 8:53 am
Forum: Severance BoD: Help / Game Discussion
Topic: Whats Wrong With First Level? :|
Replies: 5
Views: 2760

Re: Whats Wrong With First Level? :|

Maybe it's a question of "OpenGL", I use "Win98 D3d" all the maps are work well. But higher than the WinXP version of the system must use opengl. Maybe "r3dfx" is good, although I don't always use it. :? Anyway, close the shadow is just temporary, passed the crash place and then opened it.
by Sryml
Fri Nov 20, 2015 3:19 am
Forum: Severance BoD: Help / Game Discussion
Topic: Whats Wrong With First Level? :|
Replies: 5
Views: 2760

Re: Whats Wrong With First Level? :|

Try closing the game shadow. :)
by Sryml
Sat Nov 14, 2015 7:35 am
Forum: Severance BoD: Modding Community
Topic: DOWNLOAD THE HYPERBOREAN MOD
Replies: 50
Views: 14619

Re: DOWNLOAD THE HYPERBOREAN MOD

Hello! Thanks Sryml. :) ...There are errors in the code of ally character "Enano1". His combos not works well, it is stoping his blows and repeat the random animation... :? It is strange. I am correcting some errors in a few files, of the combos. Some funcs of "Enano1" and "Enano2" is mixed, that i...
by Sryml
Thu Nov 12, 2015 7:30 am
Forum: Severance BoD: Modding Community
Topic: DOWNLOAD THE HYPERBOREAN MOD
Replies: 50
Views: 14619

Re: DOWNLOAD THE HYPERBOREAN MOD

Done. The allies can be saved and loaded well. :mrgreen: That is a good news. I only just resolved, didn't expect you faster than me. Hahah... :D :D I added the Actions.RemoveFromInventory Delete dwarf's inventory. def ImDeadFunc (self,EntityName): me = Bladex.GetEntity(EntityName) inv=me.GetInvent...

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