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by Argoon
Sat Jan 21, 2012 2:43 am
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 90216

My third WIP of the level [:)], this was 50% made on Modo 501 (converted to brush geometry with blender .map exporter) and 50% made on DarkEditor, but from now on i will use the DarkEditor for the walls and simple detail, why, because i found that doing it on the editor is faster, i don't need to wa...
by Argoon
Wed Jan 18, 2012 11:26 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 90216

Your map looks very good and fantastic job with the menu. [:)] About my level, yes i know that i can make the walls in the darkEditor just has easely, but want to use a 3d app for the simple reason that i know it better, i can do much more complicated geometry and texturing on it. For now the map lo...
by Argoon
Tue Jan 17, 2012 10:43 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 90216

by Argoon
Fri Jan 13, 2012 2:25 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 90216

Thanks :) About the video the animation movement looks better but there's some strange skipping, has if the animation is jumping some frames or something. About doom3 scripting i found this comment on doom3world <blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:...
by Argoon
Wed Jan 11, 2012 12:04 am
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 90216

My first WIP shot of the MP map i'm making, there's still much to do, geometry totally made in Modo 501 (with a fixed grid of 8 simulating the DarkRadiant 8 units grid) and then assembled and lighted in DarkRadiant. :) http://s275.photobucket.com/albums/jj304/Argoon/?action=view¤t=shot00004.jp...
by Argoon
Tue Jan 10, 2012 2:20 am
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 90216

Nice, needs a skybox behind that window thou :), btw i'm also making a map using models, is not recommended because of the visportals but for small MP maps i think it works well, but unfortunately doomEdit his making me crazy, this is the first time that i'm really using it so i add problems going a...
by Argoon
Mon Jan 09, 2012 11:25 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 90216

Pics please! ;)
by Argoon
Mon Jan 09, 2012 1:50 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 90216

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Autolochus</i> ok so from what I can gather the game engine for Dark souls (and I think Demon souls as well) is called PhyreEngine and coincidentally Code...
by Argoon
Sat Jan 07, 2012 9:50 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 90216

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Sir Random</i> How difficult would it be to apply textures to an exported BoD map? Surely it must be easier than building it from scratch? <hr height="1" ...
by Argoon
Sat Jan 07, 2012 5:29 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 90216

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Sir Random</i> I have no complaints about your weapons, but they're not original BoD weapons. I'm trying to recreate the BoD experience as close as I can,...
by Argoon
Fri Jan 06, 2012 5:21 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 90216

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Ianna Keeper</i> jaw drops to floor... Awesomeness!!! <hr height="1" noshade id="quote"></font id="quote"></blockquote id="quote"> Indeed!! [:D] Sir Rando...
by Argoon
Fri Jan 06, 2012 12:58 am
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 90216

With magic!!!!!......................and some work. ;)
by Argoon
Wed Jan 04, 2012 6:53 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 90216

Thanks pro, indeed. :) Here http://www.filesonic.com/file/ZN2ttSK is the final model for the dagar (knife). For this model to work on Doom3 you need to rename the material to the path you use on your Doom3 base foulder for example "textures/swords/daga", the model is availeble in .lwo and .fbx so Si...
by Argoon
Mon Jan 02, 2012 8:26 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 90216

I'm using the v1.31 patch that you can find on the DarkMod wiki, they say there's another v1.31 patch but is not correct. About Codemasters, afaik they only have the right to publish the game, like for example Microsoft that only add the right to publish Alan Wake but Remedy is the one that as right...
by Argoon
Mon Jan 02, 2012 7:48 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 90216

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Sir Random</i> I can't release these files publicly, as they contain Blade assets. We would need permission for that. <hr height="1" noshade id="quote"></...

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