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by Sryml
Sat Aug 23, 2014 5:47 am
Forum: Severance BoD: Modding Community
Topic: New mod: Difficulty for experts players and more
Replies: 342
Views: 88986

Re: New mod: Difficulty for experts players and more

I can not save or load the game when weapons that used the " Scale " attribute. you need to add one line: __init__ of Parent class class Chaosword(PersistantItemType):# def __init__ (self, me):# PersistantItemType.__init__(self, me) # New add me.Scale=1.2# *** <----------------------------- SCALE C...
by Sryml
Sun Aug 10, 2014 7:31 pm
Forum: Severance BoD: Modding Community
Topic: BoD - More inventory capacity mod PLEASE HELP!
Replies: 4
Views: 2631

Re: BoD - More inventory capacity mod PLEASE HELP!

Thank You very much Sryml! That helped me and everything is working perfectly!
Thank You again!
You're welcome! Very pleased to be able to help you. :D
by Sryml
Sun Aug 10, 2014 7:23 pm
Forum: Severance BoD: Modding Community
Topic: Texture Editing How To
Replies: 194
Views: 60971

Re: Texture Editing How To

Lava is funny stuff. I have sometimes put it in maps and it just refuses to bubble. Nothing wrong with the code. :? Yes, I often see the same case. But I see the file Cfg.py in the map folder. *.lvl is loaded before BladeInit.py, that is to say the game is loaded first .mmp, then execute AutoGenTex...
by Sryml
Sun Aug 10, 2014 4:28 pm
Forum: Severance BoD: Modding Community
Topic: Texture Editing How To
Replies: 194
Views: 60971

Re: lava texture changed but lost bubble/gurgle effect

I played with lava textures and changed it to higher resolution I'm pleased with result to the extent problem is lava become "solid" and lost this gurgle/bubble effect especially with 24 bit textures when converted to 8bpp it works but not always, sometimes it does, sometimes it doesn't - it's conf...
by Sryml
Sat Aug 09, 2014 8:39 am
Forum: Severance BoD: Modding Community
Topic: BoD - More inventory capacity mod PLEASE HELP!
Replies: 4
Views: 2631

Re: BoD - More inventory capacity mod PLEASE HELP!

Long time inventory problem plagued me. I tried to change the maximum objects inventory to 30 or more(from 20) ... But it always changed to 10 when the game reloaded. :? And now, I seem to find a solution. I modify the file GameState.py: In line 337, add a line below it. self.Inventory["maxObjects"]...
by Sryml
Sun Jul 13, 2014 4:08 am
Forum: Severance BoD: Modding Community
Topic: New mod: Difficulty for experts players and more
Replies: 342
Views: 88986

Re: New mod: Difficulty for experts players and more

Well, are two animations, with a call function. "Skl_dth_explo.BMV" and "Lch_hurt_big2.BMV" You can do it like this, to the hero. :) Also, you can do it to the enemies, adding more code and animations to each caracter. Ok, thanks! And you can reactivated your account, I am very happy. :) You say 90...
by Sryml
Fri Jun 13, 2014 7:28 am
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 94745

Re: how to call in code built-in functions like "Next View"

how to call in code built-in functions like "Next View" In the "../../Scripts/acts.py", You can find this code: Bladex.AddBoundFunc("Next View","NextView") Yes, the "NextView" is built-in function. But it looks to be a string. I don't know how it works internally, but I found another way to accompl...
by Sryml
Tue May 27, 2014 3:45 pm
Forum: Severance BoD: Modding Community
Topic: New mod: Difficulty for experts players and more
Replies: 342
Views: 88986

Re: New mod: Difficulty for experts players and more

Hi MBK! Glad to see you back here, your video is nice! :mrgreen: I've always wanted to know: In your video, the character has a fell to the ground animation. More accurate to say is got up animation after the character fell to the ground. This process is completed by the animation of one or two? :ro...
by Sryml
Thu May 22, 2014 5:57 pm
Forum: Severance BoD: Modding Community
Topic: About 32-bit textures compiled into mmp file
Replies: 1
Views: 1427

About 32-bit textures compiled into mmp file

These days I'm modifying BOD's UI, I added a big life bar of the boss. But I encountered such a problem: An exception occur when I use "SGIMMPWorkstation 2.X" compile bmp format images into 32-bit mmp file. It always automatically changed to 24-bit. :( I tried N times to no avail. I'm sure I use a 3...
by Sryml
Thu May 22, 2014 10:06 am
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 94745

Re: Level Editing: Scripting

Before that, I encountered such a problem: I add custom Key Function in "DefFuncs.py", like shown: def NewKeyInput(): print "test..........." Bladex.AddInputAction("NKI", 0) Bladex.AssocKey("NKI", "Keyboard", "5", 1) Bladex.AddBoundFunc("NKI", NewKeyInput) But it sometimes appears abnormal (key fail...
by Sryml
Fri Mar 14, 2014 10:40 am
Forum: Severance BoD: Modding Community
Topic: New mod: Smaller Volcano Island
Replies: 13
Views: 5786

Re: New mod: Smaller Volcano Island

Hi piltrafus! I have not found that the lighting-effect looks like ENB, maybe It was just a coincidence, because I didn't deal with the lighting. I have seen some very cool game Screenshots in your ENB site, Great Work! Unfortunately it didn't work in my PC. Maybe there is something wrong with my gr...
by Sryml
Thu Mar 13, 2014 3:18 am
Forum: Severance BoD: Modding Community
Topic: New mod: Smaller Volcano Island
Replies: 13
Views: 5786

Re: New mod: Smaller Volcano Island

Hi everybody! I think this MOD is very hard. But it may be a challenge for old players. Orc rider is hard to kill! This requires players to have a higher archery accuracy. About the ceiling decline, this is a simple trap. But is often the players don't care about thing. You can find the prompt of tr...
by Sryml
Sat Mar 08, 2014 4:48 pm
Forum: Severance BoD: Modding Community
Topic: New mod: Smaller Volcano Island
Replies: 13
Views: 5786

Re: somewhat long is this authorisation...

takes 3 wees already
:?: You don't see MODDB? MOD has been authorized by a few weeks ago!

Oh! Sorry, I not timely reply to this topic. :?
No wonder I feel that very few people play this MOD. :mrgreen: :mrgreen:
by Sryml
Sat Feb 22, 2014 2:39 pm
Forum: Severance BoD: Modding Community
Topic: Knight and barbarian, sculpting
Replies: 4
Views: 2690

Re: Knight and barbarian, sculpting

Oh! It looks great! :D :D :mrgreen:
by Sryml
Wed Feb 19, 2014 5:04 pm
Forum: Severance BoD: Modding Community
Topic: New mod: Smaller Volcano Island
Replies: 13
Views: 5786

Re: New mod: Smaller Volcano Island

I can't find download - moddb says:

"We're sorry, but no downloads were found here."
MOD is currently awaiting authorisation. :?

Please be patient! Thank you for your attention! :mrgreen:

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