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by Sir Random
Mon Jul 09, 2012 6:40 pm
Forum: Severance BoD: Help / Game Discussion
Topic: Crashes after Intro
Replies: 9
Views: 3663

Hi arcadayn,

Try setting compatibility to WinXP SP3, and set the Audio to 'Miles Fast 2D'

That works for me with a similar system (Core2 Duo + GTX275)
by Sir Random
Sun Jul 08, 2012 12:24 pm
Forum: Severance BoD: Modding Community
Topic: Can someone do something for me??!!!!
Replies: 8
Views: 3481

Why can't you just do it yourself? [?]
by Sir Random
Sun Jul 01, 2012 2:49 am
Forum: Severance BoD: Help / Game Discussion
Topic: Who want blade of darkness 2???!! seriously
Replies: 32
Views: 16469

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Trinitron</i>

minimum SR 51-52
Pro 55-57

[;)]
<hr height="1" noshade id="quote"></font id="quote"></blockquote id="quote">
[;)]
by Sir Random
Thu Jun 28, 2012 11:05 pm
Forum: Severance BoD: Help / Game Discussion
Topic: Who want blade of darkness 2???!! seriously
Replies: 32
Views: 16469

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by nima207</i> OK and Thanks,maybe i make a map in two weeks then i'll share it but you didn't say how old are you???!! <hr height="1" noshade id="quote"></f...
by Sir Random
Wed Jun 27, 2012 6:59 pm
Forum: Severance BoD: Help / Game Discussion
Topic: Who want blade of darkness 2???!! seriously
Replies: 32
Views: 16469

You don't have to be a programmer, but you'll need to edit some code when adding doors and stuff to your map. You can cut and paste most of the code from BoD or other mods, then adjust it to your needs. But don't worry about that for now, just read the tutorials and focus on creating a basic map. Wh...
by Sir Random
Tue Jun 26, 2012 11:15 pm
Forum: Severance BoD: Help / Game Discussion
Topic: Who want blade of darkness 2???!! seriously
Replies: 32
Views: 16469

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by nima207</i> oh so... first sorry for my wrong think, second thanks for working and troubling!!! and a quistion, have you any guide for LED because i do ev...
by Sir Random
Mon Jun 11, 2012 6:56 pm
Forum: Severance BoD: Help / Game Discussion
Topic: Future changes to the forum
Replies: 12
Views: 4855

Well, have you considered contributions from forum members? I would have no problem with that, since I have enjoyed these forums for FREE for a long time [:)].
by Sir Random
Sat Jun 09, 2012 5:01 pm
Forum: Severance BoD: Help / Game Discussion
Topic: How to increase new weapons to the origin game?
Replies: 174
Views: 31255

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by mingyue1371</i> Hi pro or SR,I had a little question : I want to make a different MagicShield effect in the game,so I creat after an enemy: ####person-cre...
by Sir Random
Sat Jun 09, 2012 2:06 am
Forum: Severance BoD: Help / Game Discussion
Topic: How to increase new weapons to the origin game?
Replies: 174
Views: 31255

Try setting compatibility to Win XP
by Sir Random
Sat Jun 09, 2012 2:03 am
Forum: Severance BoD: Modding Community
Topic: Assign attacks
Replies: 129
Views: 27807

Ah, you're trying to create the <b>Player</b> as a Chaos knight, I imagine that would need a lot of code changes, and the model might even need editing. Can he store the weapon and shield on his back?

You could look at Pro's Dal maps to see how he implemented Dal as the player.
by Sir Random
Fri Jun 08, 2012 6:12 pm
Forum: Severance BoD: Modding Community
Topic: Assign attacks
Replies: 129
Views: 27807

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by IrateGiant</i> A little problem guys. I can´t show the magic effects of enemies attacks in a new map. Also I can´t hear the effort sounds or screams sou...
by Sir Random
Fri Jun 08, 2012 4:33 pm
Forum: Severance BoD: Help / Game Discussion
Topic: How to increase new weapons to the origin game?
Replies: 174
Views: 31255

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by nima207</i> no one want to help me? i sent a topic but no one helped me so please <font color="purple">HELP ME</font id="purple">!!!!!!!!!!!!!!! <font col...
by Sir Random
Fri Jun 01, 2012 5:14 pm
Forum: Severance BoD: Help / Game Discussion
Topic: How to increase new weapons to the origin game?
Replies: 174
Views: 31255

Ok, this should remove the aura and make it breakable: def Auradisp(): SH29 = Bladex.GetEntity("SH_29") if Reference.EntitiesObjectData[SH29.Name][2]<10: ac=Bladex.GetEntity("SH_29Aura") SH29.Unlink(ac) ac.SetAuraActive(0) ItemTypes.ItemDefaultFuncs (SH29) Reference.EntitiesObjectData[SH29.Name][2] ...
by Sir Random
Fri Jun 01, 2012 2:41 am
Forum: Severance BoD: Help / Game Discussion
Topic: How to increase new weapons to the origin game?
Replies: 174
Views: 31255

What exactly are you trying to do?
by Sir Random
Thu May 31, 2012 12:10 pm
Forum: Severance BoD: Help / Game Discussion
Topic: How to increase new weapons to the origin game?
Replies: 174
Views: 31255

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by mingyue1371</i> No,I did not assign custom values. but when restart game,a new error appeared in the console: AttributeError: <font color="red">Not implem...

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