Search found 1728 matches

Go to advanced search

by prospero
Thu May 31, 2018 2:21 pm
Forum: Severance BoD: Modding Community
Topic: fugitive iv the fallen city still TBD
Replies: 61
Views: 27422

Re: fugitive iv the fallen city still TBD

Who said it was the final instalment? :lol:
by prospero
Sun May 27, 2018 3:12 am
Forum: Severance BoD: Modding Community
Topic: LED Question
Replies: 217
Views: 57061

Re: LED Question

I did the same with the fog but in LED. :D

The map has mostly non-convex sectors which I fixed but I think it should run fine as is.
by prospero
Sat May 26, 2018 1:08 pm
Forum: Severance BoD: Modding Community
Topic: LED Question
Replies: 217
Views: 57061

Re: LED Question

Just tried it. It does work. Although the atmos with OGL makes it too foggy.

The .mp file is in it so I'll see if I can fix it. :D
by prospero
Sat May 26, 2018 12:55 pm
Forum: Severance BoD: Modding Community
Topic: LED Question
Replies: 217
Views: 57061

Re: LED Question

How are you trying to run it? It's a Gladiator map. :wink:
by prospero
Fri May 25, 2018 4:20 am
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 40
Views: 7998

Re: New Maps and Mods.

I never noticed before that it encroached on the inventory widgets. :?

I've moved it down a bit.

There are a few refinements I've made here and there and one or two minor faults fixed.

I'll be uploading V1.1 shortly. :D
by prospero
Tue May 22, 2018 2:10 pm
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 40
Views: 7998

Re: New Maps and Mods.

It's the window size. You have to resize the window to >1200 width. R-click the header bar and click Size. You should get a little crossed arrow cursor. Use the direction keys to expand the window and click on the window when done. There are lots of print statements in the code. I have disabled most...
by prospero
Tue May 22, 2018 11:41 am
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 40
Views: 7998

Re: New Maps and Mods.

Thanks Guys. The missing texture on the barriers is weird because it is derived from the same file as most other objects in the game. Works for me. :roll: I modded the text for the TS to make it more visible. The Original TS does have a background but I'm not keen on the way it blocks out what is go...
by prospero
Mon May 21, 2018 3:39 pm
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 40
Views: 7998

Re: New Maps and Mods.

That's as opaque as I can make them. :|

It's quite a tricky process placing the leaf-sheets. Maybe the top has died off. :lol:
by prospero
Mon May 21, 2018 12:56 pm
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 40
Views: 7998

Re: New Maps and Mods.

Thanks. :D The trees were an experiment. That is the best I can do with them. They are on big sheets, which makes them very low poly and don't impact on performance. They look sort-of OK in the particular twilight ambience, as if they are picking up illumination from nearby lights. I left them in pu...
by prospero
Mon May 21, 2018 1:46 am
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 40
Views: 7998

Re: New Maps and Mods.

Just had a runthough and got my arse kicked. :oops: The Eagles Claw is a heavy damage/low energy combo. I can't remember just what Knight attack it comes from. :roll: I tried to make the combat of the NPCs more interactive than the main game. The code is quite complicated, so some anomalies may cree...
by prospero
Sun May 20, 2018 4:40 am
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 40
Views: 7998

Re: New Maps and Mods.

Thanks Cieply.

I have fixed (I hope) all known code errors/missing files and a few little details.

http://www.petrbnsfineart.com/bladestuf ... tch001.zip

All the other console error messages are either 'normal' or non-critical. :D
by prospero
Sat May 19, 2018 10:27 pm
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 40
Views: 7998

Re: New Maps and Mods.

The dog can get stuck now and then. The problem is that he has a long, thin 'footprint' and the collision sphere doesn't fit his shape. If I increase it he doesn't get stuck but he can't fit though narrow doorways. I left him in as he is quite good fun when he does work. :D btw. His health recharges...
by prospero
Sat May 19, 2018 10:20 pm
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 40
Views: 7998

Re: New Maps and Mods.

Thanks livid. :D The 'big arrows' and the 'elevator death' are known issues in the game. You'll get them in any map. Or not. :lol: I'll check the potion storage. I increased it as you need plenty. You should also be able the collect cheeses. The Pollys should disappear once you have spoken to them a...
by prospero
Sat May 19, 2018 1:50 pm
Forum: Severance BoD: Modding Community
Topic: fugitive iv the fallen city still TBD
Replies: 61
Views: 27422

Re: fugitive iv the fallen city still TBD

Well I've dusted it off and given it a run though..... :D
by prospero
Fri May 18, 2018 5:24 pm
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 40
Views: 7998

Re: New Maps and Mods.

I've fixed a few things..... I have other maps on my PC which I may have accidentally referenced. Of course it doesn't affect my setup which is why some things may not work on another PC. :wink: There are many half-opened doors that are not part of the gameplay. Just to make it a bit more confusing....

Go to advanced search