Search found 137 matches

by Sryml
Tue May 27, 2014 3:45 pm
Forum: Severance BoD: Modding Community
Topic: New mod: Difficulty for experts players and more
Replies: 361
Views: 98575

Re: New mod: Difficulty for experts players and more

Hi MBK! Glad to see you back here, your video is nice! :mrgreen: I've always wanted to know: In your video, the character has a fell to the ground animation. More accurate to say is got up animation after the character fell to the ground. This process is completed by the animation of one or two? :ro...
by Sryml
Thu May 22, 2014 5:57 pm
Forum: Severance BoD: Modding Community
Topic: About 32-bit textures compiled into mmp file
Replies: 1
Views: 1514

About 32-bit textures compiled into mmp file

These days I'm modifying BOD's UI, I added a big life bar of the boss. But I encountered such a problem: An exception occur when I use "SGIMMPWorkstation 2.X" compile bmp format images into 32-bit mmp file. It always automatically changed to 24-bit. :( I tried N times to no avail. I'm sure I use a 3...
by Sryml
Thu May 22, 2014 10:06 am
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 103168

Re: Level Editing: Scripting

Before that, I encountered such a problem: I add custom Key Function in "DefFuncs.py", like shown: def NewKeyInput(): print "test..........." Bladex.AddInputAction("NKI", 0) Bladex.AssocKey("NKI", "Keyboard", "5", 1) Bladex.AddBoundFunc("NKI", NewKeyInput) But it sometimes appears abnormal (key fail...
by Sryml
Fri Mar 14, 2014 10:40 am
Forum: Severance BoD: Modding Community
Topic: New mod: Smaller Volcano Island
Replies: 13
Views: 6103

Re: New mod: Smaller Volcano Island

Hi piltrafus! I have not found that the lighting-effect looks like ENB, maybe It was just a coincidence, because I didn't deal with the lighting. I have seen some very cool game Screenshots in your ENB site, Great Work! Unfortunately it didn't work in my PC. Maybe there is something wrong with my gr...
by Sryml
Thu Mar 13, 2014 3:18 am
Forum: Severance BoD: Modding Community
Topic: New mod: Smaller Volcano Island
Replies: 13
Views: 6103

Re: New mod: Smaller Volcano Island

Hi everybody! I think this MOD is very hard. But it may be a challenge for old players. Orc rider is hard to kill! This requires players to have a higher archery accuracy. About the ceiling decline, this is a simple trap. But is often the players don't care about thing. You can find the prompt of tr...
by Sryml
Sat Mar 08, 2014 4:48 pm
Forum: Severance BoD: Modding Community
Topic: New mod: Smaller Volcano Island
Replies: 13
Views: 6103

Re: somewhat long is this authorisation...

cieply wrote:takes 3 wees already
:?: You don't see MODDB? MOD has been authorized by a few weeks ago!

Oh! Sorry, I not timely reply to this topic. :?
No wonder I feel that very few people play this MOD. :mrgreen: :mrgreen:
by Sryml
Sat Feb 22, 2014 2:39 pm
Forum: Severance BoD: Modding Community
Topic: Knight and barbarian, sculpting
Replies: 4
Views: 2883

Re: Knight and barbarian, sculpting

Oh! It looks great! :D :D :mrgreen:
by Sryml
Wed Feb 19, 2014 5:04 pm
Forum: Severance BoD: Modding Community
Topic: New mod: Smaller Volcano Island
Replies: 13
Views: 6103

Re: New mod: Smaller Volcano Island

cieply wrote:I can't find download - moddb says:

"We're sorry, but no downloads were found here."
MOD is currently awaiting authorisation. :?

Please be patient! Thank you for your attention! :mrgreen:
by Sryml
Wed Feb 19, 2014 2:49 pm
Forum: Severance BoD: Modding Community
Topic: New mod: Smaller Volcano Island
Replies: 13
Views: 6103

Re: New mod: Smaller Volcano Island

Smaller Volcano Island beta 0.9.2 is out. :D http://www.moddb.com/mods/smaller-volcano-island I'm sorry! Some problems led to delays in a lot of time. :| Have to say, this MOD is very difficult. Beware of traps! :roll: :lol: And I hope to play this MOD on the ENB! :mrgreen: :mrgreen: :mrgreen: Thank...
by Sryml
Mon Feb 17, 2014 5:24 pm
Forum: Severance BoD: Modding Community
Topic: Looking for a few mods
Replies: 7
Views: 2427

Re: Looking for a few mods

I tried to do Heavy club 2-handed weapon by changing $BOD/Lib/Reference.py DefaultObjectData['Garrote2']= [OBJ_WEAPON,175, -50, 2.8, THR_SPINNING, [W_FLAG_1H,]] to: DefaultObjectData['Garrote2']= [OBJ_WEAPON,175, -50, 2.8, THR_SPINNING, [W_FLAG_AXE,]] but it didn't work in Shalatuwar (Orc_M9) where...
by Sryml
Tue Feb 11, 2014 3:09 pm
Forum: Severance BoD: Modding Community
Topic: hit aura for shield only
Replies: 28
Views: 7079

Re: recording program

cieply wrote:but now fraps is only one that works on my computer so...
what can I do?...
I'm sorry, I also didn't find a better one. :|
by Sryml
Sat Feb 08, 2014 2:33 pm
Forum: Severance BoD: Modding Community
Topic: hit aura for shield only
Replies: 28
Views: 7079

Re: re: recording

for me personally fraps is not good, I don' t like it because of its lossless codec which in reality is not the solution, it’s the problem - it generates enormous amount of data that in higher resolutions are insuperable problem - they simply take more cpu/memory/drive time than computer can cope I...
by Sryml
Thu Feb 06, 2014 5:34 pm
Forum: Severance BoD: Modding Community
Topic: hit aura for shield only
Replies: 28
Views: 7079

Re: recording

cieply wrote:btw, what do you use to record films? what program, what raster and stuff...
I use Fraps to record a game video, and then through MediaCoder transcoding, cutting, reduce fps and final use photoshop to edit and export.
by Sryml
Thu Feb 06, 2014 5:14 pm
Forum: Severance BoD: Modding Community
Topic: hit aura for shield only
Replies: 28
Views: 7079

Re: Dal's magic shield missing aura

one thing intrigues me - what causes creation of the aura sphere in these modifications (when Dal is hit) which in original is invisible I really tried to understand it but to me it looks like it has no real reason because you use exactly same code to create all graphical effects, just conditions a...
by Sryml
Thu Feb 06, 2014 4:51 pm
Forum: Severance BoD: Modding Community
Topic: hit aura for shield only
Replies: 28
Views: 7079

Re: ability aura colour

Hey! :D I found the transparency settings of aura. In fact, it's valid. In the "Damage.py" file, called function "GenFX.InflictDamageFX" to produce aura when the combo hit enemy. So we open the "GenFX.py" file to see how it works. Here will create an entity "Entity Aura". First, look it all the para...