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by cieply
Tue Jul 09, 2013 2:07 pm
Forum: Severance BoD: Modding Community
Topic: working save game in vengance map
Replies: 5
Views: 2016

i've just downloaded and README starts with:
# ***This version was (slightly) modified by Prospero to enable the savegame 8¬)
which sounds promising, I'm going testing...
by cieply
Tue Jul 02, 2013 3:16 pm
Forum: Severance BoD: Modding Community
Topic: working save game in vengance map
Replies: 5
Views: 2016

working save game in vengance map

have anyone experienced this problem in Vengance map?
savegame doesn't work and it's quite difficult map, I have a problem with it and that's why want to make saving game working
can someone advice how to achieve that?
by cieply
Tue Jul 02, 2013 2:42 pm
Forum: Severance BoD: Modding Community
Topic: energy bar (and other bars...)
Replies: 7
Views: 2692

Re: energy bar

I would add a score, which indicate how much experience provided the enemies, and how much experience remains to increase level. When kill an enemy, something like this: +150 xp. Get 1350xp for next level. And counter points, which add up how many damage points have inflicted, and add up all the en...
by cieply
Fri Jun 28, 2013 1:27 pm
Forum: Severance BoD: Modding Community
Topic: energy bar (and other bars...)
Replies: 7
Views: 2692

Re: energy bar

Good idea, I'll try it. you should, it works. First I tried to put that label inside a bar and it worked as well, you can see that in code if you read it carefully, but I decided to put into maximal value place. Feel free to experiment. I guess it would be easier to copy the entire file, including ...
by cieply
Wed Jun 26, 2013 3:52 pm
Forum: Severance BoD: Modding Community
Topic: energy bar (and other bars...)
Replies: 7
Views: 2692

energy bar (and other bars...)

## energy bar mod it would be nice to see actual amount of energy not just the max one so I did the mod: @ $BOD/Lib/Scorer.py after ``wEnergyBar.AddLabel(wEnergyMaxLabel,7,0.5, (...) ) '' --- @ line 422 ##i1: wEnergyLabel wEnergyLabel=WidgetsExtra.B_FlashTextWidget(wEnergyBar,"EnergyLabel","100",Sco...
by cieply
Wed Jun 26, 2013 3:49 pm
Forum: Severance BoD: Modding Community
Topic: map stats
Replies: 0
Views: 16950

map stats

## map stats mod I wanted to make some simple map stats at the end, and what I did was to add this code to the very end function of the map eventually i found this @ $BOD/Scripts/GoToMapsVar.py --- @ $BOD/Scripts/GoToMapsVar.py def EndOfLevel(): ##i1: stats F_stats = open("map_stats.txt","wt") F_sta...

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