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by cieply
Tue Jan 24, 2017 11:12 pm
Forum: Arokh's Lair Forums
Topic: New forum style to try out & server upgrade
Replies: 40
Views: 16736

logo image

I like the style, is quite clear and functional - the most important traits I would say, and also appealing which helps you to come back. There is one thing I want to ask - the logo image i rather big and low quality I would say - it has lot's of artifacts from over-compression. I cleared one from a...
by cieply
Wed Dec 21, 2016 11:53 pm
Forum: Severance BoD: Modding Community
Topic: My BodLoader has a problem in the beginning!!!
Replies: 15
Views: 7669

Re: My BodLoader has a problem in the beginning!!!

i'm playing in 1920x1080 and everything is stretched . . . I'm just thinking what exact setting it was that helped with that issue. I can't really remember but I used some pretty "standard" resolution (in OpenGL) and something in card settings that helped solve it. As far as I remember I simply exp...
by cieply
Wed Dec 21, 2016 11:26 pm
Forum: Dragon and fantasy discussion
Topic: Fan Art
Replies: 23
Views: 18030

paint effect

Neoslive: I've just noticed your work @ http://www.arokhslair.net/forum/viewtopic.php?f=22&t=3726#p31403 and have to say I admire it a lot. How do you make this watercolour/paint effect on picture? The reason I'm asking is I wanted to use something like that to change ordinary photo into similar kin...
by cieply
Tue Oct 25, 2016 7:05 pm
Forum: Severance BoD: Help / Game Discussion
Topic: More Weapons slots / item , weapon limit mod ?
Replies: 17
Views: 17128

answer

answer is in your own yt film description: http://www.arokhslair.net/forum/viewtopic.php?t=2875
by cieply
Fri Oct 07, 2016 3:42 pm
Forum: Severance BoD: Help / Game Discussion
Topic: blade done quick 1.0
Replies: 18
Views: 7799

well, this way you'll have to jump on the wall twice...
by cieply
Fri Oct 07, 2016 3:19 pm
Forum: Severance BoD: Help / Game Discussion
Topic: blade done quick 1.0
Replies: 18
Views: 7799

Re: Marakamda run routes

note for your first route: you don't have to open pinchos (spikes), instead go towards central pyramid and open bars, then you have to turn right, go onto pyramid again, drink 150L potion and jump on wall once more, get temple key and then straight to temple door and demonio in dojo. then compare wh...
by cieply
Thu Oct 06, 2016 2:22 pm
Forum: Severance BoD: Help / Game Discussion
Topic: blade done quick 1.0
Replies: 18
Views: 7799

Re: blade done quick 1.0

I tried to repeat the glitch in Marakamda What (glitch) exactly do you mean? As far as I'm concerned you don't have any useful glitches - it can be beaten without using glitches within ~3:20 or even ~2:30 depending route you choose (there are few). Record it and show then I can tell you what you wa...
by cieply
Fri Sep 30, 2016 7:16 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 94898

Re: execfile("bo1.py")

you can see that there is only definition of function called at pickup event and AddOnInitTakeEvent(...) def electric_eels_on_weapon1(ent_name): # actual effect (...) def pu_Bo_1404(): # on pickup event (...) electric_eels_on_weapon1("Bo_1404") # call effect (...) OnInitTake.AddOnInitTakeEvent("Bo_1...
by cieply
Fri Sep 30, 2016 6:54 pm
Forum: Severance BoD: Help / Game Discussion
Topic: New hack & slash game- For Honor
Replies: 2
Views: 2037

Re: New hack & slash game- For Honor

I think I already heard that title and it was on this forum. I have seen video and visually it looks great, not for my laptop though :)) but it's still not too good physics game - what I mean by that is this: @ 0:00:14 knight swings an axe on huge, long metal rode as it was wood. Moment of inertia o...
by cieply
Fri Sep 30, 2016 5:09 pm
Forum: Severance BoD: Modding Community
Topic: Randomly placed enemies Mod in Singleplayer game
Replies: 3
Views: 2308

Re: Randomly placed enemies Mod in Singleplayer game

sounds very interesting
by curiosity, how difficult it was to code that "map scanner"?
by cieply
Mon Sep 26, 2016 9:15 pm
Forum: Severance BoD: Modding Community
Topic: Throwing distance
Replies: 9
Views: 3383

Re: Throwing distance

read carefully AutoCalcThrow() and ThrowReleaseEventHandler() and you'll see throw distance is directly proportional to force and inversely proportional to mass (it's basic physics). You cannot change it for every weapon unless you'll add some kind of cherry picking mechanism dependant on what the t...
by cieply
Sat Sep 17, 2016 10:58 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 94898

execfile("bo1.py")

from what you say I conclude (correct me if I'm wrong) that execfile("bo1.py") should be put in DefFuncs.py to make it working with savegames; if put in cfg.py it will only work once map is started/restarted
by cieply
Sat Sep 17, 2016 10:34 pm
Forum: Severance BoD: Help / Game Discussion
Topic: speedruns
Replies: 0
Views: 6116

speedruns

I hope some can be interested but especially I appreciate your opinion. I wanted to do Fugitive1 (and probably 2 and 3 as well) run. There are three options here (just like in main game): 1. glitchless - pretty obvious 2. without physics glitches 3. with physics glitches (airclimbing, braskdancing a...
by cieply
Wed Sep 14, 2016 8:55 pm
Forum: Severance BoD: Modding Community
Topic: Throwing distance
Replies: 9
Views: 3383

Re: Throwing distance

I found the impulse option, but there are no information about specific weapon .. start to use your brain - 8 and 18 lines earlier is everything explained - as I said it has nothing to do with weapon but everything with its model and its mass. The whole ThrowReleaseEventHandler() function is very s...
by cieply
Tue Sep 13, 2016 9:27 pm
Forum: Severance BoD: Modding Community
Topic: Throwing distance
Replies: 9
Views: 3383

Re: Throwing distance

it is very difficult for my brain.. I think that there is an easier way.. that's easy way I gave you instruction how to find anything in the game skip to last file given and try to play with impulse - you will see Each weapon is different throw distance, such as an ice sword throw distance more tha...

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