Search found 137 matches

by Sryml
Tue Sep 09, 2014 4:44 pm
Forum: Severance BoD: Modding Community
Topic: cool Double weapon mod
Replies: 27
Views: 9358

Re: cool Double weapon mod

Before you create an entity that you need to make BOD load the model file, just modify the file BodLink.list : You can use Notepad to open it, and then add two lines at the bottom or top or other location ...(can not be inserted into the next line of each path) ..\..\3dobjs\DragonToothTB.BOD DragonT...
by Sryml
Tue Sep 09, 2014 3:08 pm
Forum: Severance BoD: Modding Community
Topic: cool Double weapon mod
Replies: 27
Views: 9358

Re: cool Double weapon mod

Oh! I didn't expect it has appeared here. It was very fast. :P But it's just a demo, and I hope the full version will be able to switch two-hand with one-hand animation, this means that when the character's left and right hands are holding weapons will be able to make two hand and one hand combos. 8...
by Sryml
Wed Aug 27, 2014 6:17 am
Forum: Severance BoD: Modding Community
Topic: 3D Modeller - question
Replies: 24
Views: 8618

Re: 3D Modeller - question

Hi Thordrek. Your work looks so amazing and so fast. The zombie dwarf is great, and if the character can fighting on horseback, that sounds like Mount & Blade, haha... :P But it really is very interesting! :D However, to achieve horseback fighting perhaps need some new animation (horse animation is ...
by Sryml
Tue Aug 26, 2014 9:56 am
Forum: Severance BoD: Modding Community
Topic: 3D Modeller - question
Replies: 24
Views: 8618

Re: 3D Modeller - question

Hey! I uploaded a 3dmax2.5 to cloud storage, link: 3d_studio_max_v_25_english.rar http://pan.baidu.com/s/1dDzRReL#dir/path=%2FBLADE%20OF%20DARKNESS%2FTools The 3dtut.zip have 3dmax 2.5 plugins. And you need to try to create a new animation in 3dmax 2.5, I don't think this is very easy, never. :( Bec...
by Sryml
Tue Aug 26, 2014 8:50 am
Forum: Severance BoD: Modding Community
Topic: 3D Modeller - question
Replies: 24
Views: 8618

Re: 3D Modeller - question

See your work is great!

Perhaps in the future will see a lively blade universe. :D

Cheers up!
by Sryml
Tue Aug 26, 2014 5:34 am
Forum: Severance BoD: Modding Community
Topic: 3D Modeller - question
Replies: 24
Views: 8618

Re: 3D Modeller - question

Can not see the UVs of the models? Sorry I'm not very familiar with 3D software. :roll: If you need the original materials of models. In the directory <../Blade/3DChars> There are many .MMP file, some of the material files are compiled into .MMP file. You can use SGIMMPWorkstation from http://sgi.bi...
by Sryml
Mon Aug 25, 2014 6:39 pm
Forum: Severance BoD: Modding Community
Topic: New mod: Difficulty for experts players and more
Replies: 361
Views: 98575

About death sound of Chaos-Knight

Hi MBK! Before I saw a video of you, in that video when Chaos Knight got death will appear laughing sound. I want to know that laugh sound come from? The original game? Or on the Internet to find? But I feel it like already exist in the original game. Because there is such a line in the file AniSoun...
by Sryml
Mon Aug 25, 2014 2:06 pm
Forum: Severance BoD: Modding Community
Topic: 3D Modeller - question
Replies: 24
Views: 8618

Re: 3D Modeller - question

Hi Thordrek! Welcome to the forum. :D Before I uploaded some Harrison's original model to the cloud storage. Link: http://pan.baidu.com/s/1dDzRReL#dir/path=%2FBLADE%20OF%20DARKNESS%2F%E6%A8%A1%E5%9E%8B Source link: http://forum.ogl.ru/read/1049357486/0 However, some of the links in the source link h...
by Sryml
Sat Aug 23, 2014 5:47 am
Forum: Severance BoD: Modding Community
Topic: New mod: Difficulty for experts players and more
Replies: 361
Views: 98575

Re: New mod: Difficulty for experts players and more

I can not save or load the game when weapons that used the " Scale " attribute. you need to add one line: __init__ of Parent class class Chaosword(PersistantItemType):# def __init__ (self, me):# PersistantItemType.__init__(self, me) # New add me.Scale=1.2# *** <----------------------------- SCALE C...
by Sryml
Sun Aug 10, 2014 7:31 pm
Forum: Severance BoD: Modding Community
Topic: BoD - More inventory capacity mod PLEASE HELP!
Replies: 4
Views: 2787

Re: BoD - More inventory capacity mod PLEASE HELP!

Pagan_PL wrote:Thank You very much Sryml! That helped me and everything is working perfectly!
Thank You again!
You're welcome! Very pleased to be able to help you. :D
by Sryml
Sun Aug 10, 2014 7:23 pm
Forum: Severance BoD: Modding Community
Topic: Texture Editing How To
Replies: 194
Views: 67595

Re: Texture Editing How To

Lava is funny stuff. I have sometimes put it in maps and it just refuses to bubble. Nothing wrong with the code. :? Yes, I often see the same case. But I see the file Cfg.py in the map folder. *.lvl is loaded before BladeInit.py, that is to say the game is loaded first .mmp, then execute AutoGenTex...
by Sryml
Sun Aug 10, 2014 4:28 pm
Forum: Severance BoD: Modding Community
Topic: Texture Editing How To
Replies: 194
Views: 67595

Re: lava texture changed but lost bubble/gurgle effect

I played with lava textures and changed it to higher resolution I'm pleased with result to the extent problem is lava become "solid" and lost this gurgle/bubble effect especially with 24 bit textures when converted to 8bpp it works but not always, sometimes it does, sometimes it doesn't - it's conf...
by Sryml
Sat Aug 09, 2014 8:39 am
Forum: Severance BoD: Modding Community
Topic: BoD - More inventory capacity mod PLEASE HELP!
Replies: 4
Views: 2787

Re: BoD - More inventory capacity mod PLEASE HELP!

Long time inventory problem plagued me. I tried to change the maximum objects inventory to 30 or more(from 20) ... But it always changed to 10 when the game reloaded. :? And now, I seem to find a solution. I modify the file GameState.py: In line 337, add a line below it. self.Inventory["maxObjects"]...
by Sryml
Sun Jul 13, 2014 4:08 am
Forum: Severance BoD: Modding Community
Topic: New mod: Difficulty for experts players and more
Replies: 361
Views: 98575

Re: New mod: Difficulty for experts players and more

Well, are two animations, with a call function. "Skl_dth_explo.BMV" and "Lch_hurt_big2.BMV" You can do it like this, to the hero. :) Also, you can do it to the enemies, adding more code and animations to each caracter. Ok, thanks! And you can reactivated your account, I am very happy. :) You say 90...
by Sryml
Fri Jun 13, 2014 7:28 am
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 103168

Re: how to call in code built-in functions like "Next View"

how to call in code built-in functions like "Next View" In the "../../Scripts/acts.py", You can find this code: Bladex.AddBoundFunc("Next View","NextView") Yes, the "NextView" is built-in function. But it looks to be a string. I don't know how it works internally, but I found another way to accompl...