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by Argoon
Mon Dec 19, 2011 11:45 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 93674

I only know how to rig in blender and badly :( (will see if i can somehow import the .max rig intact to blender) about the two materials i just decided back then to give a different material to the armor so i could apply a special metal shader in Unity3D, both materials use the same textures, you ca...
by Argoon
Mon Dec 19, 2011 6:51 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 93674

I went to review the models and realized i was really sloppy with the new uvmaps, i literally used a atlas projection on some of them and just baked the old texture on the the new uvmap, it looks fine but is a pain in the butt if you want to remake the textures, so for now try this one, is the only ...
by Argoon
Sun Dec 18, 2011 6:04 am
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 93674

Man the Ruiner mod seams to be a excellent source for study, i see on the trailer that they have some animations that have the player move from the center and they also have sword traces, that is something that we will have to implant in our mod some time has well. edit: SirRandom i edited the origi...
by Argoon
Sat Dec 17, 2011 10:34 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 93674

double post [xx(]
by Argoon
Sat Dec 17, 2011 10:29 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 93674

You asked for .lwo that is what i gave you ;P Yes i can export a .md5 from blender, but i would like to work on Modo501 because that's his what i know the best, i know that modo501 exports collada ( .dae files) with a option especially to 3dMAX, btw i will "remake" more BOD weapons. Try this one and...
by Argoon
Fri Dec 16, 2011 3:09 am
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 93674

You can use a service like FileSonic to share the model no need for email, for example below is one of the BOD weapons that i remade, tell me what you think. :) It is in .lwo format ziped to .7z here is the link http://www.filesonic.com/file/4243518695/ALABARDA.7z the service is free for small files...
by Argoon
Thu Dec 15, 2011 8:58 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 93674

Send me the .max then. :)
by Argoon
Wed Dec 14, 2011 9:50 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 93674

Yes that looks much better, about the .lwo models i will see what i can do about it. Edit: About the idtech 4 hit detection i have read that it supports per poly hit detection on characters, what does this mean, it means that is possible to detect precisely where a sword hits on a character limb for...
by Argoon
Wed Dec 14, 2011 5:41 am
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 93674

Really fantastic stuff you guys are awesome, about the animations on the video they seam a little slow compared to the original ones and also when you use the attack's it looks like the model wants to make a step forward but it can't so it looks strange. BTW I would love to know how Harrison was abl...
by Argoon
Sun Dec 11, 2011 6:25 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 93674

You can go to the Darkmod forum and ask around they are a friendly bunch, they even let other moders use their assets if asked permission. And their work is very similar to the setting of the BOD world. About sword hit detection i think the BOD system can be replicated on idtech 4, like on BOD give ...
by Argoon
Fri Dec 09, 2011 7:24 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 93674

Fantastic job Sir Random!! :D, by the way are you using the Doom3 editor or the DarkMod editor? The darkmod editor is much better imo and works in doom3 and even Quake4.

p.s - Esfumato the Doom3 engine is called idtech 4 not 3. ;)
by Argoon
Sat Nov 26, 2011 2:15 am
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 93674

I say ask permission, but they will certainly say no, now a days lawyers give their say about this stuff and they always play safe, so if they say no will we give up? By the way we already broke the EULA by reverse engineering the .BOD files, this will be a multiplayer only mod not single player so ...
by Argoon
Wed Nov 23, 2011 5:09 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 93674

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Harrison</i> Ok, Sir_Random, thanks for work and information. I see the problem is more complex than I thought and I need the Doom3 engine to solve it. <h...
by Argoon
Mon Sep 12, 2011 5:21 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 93674

The idtech 4 engine is also cutting edge technology (and with the SIKMOD it can even rivel Crysis 2 in looks), You are also forgetting that what is important about it is that we will have the Source Code for the engine (if we add the source code of the Blade engine we wouldn't have the necessity for...
by Argoon
Fri Sep 09, 2011 11:55 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 93674

Them forget NeoAxis and lets work with idtech 4 engine (Doom 3 engine) instead, seams to be a good choice, first it has all what we love about the BOD graphics and more, second it is supported in all new OS's including MAC and LinuX and because of the source code can be made to support virtually any...

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