Search found 131 matches

Go to advanced search

by Sryml
Sat Nov 14, 2015 7:35 am
Forum: Severance BoD: Modding Community
Topic: DOWNLOAD THE HYPERBOREAN MOD
Replies: 50
Views: 15293

Re: DOWNLOAD THE HYPERBOREAN MOD

Hello! Thanks Sryml. :) ...There are errors in the code of ally character "Enano1". His combos not works well, it is stoping his blows and repeat the random animation... :? It is strange. I am correcting some errors in a few files, of the combos. Some funcs of "Enano1" and "Enano2" is mixed, that i...
by Sryml
Thu Nov 12, 2015 7:30 am
Forum: Severance BoD: Modding Community
Topic: DOWNLOAD THE HYPERBOREAN MOD
Replies: 50
Views: 15293

Re: DOWNLOAD THE HYPERBOREAN MOD

Done. The allies can be saved and loaded well. :mrgreen: That is a good news. I only just resolved, didn't expect you faster than me. Hahah... :D :D I added the Actions.RemoveFromInventory Delete dwarf's inventory. def ImDeadFunc (self,EntityName): me = Bladex.GetEntity(EntityName) inv=me.GetInvent...
by Sryml
Thu Nov 12, 2015 2:32 am
Forum: Severance BoD: Modding Community
Topic: DOWNLOAD THE HYPERBOREAN MOD
Replies: 50
Views: 15293

Re: DOWNLOAD THE HYPERBOREAN MOD

Ah, I'm say wrong. Island of Karum save-load well. That's Tabriz(Ragnar_M2) has unknown error.
by Sryml
Wed Nov 11, 2015 7:01 pm
Forum: Severance BoD: Modding Community
Topic: DOWNLOAD THE HYPERBOREAN MOD
Replies: 50
Views: 15293

Re: DOWNLOAD THE HYPERBOREAN MOD

:shock: :shock: :D Hello Sryml and many thanks!! So the map of Makarakamda, save-load well???? :o :D I can not see the console, due to it not works with my old PC... I do not know why... but, you give me the better tip to tix those erros in the maps! :D Please, if you could look in the others maps ...
by Sryml
Tue Nov 10, 2015 7:56 am
Forum: Severance BoD: Modding Community
Topic: DOWNLOAD THE HYPERBOREAN MOD
Replies: 50
Views: 15293

Re: DOWNLOAD THE HYPERBOREAN MOD

Hi MBK. :) Recently I did not have time to play your MOD, I just play for a while. I play Amazon initial map. I think, we encountered the same problem (Darklen mentioned above). This is just a small mistake. http://i1309.photobucket.com/albums/s622/Sryml/BOD/a1_zps0kx9ypjm.png Open EnemyTypes.py fil...
by Sryml
Mon Sep 14, 2015 9:22 am
Forum: Severance BoD: Modding Community
Topic: New mod: Difficulty for experts players and more
Replies: 359
Views: 91318

Re: New mod: Difficulty for experts players and more

Ha ha! blade of shit, interesting! I've always liked your ideas, and BGM...
Tonight I will download mod, and notify my partner. :D :D :D

Congratulate! :mrgreen: :mrgreen: :mrgreen:
by Sryml
Tue Sep 08, 2015 8:18 pm
Forum: Severance BoD: Modding Community
Topic: An absolutely useless icon replacement nobody ever asked for
Replies: 8
Views: 4042

Re: An absolutely useless icon replacement nobody ever asked for

Cool!! I like those icons. Look forward to more. :D :D
by Sryml
Fri Sep 04, 2015 10:46 am
Forum: Severance BoD: Modding Community
Topic: New mod: Difficulty for experts players and more
Replies: 359
Views: 91318

Re: New mod: Difficulty for experts players and more

Great! I've been waiting for this day to come! :D :D
by Sryml
Sun May 10, 2015 6:36 am
Forum: Severance BoD: Modding Community
Topic: New mod: Smaller Volcano Island
Replies: 13
Views: 5886

Re: New mod: Smaller Volcano Island

Hi, everybody. :) :) I'm sorry, I recently a lot of silence, something that influenced me. But I will always be here, in BOD, forever. . . My partner recorded a volcano island clearance video, I hope it can help players pass this mod. :D :D video link: http://v.youku.com/v_show/id_XOTQyMjA5MTk2.html
by Sryml
Thu Mar 19, 2015 6:03 am
Forum: Severance BoD: Modding Community
Topic: Remade combo system, new way of character moving, free movement of shooting...
Replies: 3
Views: 2470

Re: Remade combo system, new way of character moving, free movement of shooting...

Hi Haraldzz,
Thank you for your test! :D
The combo system in the original game to work properly, I have tested. :wink:
I don't know what you meet error, but I will try to fix any problems. Just, tell me any error message of console.
by Sryml
Tue Mar 17, 2015 9:42 am
Forum: Severance BoD: Modding Community
Topic: Remade combo system, new way of character moving, free movement of shooting...
Replies: 3
Views: 2470

Remade combo system, new way of character moving, free movement of shooting...

Hi, everyone :) :) Recently, I was doing some deeper changes, such as dual weapon combo, was discussed many times before, and they can not co-exist with one hand weapon combos. But now, I solved that problem, I remade the combo system, and added some interesting stuff, varied weapon trails and new e...
by Sryml
Tue Mar 10, 2015 9:57 am
Forum: Severance BoD: Modding Community
Topic: New mod: Difficulty for experts players and more
Replies: 359
Views: 91318

Re: New mod: Difficulty for experts players and more

cool, It sounds exciting again. :D :D
And I also have a good news, is about double weapon fighting, it can coexist with one-handed weapon fighting, haha... :D :D yes, I remade the combo system, and soon I will release beta version. . . 8) 8)
by Sryml
Fri Feb 06, 2015 6:09 am
Forum: Severance BoD: Modding Community
Topic: New mod: Difficulty for experts players and more
Replies: 359
Views: 91318

Re: New mod: Difficulty for experts players and more

Oh, yes. Inventory file before you send to me, but I checked them, did not find Scorer.py file. :wink:
by Sryml
Thu Feb 05, 2015 4:14 pm
Forum: Severance BoD: Modding Community
Topic: New mod: Difficulty for experts players and more
Replies: 359
Views: 91318

Re: New mod: Difficulty for experts players and more

Hi MBK, that sounds really bad news. :(

I found some old files, and now has been sent to your email. Perhaps some help, don't be too worried.

I will help you any problems. Cheer up! :) :)
by Sryml
Sat Dec 06, 2014 4:56 pm
Forum: Severance BoD: Help / Game Discussion
Topic: skipping last cutscene in Temple of Ianna (im)possible
Replies: 2
Views: 1965

Re: skipping last cutscene in Temple of Ianna (im)possible

I checked my game file, in ../../Maps/Palace_M15/DefFuncs.py, I found skip cutscene only set the start, there is no set end. Open DefFuncs.py, Only need to add a line in the function FinalFadeOut : ScriptSkip.SkipScriptEnd() Then you need to look at a complete cutscenes, the program will record the ...

Go to advanced search