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by cieply
Fri Oct 07, 2016 3:19 pm
Forum: Severance BoD: Help / Game Discussion
Topic: blade done quick 1.0
Replies: 18
Views: 8550

Re: Marakamda run routes

note for your first route: you don't have to open pinchos (spikes), instead go towards central pyramid and open bars, then you have to turn right, go onto pyramid again, drink 150L potion and jump on wall once more, get temple key and then straight to temple door and demonio in dojo. then compare wh...
by cieply
Thu Oct 06, 2016 2:22 pm
Forum: Severance BoD: Help / Game Discussion
Topic: blade done quick 1.0
Replies: 18
Views: 8550

Re: blade done quick 1.0

I tried to repeat the glitch in Marakamda What (glitch) exactly do you mean? As far as I'm concerned you don't have any useful glitches - it can be beaten without using glitches within ~3:20 or even ~2:30 depending route you choose (there are few). Record it and show then I can tell you what you wa...
by cieply
Fri Sep 30, 2016 7:16 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 99621

Re: execfile("bo1.py")

you can see that there is only definition of function called at pickup event and AddOnInitTakeEvent(...) def electric_eels_on_weapon1(ent_name): # actual effect (...) def pu_Bo_1404(): # on pickup event (...) electric_eels_on_weapon1("Bo_1404") # call effect (...) OnInitTake.AddOnInitTakeEvent("Bo_1...
by cieply
Fri Sep 30, 2016 6:54 pm
Forum: Severance BoD: Help / Game Discussion
Topic: New hack & slash game- For Honor
Replies: 2
Views: 2385

Re: New hack & slash game- For Honor

I think I already heard that title and it was on this forum. I have seen video and visually it looks great, not for my laptop though :)) but it's still not too good physics game - what I mean by that is this: @ 0:00:14 knight swings an axe on huge, long metal rode as it was wood. Moment of inertia o...
by cieply
Fri Sep 30, 2016 5:09 pm
Forum: Severance BoD: Modding Community
Topic: Randomly placed enemies Mod in Singleplayer game
Replies: 3
Views: 2676

Re: Randomly placed enemies Mod in Singleplayer game

sounds very interesting
by curiosity, how difficult it was to code that "map scanner"?
by cieply
Mon Sep 26, 2016 9:15 pm
Forum: Severance BoD: Modding Community
Topic: Throwing distance
Replies: 9
Views: 3828

Re: Throwing distance

read carefully AutoCalcThrow() and ThrowReleaseEventHandler() and you'll see throw distance is directly proportional to force and inversely proportional to mass (it's basic physics). You cannot change it for every weapon unless you'll add some kind of cherry picking mechanism dependant on what the t...
by cieply
Sat Sep 17, 2016 10:58 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 99621

execfile("bo1.py")

from what you say I conclude (correct me if I'm wrong) that execfile("bo1.py") should be put in DefFuncs.py to make it working with savegames; if put in cfg.py it will only work once map is started/restarted
by cieply
Sat Sep 17, 2016 10:34 pm
Forum: Severance BoD: Help / Game Discussion
Topic: speedruns
Replies: 0
Views: 7965

speedruns

I hope some can be interested but especially I appreciate your opinion. I wanted to do Fugitive1 (and probably 2 and 3 as well) run. There are three options here (just like in main game): 1. glitchless - pretty obvious 2. without physics glitches 3. with physics glitches (airclimbing, braskdancing a...
by cieply
Wed Sep 14, 2016 8:55 pm
Forum: Severance BoD: Modding Community
Topic: Throwing distance
Replies: 9
Views: 3828

Re: Throwing distance

I found the impulse option, but there are no information about specific weapon .. start to use your brain - 8 and 18 lines earlier is everything explained - as I said it has nothing to do with weapon but everything with its model and its mass. The whole ThrowReleaseEventHandler() function is very s...
by cieply
Tue Sep 13, 2016 9:27 pm
Forum: Severance BoD: Modding Community
Topic: Throwing distance
Replies: 9
Views: 3828

Re: Throwing distance

it is very difficult for my brain.. I think that there is an easier way.. that's easy way I gave you instruction how to find anything in the game skip to last file given and try to play with impulse - you will see Each weapon is different throw distance, such as an ice sword throw distance more tha...
by cieply
Tue Sep 13, 2016 2:28 am
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 99621

electric eels on weapon v.1

Checked your code and it works but had to delay it as it didn't want to cooperate without it. ( check here ) I think 0.5s is the best. def electric_eels_on_weapon1(ent_name): ## Electric effect in weapon of right hand. #wright=Bladex.GetEntity(char.InvRight) weapon = Bladex.GetEntity(ent_name) xwr,y...
by cieply
Mon Sep 12, 2016 7:55 pm
Forum: Severance BoD: Modding Community
Topic: Throwing distance
Replies: 9
Views: 3828

Re: Throwing distance

look, you have to show some commitment and do something on your own, for example: in $BOD/Config/Control.py there is something like "Throw" ( $BOD == Blade-directory ) in $BOD/Lib and $BOD/Scripts are python scripts for the game, go there and search *.py files for 'Throw' word you'll find it in $BOD...
by cieply
Sun Sep 11, 2016 12:36 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 99621

how to handle simple mod to support savegames?

it seems I didn't do extensive testing of my little mod ( electric eels on weapon - check last question question) and saving game doesn't work so now the question is what should I do? quick review of what I've done: put new pickup event: OnInitTake.AddOnInitTakeEvent("Bo_1404", pu_Bo_1404, 1) and de...
by cieply
Sat Sep 10, 2016 9:22 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 99621

electric eels on object

I tried to create electric eels on weapon (here: enchanted with electric damage in FugitiveI map) but all I achieved was to create them on characted/humanoid model only, not on weapon. I used GenFX.ElectricDischarge(...) but it uses List-of-nodes[] which exist only on animated humanoid models. Is th...
by cieply
Sat Sep 10, 2016 9:03 pm
Forum: Severance BoD: Modding Community
Topic: Tribute to amazing Fugitive Saga. Pack of Textures in 24 bits
Replies: 3
Views: 3119

Earthsquake Stick electrick eels

Little improvement for FugitiveI mod by Prospero . Idea is to get electric eels when you pick up "Earthquake Stick" - "little bit" improved Bo (+600 attack, +5000 Electric damage) - just simple fancy firework for fun. "Earthquake Stick" also gets light blueish aura that makes it visible as originall...

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