Search found 298 matches

by Mechanist
Mon Oct 29, 2018 9:49 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2272683

Re: Widescreen hack and some other fixes aka AiO Patch

Not sure what goes wrong on your end that my method fails to work properly (...) Basically what happens is this: the instant I release (all of) the movement keys, the 3D View freezes instantly - while the camera should keep moving for a fraction of a second due to "momentum". Perhaps your...
by Mechanist
Mon Oct 29, 2018 9:14 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2272683

Re: Widescreen hack and some other fixes aka AiO Patch

Yeah, dinput.dll also isn't the ideal way for hooking, there must be some use cases for intercepting DirectInput calls too, I remember some guy ranting why everyone uses dinput proxy DLLs as that prevent usage of real replacement dinput/dinput8 DLLs. Originally I started out with using MPR.dll inst...
by Mechanist
Mon Oct 29, 2018 8:37 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2272683

Re: Widescreen hack and some other fixes aka AiO Patch

Regarding dgVoodoo, can you try selecting "Direct3D 11 MS WARP (software)" for the "Output API" to see if you still get the texture problem then? Ok, I'll try that. But isn't that just the "software rasterizer" (or the 3D equivalent, whatever that is)? Didn't you say y...
by Mechanist
Mon Oct 29, 2018 3:00 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2272683

Re: Widescreen hack and some other fixes aka AiO Patch

I can see how the texture you fixed in System.txd is messed up when I try to paint it, but can't figure out where the brokenness is encountered during normal gameplay. It isn't, really - because of the LODs, the affected texture is rendered too small to actually make out any real detail. Which is p...
by Mechanist
Wed Oct 17, 2018 7:29 pm
Forum: Drakan Level Editing and Game Mods
Topic: OpenDrakan ~ A Drakan engine recreation
Replies: 36
Views: 48050

Re: OpenDrakan ~ A Drakan engine recreation

Here's some very preliminary intel on how the dedicated server stores player data in memory. First, how to easily find these structs: MOV EBX,DWORD PTR DS:[68885664] MOV EBX,DWORD PTR DS:[EBX+1AC] MOV EBX,DWORD PTR DS:[EBX+4E] ; In the struct that EBX now points to, the # of connected players is sto...
by Mechanist
Sat Oct 13, 2018 4:30 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan Community Patch
Replies: 39
Views: 74643

Re: Drakan Community Patch

Thanks :D

Ok, I've uploaded an experimental release of the patch that supports the French version.
Download link is in the first post.

I've run the basic tests on it, and it seems to be working OK.
Please let me know if anything goes wrong :)
by Mechanist
Thu Oct 11, 2018 6:43 pm
Forum: Drakan Level Editing and Game Mods
Topic: Drakan Remake by YanGez93 [Project abandoned]
Replies: 119
Views: 1158017

Re: Drakan Remake by YanGez93

Looks very good, better with every update :) Mechanist discovered that in original Drakan mace is upside down :) Actually what I meant there was, the mace in the remake was upside down... not in the original Ruined Village level - which is also why I made that remark about dropped maces in the Witch...
by Mechanist
Thu Oct 11, 2018 2:49 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan Community Patch
Replies: 39
Views: 74643

Re: Drakan Community Patch

Hi :) The French version is not properly supported... not yet, anyway. More specifically: you can still install the patch and it will work just fine - BUT it will also convert all of the written text in the game to English; spoken dialogue will remain in French though. In case you're wondering... En...
by Mechanist
Sun Sep 23, 2018 9:06 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: game freezes when I quit
Replies: 8
Views: 10408

Re: game freezes when I quit

ha! I just figured out that my antivirus really doesn't like DGVoodoo They also generally don't like Drakan.exe, either... the game text is now all messed up with a bunch of small vertical lines and dots inbetween the letters Open Riot Engine Options and toggle the " Fix Texture Coordinates &q...
by Mechanist
Sun Sep 23, 2018 7:43 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: game freezes when I quit
Replies: 8
Views: 10408

Re: game freezes when I quit

Yes, it should make the window border not visible. BUT it will only work as intended if your game resolution is the same as the desktop resolution! If it's set up properly, the result is visually indistinguishable from running in fullscreen... BTW, you can also try enabling XP compatibility mode for...
by Mechanist
Sun Sep 23, 2018 6:10 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: game freezes when I quit
Replies: 8
Views: 10408

Re: game freezes when I quit

Ahh yes, the old "crashing on exit in Win10" bug. It's a problem exclusive to Win10, apparently. There's no known fix - but a workaround might help: Open (your Documents folder)\My Games\Drakan\Arokh.ini Change the line which says: BorderlessWindowHooks=0 to BorderlessWindowHooks=1 Save th...
by Mechanist
Thu Sep 20, 2018 5:43 pm
Forum: Drakan Level Editing and Game Mods
Topic: Better (less broken) layer visibility calculation approach?
Replies: 0
Views: 19996

Better (less broken) layer visibility calculation approach?

This is something that has been bothering me for a fair while already... The Editor's layer visibility calculation code is absolutely, utterly broken. That much is not even a question. If you want proof - take any of the stock Drakan maps (Ruined Village works well for this purpose), recalculate lay...
by Mechanist
Mon Sep 17, 2018 3:43 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan Community Patch
Replies: 39
Views: 74643

Re: Drakan Community Patch

New version of the Community Patch is now out (build 153.01)! This time, instead of map improvements, its main features are the new changes to the Level Editor - alleviating some of the most egregious usability issues which plagued it since day 1. Another major change is that dgVoodoo2 now has new d...
by Mechanist
Sun Sep 16, 2018 8:23 pm
Forum: Drakan Level Editing and Game Mods
Topic: Improved and/or rebalanced MP maps
Replies: 4
Views: 9715

Re: Improved and/or rebalanced MP maps

Minor update this time: 2 of the above maps (Fountain of Life 3 and Katana War) have been updated with newer versions. I've replaced the files in the relevant posts above, and updated their changelogs with the new changes to those maps. These newer versions are also present in the new Community Patc...
by Mechanist
Thu Sep 13, 2018 4:17 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2272683

Re: Widescreen hack and some other fixes aka AiO Patch

Pull request: fixed a broken texture (more specifically - broken alpha map) in the System database. ID of affected texture = 5208 ("Texture24"). The problem was found by unterbuchse while testing his .REC exporter, then I was able to confirm via alternate means that the database entry is i...