Search found 298 matches

by Mechanist
Wed Jun 27, 2018 4:32 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan Community Patch
Replies: 40
Views: 113426

Re: Drakan Community Patch

AFAIK, all the language-specific text is contained inside Dragon.rrc; the audio is stored elsewhere, so it's not affected by patching. with the latest Community Patch applied to a german (vanilla) version, the game becames uncut as well, Could you please elaborate? I tried replacing Dragon.rrc with ...
by Mechanist
Wed Jun 27, 2018 2:37 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan Community Patch
Replies: 40
Views: 113426

Re: Drakan Community Patch

Eww ok... any way i can help you there? Not really, I just need to let it autogenerate a new Drakan.cfg with the vanilla default keybindings, then I can edit it into the installer template. Nice thing about the Riot Engine is that it simply ignores any keybindings that don't correspond to valid com...
by Mechanist
Wed Jun 27, 2018 4:27 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan Community Patch
Replies: 40
Views: 113426

Re: Drakan Community Patch

Thanks, I'll look into it. For now, I did a quick check: The German version of Drakan.rrc appears to work fine with the Drakan.exe from the AiO patch - which is great, since otherwise it'd be a total disaster. However, the existing keybindings don't work, since it now expects the German command name...
by Mechanist
Tue Jun 26, 2018 6:15 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan Community Patch
Replies: 40
Views: 113426

Re: Drakan Community Patch

Hi :D Yes, it's because the English version of patch 445 is used. The text strings are stored in Dragon.rrc, which gets overwritten by the version from the English 445 patch. I can add support for the German language to the Community Patch - but in order to do that, I'd need your help, since I don't...
by Mechanist
Sun Jun 24, 2018 7:03 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 3005561

Re: Widescreen hack and some other fixes aka AiO Patch

After many hours, I finally tracked down the problem! All that CPUID stuff was just a red herring after all, just like you said. The real problem was that there's some sort of race condition caused by setting the priority of Drakan.exe to anything above Normal on Intel CPUs! Well, on Intel Atoms at...
by Mechanist
Sun Jun 24, 2018 3:30 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 3005561

Re: Widescreen hack and some other fixes aka AiO Patch

OK, so I tried modifying Drakan.exe to make the CPUID queries never branch at the "Authentic AMD" check, thus fooling it into thinking that Intel = AMD. This only required changing a single byte; making it compare a string with itself, so it'll always succeed. Unexpectedly, that resulted i...
by Mechanist
Sun Jun 24, 2018 4:14 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 3005561

Re: Widescreen hack and some other fixes aka AiO Patch

That's an interesting observation. It could be just occurring on certain models/models from certain generations. Can you try setting DisablePerformanceCounter=1 in Arokh.ini and tell us if it makes any difference? Thanks, I'll try that. (EDIT: Tried that. Makes no difference whatsoever.) We did som...
by Mechanist
Sat Jun 23, 2018 4:40 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 3005561

Re: Widescreen hack and some other fixes aka AiO Patch

Well, as far as OpenDrakan is concerned, I don't see a problem - since it can be distributed as a game mod, and require the original Drakan.exe to run. In any case, because of it's nature, OpenDrakan already requires all the other Drakan files to function; adding an extra dependency on Drakan.exe wo...
by Mechanist
Tue Jun 19, 2018 6:48 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Trouble Loading Save Game
Replies: 4
Views: 17261

Re: Trouble Loading Save Game

UCyborg wrote:Drakan's uninstaller doesn't delete saves on uninstall.
Neither does the Community Patch uninstaller, for that matter.
Nor does it even write anything to the user's Documents folder.
by Mechanist
Tue Jun 19, 2018 6:43 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan Community Patch
Replies: 40
Views: 113426

Re: Drakan Community Patch

The reason I set Client_GamePort in my config to 0 is because the default behavior is just silly. 0 will make the system automatically pick free port that's available to use and it's how well coded client applications behave. Cases where picking particular client-side port is necessary are rare and...
by Mechanist
Mon Jun 18, 2018 10:12 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan Community Patch
Replies: 40
Views: 113426

Drakan Community Patch

Current version: build 153.01 Last updated: 16/09/2018 :!: Download link :!: Download link for the EXPERIMENTAL build 153.01a with French language support! (it is fully multiplayer-compatible with build 153.01!) Features: Self-installing: no more manual manipulation of the game files :D Installs th...
by Mechanist
Mon Jun 18, 2018 6:45 pm
Forum: Drakan Level Editing and Game Mods
Topic: Drakan Remake by YanGez93 [Project abandoned]
Replies: 119
Views: 1708251

Re: Drakan Remake by YanGez93

Ok, so here's a collection of some of my ideas for a not-Drakan game. Let me know what do you think. I'm basing this on broadly keeping the overall premise of the game similar to (or at least inspired by) Drakan - while making the story different enough to avoid any possible IP infringement issues, ...
by Mechanist
Sun Jun 17, 2018 6:17 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 3005561

Re: Widescreen hack and some other fixes aka AiO Patch

1. I doubt anyone will actually bother trying to debug that mess. It probably won't help, but since some tasks are oflloaded to a second thread when you play multiplayer, maybe try and see if setting both client and server's affinity to a single CPU does anything. Thanks, I'll try that when I have ...
by Mechanist
Sun Jun 17, 2018 9:20 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 3005561

Re: Widescreen hack and some other fixes aka AiO Patch

Cool, thanks for the fixes :) Regarding the maps: OK, sure. I'll include them in the Community Patch (build 135.01rc at this time), and now that will be the prerequisite for connecting to multiplayer. BTW, some more bug reports: 1. Jage's new map (Lava Land) started to show the symptoms of the dread...
by Mechanist
Wed Jun 13, 2018 6:57 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 3005561

Re: Widescreen hack and some other fixes aka AiO Patch

Guys, replace DQTest level you have on your machines with this one . The version in Gold Pack was older... Which brings me to some more feature requests for future releases: If (when) you replace a level with a fixed version having the same name , please also include it in the standalone AiO patch....