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by cieply
Tue Sep 13, 2016 2:28 am
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 94908

electric eels on weapon v.1

Checked your code and it works but had to delay it as it didn't want to cooperate without it. ( check here ) I think 0.5s is the best. def electric_eels_on_weapon1(ent_name): ## Electric effect in weapon of right hand. #wright=Bladex.GetEntity(char.InvRight) weapon = Bladex.GetEntity(ent_name) xwr,y...
by cieply
Mon Sep 12, 2016 7:55 pm
Forum: Severance BoD: Modding Community
Topic: Throwing distance
Replies: 9
Views: 3383

Re: Throwing distance

look, you have to show some commitment and do something on your own, for example: in $BOD/Config/Control.py there is something like "Throw" ( $BOD == Blade-directory ) in $BOD/Lib and $BOD/Scripts are python scripts for the game, go there and search *.py files for 'Throw' word you'll find it in $BOD...
by cieply
Sun Sep 11, 2016 12:36 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 94908

how to handle simple mod to support savegames?

it seems I didn't do extensive testing of my little mod ( electric eels on weapon - check last question question) and saving game doesn't work so now the question is what should I do? quick review of what I've done: put new pickup event: OnInitTake.AddOnInitTakeEvent("Bo_1404", pu_Bo_1404, 1) and de...
by cieply
Sat Sep 10, 2016 9:22 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 94908

electric eels on object

I tried to create electric eels on weapon (here: enchanted with electric damage in FugitiveI map) but all I achieved was to create them on characted/humanoid model only, not on weapon. I used GenFX.ElectricDischarge(...) but it uses List-of-nodes[] which exist only on animated humanoid models. Is th...
by cieply
Sat Sep 10, 2016 9:03 pm
Forum: Severance BoD: Modding Community
Topic: Tribute to amazing Fugitive Saga. Pack of Textures in 24 bits
Replies: 3
Views: 2728

Earthsquake Stick electrick eels

Little improvement for FugitiveI mod by Prospero . Idea is to get electric eels when you pick up "Earthquake Stick" - "little bit" improved Bo (+600 attack, +5000 Electric damage) - just simple fancy firework for fun. "Earthquake Stick" also gets light blueish aura that makes it visible as originall...
by cieply
Sat Sep 10, 2016 2:09 am
Forum: Arokh's Lair Forums
Topic: Image resizing - BBCode update?
Replies: 5
Views: 3947

Re: Image resizing - BBCode update?

my bad, I found my mistake - it was a space between [rimg] http://example.com/sample.pic[/rimg] tags and url

thanks anyway
by cieply
Sat Sep 10, 2016 2:00 am
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 94908

re: mine.mp

Sure, if you have one, I will be grateful.

btw, if someone needs that program to list binary offsets of sectors in .bw map I will post it. At the moment it is not even alpha state.
by cieply
Tue Sep 06, 2016 1:37 am
Forum: Arokh's Lair Forums
Topic: Image resizing - BBCode update?
Replies: 5
Views: 3947

Re: Image resizing - BBCode update?

is there a chance to get it back working after last renovation of site?
pretty please
by cieply
Tue Sep 06, 2016 1:34 am
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 94908

visualizing sector

Mine_M5__sector_visualization1.zip At the time I wanted to see where exactly is the Rune sector in Mines of Kelbegen (Mine_M5), and some more in other maps too. I had learned that the only way to visualize given sector is to get source map, change atmosphere in it, compile altered map and then use ...
by cieply
Sun Jul 24, 2016 12:15 pm
Forum: Severance BoD: Help / Game Discussion
Topic: blade done quick 1.0
Replies: 18
Views: 7799

last question about last map

I finally finished the run. Took me some time... As said it's glitchless and therefore the question: I have two 'candidate' runs of last map and the better one can be questionable at some point when I kill Meskalamdug (great demon) which is absolutely passive - he does nothing; the fight takes ~10s ...
by cieply
Wed Mar 30, 2016 10:19 pm
Forum: Severance BoD: Modding Community
Topic: how to move camera position to the side of character?
Replies: 2
Views: 2280

that's it, thanks
by cieply
Sun Mar 27, 2016 12:34 am
Forum: Severance BoD: Help / Game Discussion
Topic: Sword of Ianna's looping sound effect
Replies: 0
Views: 10388

Sword of Ianna's looping sound effect

Probably some had experienced it - when you throw Sword of Ianna it makes that sound which then loops and goes over and over and over again. Does anyone knows medicine for it? I mean - I got rid it off by replacing $BOD_DIR/Sounds/energy-ball.wav with silence. But you imagine when I use the SoI thro...
by cieply
Thu Mar 24, 2016 11:26 am
Forum: Severance BoD: Modding Community
Topic: how to move camera position to the side of character?
Replies: 2
Views: 2280

how to move camera position to the side of character?

Is there any way to put camera "on the side" of a character? It happened to me once - it was a bug though - and I found application of it so I'm trying to find a way of doing it. I realise that camera is attached behind the character's back ( as Blackbeard said ) and I wanted to move it to the side ...
by cieply
Tue Feb 23, 2016 3:55 pm
Forum: Severance BoD: Help / Game Discussion
Topic: Read if you are experiencing errors / bugs
Replies: 19
Views: 28839

Re: Solid squares appearing in place of GlowTextures

I tested your stuff and it works - in fortress of Nemrut, gorge of Orlok and even in temple of Ianna. Finally I got what all this actually does, so thanks for that.
by cieply
Tue Feb 23, 2016 3:32 pm
Forum: Severance BoD: Help / Game Discussion
Topic: blade done quick 1.0
Replies: 18
Views: 7799

I almost did it (zatoichi @ Marakamda)

I almost did it... almost
maybe it's doable after all

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