Search found 298 matches

by Mechanist
Wed Apr 11, 2018 8:42 pm
Forum: Arokh's Lair Forums
Topic: If anyone's interested, this is the kind of designing I get paid to do
Replies: 4
Views: 8463

If anyone's interested, this is the kind of designing I get paid to do

I think I've already mentioned that I'm an engineer at a major manufacturer of CNC machines. A substantial part of my work involves designing machines/parts in SolidWorks (3D CAD software). Now, obviously I can't show these particular designs here, for reasons of IP and trade secrets - but I also ha...
by Mechanist
Sun Apr 08, 2018 2:48 pm
Forum: Drakan Level Editing and Game Mods
Topic: Drakan Remake by YanGez93 [Project abandoned]
Replies: 119
Views: 1158379

Re: Drakan Remake by YanGez93

here would be another way making Drakan Remake in just Riot Engine with new/improved models, music, sounds etc. Hmm, seems like a dead end to me. The engine is quite dated, doesn't support a lot of useful features, and appears to have serious performance issues. Ah, and also the editor is kinda bro...
by Mechanist
Thu Apr 05, 2018 8:09 pm
Forum: Drakan Level Editing and Game Mods
Topic: Drakan Remake by YanGez93 [Project abandoned]
Replies: 119
Views: 1158379

Re: Drakan Remake by YanGez93

Hi there, and welcome :D Hmm, "big" isn't quite the word I'd use; I've been here about a month, and only a few of our members were active during that time. Last time I asked, YanGez isn't accepting any donations... not yet , at least. But in the future, who knows :wink: As you can see, we'...
by Mechanist
Thu Apr 05, 2018 7:53 pm
Forum: Drakan Level Editing and Game Mods
Topic: Questions regarding the OOTF editor
Replies: 8
Views: 12089

Questions regarding the OOTF editor

Recently I've been messing around with the OOTF editing tools. It was certainly enlightening, in many ways - but at the same time, also raised a few questions of its own: 1. How long is the engine's "length unit", anyway? A quick 1st order estimate puts it at around 3 meters. Or, in pagan ...
by Mechanist
Wed Apr 04, 2018 8:25 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Jump attack input (skullsplitter) not working?
Replies: 17
Views: 6985

Re: Jump attack input (skullsplitter) not working?

Eh, I don't care much for very modern/recent games, anyway. Both because of the modern developers' attitude problem (PC ports of console games? Singleplayer-as-an-afterthought? No save-anywhere functionality, on a friggin PC no less, thus needlessly wasting my precious time reloading from some arbit...
by Mechanist
Wed Apr 04, 2018 7:25 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: The sun in Drakan
Replies: 19
Views: 23159

Re: The sun in Drakan

With component output which supports progressive scanning the game might render at the full 640x480 / 720x576 Wait, but wouldn't it then be rendering @ 30/25FPS instead, because of hardware limitations? It is rendering twice as many pixels per frame, after all... NB, you also got your rows and colu...
by Mechanist
Wed Apr 04, 2018 4:59 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Jump attack input (skullsplitter) not working?
Replies: 17
Views: 6985

Re: Jump attack input (skullsplitter) not working?

As for why allow these things to be disabled, troubleshooting. Yep. I found a couple reports in the meantime; some people had problems with modern games when the "GX" option was (needlessly) turned on. Go figure... So, since you had XP compatibility in mind, you must have settled for an o...
by Mechanist
Wed Apr 04, 2018 4:25 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: The sun in Drakan
Replies: 19
Views: 23159

Re: The sun in Drakan

Even on modern hardware the game runs like a slideshow when increasing draw distance to the maximum and disabling the fog. Guess they didn't know that at the time but the fog seems to have been put there to hide the distant pop-up graphics and increase the framerate. Later versions of the riot engi...
by Mechanist
Tue Apr 03, 2018 3:03 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Jump attack input (skullsplitter) not working?
Replies: 17
Views: 6985

Re: Jump attack input (skullsplitter) not working?

You can tell if Drakan was able to initialize EAX successfully if the checkbox for EAX stays checked after you enable it once Ok, cool. I was always wondering why it would never stay on when using the integrated Realtek soundchip. Can't test it as of right now, for various reasons, but I have other...
by Mechanist
Mon Apr 02, 2018 2:58 pm
Forum: Drakan Level Editing and Game Mods
Topic: Drakan Remake by YanGez93 [Project abandoned]
Replies: 119
Views: 1158379

Re: Drakan Remake by YanGez93

Hm, you're right. My bad, I wasn't paying attention.

Wait... doesn't it mean that they effectively republished the entire IP of another game, and got away with it?
by Mechanist
Mon Apr 02, 2018 2:35 pm
Forum: General games and fantasy discussion
Topic: Other games similar to Drakan?
Replies: 36
Views: 33241

Re: Other games similar to Drakan?

Personally I find Arokh's interpretation of "sneaking" funny: he doesn't even try; just walks instead of running. It's not as if a 20+foot dragon could hope to stay unnoticed anyway :D YanGez: thanks, I already had both of the manuals though. As for my LP, the intention from the start was ...
by Mechanist
Mon Apr 02, 2018 5:06 am
Forum: Drakan Level Editing and Game Mods
Topic: Drakan Remake by YanGez93 [Project abandoned]
Replies: 119
Views: 1158379

Re: Drakan Remake by YanGez93

It's typically called "covering your butt". A simple and sensible precaution, given the risks. Also, I know that it isn't directly related - but given the prevailing legal and political climate in Poland, I can certainly understand YanGez's cautious approach. Realistically, what's to stop ...
by Mechanist
Sun Apr 01, 2018 7:12 pm
Forum: Drakan Level Editing and Game Mods
Topic: Drakan Remake by YanGez93 [Project abandoned]
Replies: 119
Views: 1158379

Re: Drakan Remake by YanGez93

Sure - but going from general experience, it'd all be fine and dandy, but only until some smarta$$ (or beancounter) figures out there's some money to be made by litigating. Especially by going after the low-hanging fruit. Or by otherwise (effectively) outlawing an otherwise harmless activity - which...
by Mechanist
Sun Apr 01, 2018 6:37 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Jump attack input (skullsplitter) not working?
Replies: 17
Views: 6985

Re: Jump attack input (skullsplitter) not working?

Alchemy doesn't care about the actual sound card, at least recent versions, it just validates license files and bails out if they don't check out. Uhh, you kinda lost me there. :? Whose license, and for what ? :?: This card might let you use EAX in Drakan on XP without having to do anything special...
by Mechanist
Sun Apr 01, 2018 6:11 pm
Forum: Drakan Level Editing and Game Mods
Topic: Drakan Remake by YanGez93 [Project abandoned]
Replies: 119
Views: 1158379

Re: Drakan Remake by YanGez93

SolidWorks sounds good. Well, it's a great piece of 3D CAD software. One of the best there is, in fact. It's just not intended for creating models of the kind normally used in games, especially character models. The user interface simply isn't geared towards that. It'd be like trying to plow a fiel...