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by HeckFluff
Wed Nov 22, 2017 6:20 pm
Forum: Drakan Level Editing and Game Mods
Topic: Drakan Remake by YanGez93
Replies: 106
Views: 28782

Re: Drakan Remake by YanGez93

Here's the executables and partial source code: DrakanSRSC.7z If you don't mind running executables from strangers, copy the contents of the bin directory to where dragon.rfl is, and then run "DrakanSRSC_Release_x64.exe" from the command line, in its directory, to catch any error messages. This prob...
by HeckFluff
Tue Nov 21, 2017 11:21 pm
Forum: Drakan Level Editing and Game Mods
Topic: Drakan Remake by YanGez93
Replies: 106
Views: 28782

Re: Drakan Remake by YanGez93

The most needed features: NPC models, Wartoks, Trolls, Dragons,Combat system,AI, walkpath, enemy detection,dragon flying animation, bones, Arokh model, dragon weapons, fireballs, Rynn model, animation,swimming and above all health system drakconianproject's dragon is probably https://www.infinitypb...
by HeckFluff
Tue Oct 31, 2017 8:32 pm
Forum: Drakan Level Editing and Game Mods
Topic: Drakan Remake by YanGez93
Replies: 106
Views: 28782

Re: Drakan Remake by YanGez93

Yes. Being the artist and programmer will take a while. Also, there might not be a need to completely throw away the original names of everything. They could be put into a separate mod of some sort that would be enabled by default or separately downloaded, and easy to remove in case of trouble. Or c...
by HeckFluff
Sat Oct 28, 2017 7:03 pm
Forum: Drakan Level Editing and Game Mods
Topic: Drakan Remake by YanGez93
Replies: 106
Views: 28782

Re: Drakan Remake by YanGez93

This is a similar situation to OpenMW's. See https://wiki.openmw.org/index.php?title=Bethesda_Emails . They take the route of loading the original game's files at runtime. Of course, for Drakan, this would create a problem where it would be impossible for the remake to reach a wider audience beyond ...
by HeckFluff
Sat Oct 28, 2017 5:05 pm
Forum: Drakan Level Editing and Game Mods
Topic: Drakan Remake by YanGez93
Replies: 106
Views: 28782

Re: Drakan Remake by YanGez93

How will the music fit into the project? Ideally, you would be using DirectMusic directly, but I suppose that might be a bit difficult with Unity. Alternatively, it would be possible to write your own version of DirectMusic (or use Wine's version?) that would also work on Linux. Microsoft has even d...
by HeckFluff
Thu Oct 26, 2017 9:58 pm
Forum: Drakan Level Editing and Game Mods
Topic: Drakan Remake by YanGez93
Replies: 106
Views: 28782

Re: Drakan Remake by YanGez93

You can go to https://answers.microsoft.com/en-us/windows/forum/windows_7-windows_programs/where-can-i-find-directmusic-producer/3c278852-4a9f-46a3-9cc0-6640c29a61c4 and click on the DropBox link at the bottom to get DirectMusic Producer. The SGT and DLS files are stored in concatenated form in Musi...
by HeckFluff
Thu Oct 26, 2017 7:43 pm
Forum: Drakan Level Editing and Game Mods
Topic: Drakan Remake by YanGez93
Replies: 106
Views: 28782

Re: Drakan Remake by YanGez93

I big fan of Drakan: Order of the Flame OST. I think music should be also remastered. I read in some topics it is possible to extract samples/midi from original music files Yes. The music can be extracted from the music.rrc file and played in DirectMusic Producer. There are SGT and DLS files, but n...
by HeckFluff
Thu Oct 26, 2017 6:59 am
Forum: Drakan Level Editing and Game Mods
Topic: Drakan Remake by YanGez93
Replies: 106
Views: 28782

Re: Drakan Remake by YanGez93

I've looked at Drakan's database file format and it seems quite simple. Models, sounds, textures, animations, "sequences", and other stuff should be easily extractable. These adb/db/mod/odb/sdb/txd database files all start with "SRSC" and contain a hierarchy of named entries. See http://aluigi.alter...
by HeckFluff
Thu Oct 19, 2017 6:10 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Anyone wants to port Drakan 2 PS2 assets to Drakan 1 PC engine and sorta port the game?
Replies: 5
Views: 1635

Re: Anyone wants to port Drakan 2 PS2 assets to Drakan 1 PC engine and sorta port the game?

If the file formats are simple, do what OpenMW did. Spend a couple of years recreating the engine.

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