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by prospero
Tue Jun 06, 2017 8:01 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 94743

Re: Level Editing: Scripting

I don't know about the label thing.... I'll have a play later. :D As far as I know or can remember it should work. :roll: if you change THR_SPINNING to THR_STRAIGHT it won't rotate when you throw. W_FLAG_1H to W_FLAG_2H will make it 2-handed. But Knight,Dwarf and Amazon will handle it like a 'clumsy...
by prospero
Mon Jun 05, 2017 12:09 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 94743

Re: Level Editing: Scripting

The weapon names/power is easy enough. You do need to put the code in DefFuncs.py however to ensure savegame integrity. When a game loads there are several key files that are executed. DefFuncs is one. All the others are executed only on first load, otherwise all the obs/enemies and such would be du...
by prospero
Mon Jun 05, 2017 11:52 am
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 94743

Re: Level Editing: Scripting

You can edit the combo levels like this: From Combos.py... bar=Bladex.GetCharType("Barbarian_N","Bar") bar.AddAttack("GM12_2H","Bar_g2h_b6low") bar.AttackWindow("Bar_g2h_b6low",0.338,0.470,"GM12_2H_Window") bar.AssignTrail("GM12_2H","","EstelaRoja1") bar.AddLevels("Bar_g2h_b6low",7,40) The 7 paramet...
by prospero
Sun Jun 04, 2017 4:28 am
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 94743

Re: Level Editing: Scripting

Hi livid. :D

Savegames are always a pain. If you can't figure it out you can mail me the map and
I'll see if I can debug it if you like.

peterrobinsonfineart@btinternet.com
by prospero
Thu Jan 05, 2017 6:34 pm
Forum: Severance BoD: Help / Game Discussion
Topic: Happy Christmas to the BoDders
Replies: 8
Views: 3455

Re: Happy Christmas to the BoDders

Hope all you Bodders had a Great Christmas and the New Year has been OK so far. :lol:
by prospero
Fri Dec 09, 2016 3:30 pm
Forum: Severance BoD: Modding Community
Topic: My BodLoader has a problem in the beginning!!!
Replies: 15
Views: 7641

Re: My BodLoader has a problem in the beginning!!!

Silly question, but have you any mods in the Mods folder?
by prospero
Wed Nov 30, 2016 1:46 pm
Forum: Severance BoD: Modding Community
Topic: Reverse engineering .bw to .MP
Replies: 8
Views: 5813

Re: Reverse engineering .bw to .MP

It's quite interesting to have the source files to study, at least for modders.
There are a few little hidden places that got closed off that you would never
know were there.
by prospero
Fri Nov 25, 2016 4:56 pm
Forum: Severance BoD: Modding Community
Topic: Reverse engineering .bw to .MP
Replies: 8
Views: 5813

Re: Reverse engineering .bw to .MP

These are all the other .mp files that I have. There are various versions and some of them will crash the LED so are no good. I can't remember which the bad ones are. But there is at least one in each folder that works. I think there is a complete version of each as far as I can tell, but the Mines ...
by prospero
Fri Nov 25, 2016 4:12 pm
Forum: Severance BoD: Modding Community
Topic: Reverse engineering .bw to .MP
Replies: 8
Views: 5813

Re: Reverse engineering .bw to .MP

There are some here.....

http://www.petrbnsfineart.com/bladestuff/mods/Amaps.zip


I have some more somewhere but need to dig them out.
by prospero
Tue Oct 04, 2016 4:21 pm
Forum: Severance BoD: Modding Community
Topic: Randomly placed enemies Mod in Singleplayer game
Replies: 3
Views: 2296

Re: Randomly placed enemies Mod in Singleplayer game

A little bit of handy code for recording the Player position. Paste into DefFuncs.py file def GetPlayerPos(): char=Bladex.GetEntity("Player1") x=int(char.Position[0]) y=int(char.Position[1]) z=int(char.Position[2]) file = open("../../BODLoader/Mods/FugitiveIVpt1/pos.txt","a") file.write("("+str(x)+"...
by prospero
Sun Sep 18, 2016 12:56 am
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 94743

Re: Level Editing: Scripting

It depends what is in the file. If it has a class definition then you don't really need to exec it in cfg.py.
Just import it into whatever file needs to use the data.
by prospero
Sat Sep 17, 2016 2:14 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 94743

Re: Level Editing: Scripting

btw what is SubscribeToList("Pin") ? I never figured it out although I see it in code a lot. I never figured it out either. :roll: As far as I know it removes the item from the game memory. There is another built-in function: RemoveFromWorld() which seems to suggest it does the same thing.(?) As fa...
by prospero
Sat Sep 17, 2016 1:58 pm
Forum: Severance BoD: Modding Community
Topic: Throwing distance
Replies: 9
Views: 3364

Re: Throwing distance

If you look in Lib/Actions.py in the function ThrowReleaseEventHandler you will see this line: F= me.Data.ThrowForce*34000.0 Try altering the 34000 to something bigger. Double it and see what happens. Like most BOD editing it's a question of trial and error. I think you have to increase it quite a l...
by prospero
Tue Sep 06, 2016 5:03 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 94743

Re: Level Editing: Scripting

I have the Mines .mp file somewhere. At least a version of it. The end is different.

I'll see if I can dig it out if you want. :D
by prospero
Wed Jun 15, 2016 12:54 pm
Forum: Severance BoD: Modding Community
Topic: Modding Mystery
Replies: 7
Views: 4525

Re: Modding Mystery

I'm beginning to think the crashes are more to do with my PC than with the actual game code.

I haven't another machine that I can run the game on so I'll upload the new version. Be grateful
if a few folks could have a run though and see how it behaves. :D

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