Search found 142 matches

by shoprat
Sat Aug 18, 2012 8:28 pm
Forum: Drakan Level Editing and Game Mods
Topic: Found Some Old Surreal Posts
Replies: 4
Views: 3500

Thanks to Axe's link for the Wayback Machine, I was able to find a 'few' old posts that I thought might interest some of the members. I think that these are the last posts that there are to find. I also found some mods that I passed on to Arokhs Twin that should be available on the site soon. Now my...
by shoprat
Sat Aug 18, 2012 8:08 pm
Forum: Drakan Level Editing and Game Mods
Topic: Basic Modeler Info
Replies: 0
Views: 26939

Basic Modeler Info

Basic Modeler Info Despite it’s name the Surreal Modeler is not used so much for modeling. Instead the Surreal Modeler was designed to accurately texture and bound models for placement in Surreal’s Riot Engine via the Level Editor. Just like the Level Editor it's important to learn these tools c...
by shoprat
Sat Aug 18, 2012 8:06 pm
Forum: Drakan Level Editing and Game Mods
Topic: Bounding Tutorial
Replies: 0
Views: 28599

Bounding Tutorial

Bounding Tutorial Unfortunately the [Tutorial.zip], [Sword.zip] the example pictures weren't archived with the text of the post. If you make a simple cube with the modeler, you should be able to use that as you follow the bounding example. If the cube is to be put in the level, you may want to recon...
by shoprat
Sat Aug 18, 2012 8:04 pm
Forum: Drakan Level Editing and Game Mods
Topic: Make REC Tutorial
Replies: 0
Views: 26676

Make REC Tutorial

Make sure you have downloaded the modeler and the plug-ins for MAX and SoftImage. Read this section carefully and follow the directions below to setup both MAX and Soft and you’ll be off to a great start, avoiding confusion down the road. MAX 3.0 Currently 3D Studio MAX is the preferred modeling t...
by shoprat
Sat Aug 18, 2012 8:01 pm
Forum: Drakan Level Editing and Game Mods
Topic: Modeler Overview
Replies: 0
Views: 21164

Modeler Overview

Modeler Overview The Modeler main window consists of a model view window and the main menu bar. From this window can access all functions of the Modeler. If you hold your mouse cursor over the tool icons they will tell you a little secret about what they are. These common features are placed in the ...
by shoprat
Sat Aug 18, 2012 8:00 pm
Forum: Drakan Level Editing and Game Mods
Topic: Modeler Tips
Replies: 0
Views: 13469

Modeler Tips

Modeler tips Keyboard Shortcuts____ Learning the keyboard shortcuts will make working with the modeler much more enjoyable. You can find the keyboard shortcuts listed next to their function under the menu. Remove all duplicated vertices____ The engine can crash when a model is corrupt like this so d...
by shoprat
Sat Aug 18, 2012 7:57 pm
Forum: Drakan Level Editing and Game Mods
Topic: Riot Engine Features
Replies: 0
Views: 13918

Riot Engine Features

Riot Engine Features Just some of the new features in release 2.0 – Scheduled for release January 1, 2001 Custom portal technology to efficiently culloutside geometry while indoors and still efficiently render outdoor environments Pre-computed shadow maps. Limits on texture memory during gameplay ...
by shoprat
Sat Aug 18, 2012 7:55 pm
Forum: Drakan Level Editing and Game Mods
Topic: Surreal Art Forum FAQ
Replies: 0
Views: 13055

Surreal Art Forum FAQ

Surreal Art Forum FAQ Q: What is a REO? A: REO stands for Riot Engine Object. It’s simply a proprietary model format used for Surreal’s Riot Engine. In addition to the basic model information, the REO format also includes texture map coordinates and bounding information used for collision respon...
by shoprat
Sat Aug 18, 2012 7:53 pm
Forum: Drakan Level Editing and Game Mods
Topic: Texturing Tutor
Replies: 0
Views: 12636

Texturing Tutor

The post can be seen with the example pictures by using the internet archive website : The Wayback Machine. Copy and paste the entire two link text into the address bar of your browser. http://web.archive.org/web/20000915104315/http://www.surreal.com/art/Texturing.htm One of the main reasons the Mod...
by shoprat
Sat Aug 18, 2012 7:47 pm
Forum: Drakan Level Editing and Game Mods
Topic: Archways
Replies: 0
Views: 11856

Archways

Archways Estabin OK I give up how do you put archways up and form the layers around it smoothly? I can make caves but when it come to the archways i am totally lost. I have loaded up other maps and I still could not figure it out. Some help would be appreciated. Sageous Name a couple specific exampl...
by shoprat
Sat Aug 18, 2012 7:45 pm
Forum: Drakan Level Editing and Game Mods
Topic: Can layers cross?
Replies: 0
Views: 11941

Can layers cross?

Crossing of layers? Andrey Hi all, Thanks for everybody who helps me at previous times. There is another simple question - can I make a situation when the layers must crossing each other ? When I try to do this - I never achieved such result - layers only laying one on the other or moving itselves w...
by shoprat
Sat Aug 18, 2012 7:42 pm
Forum: Drakan Level Editing and Game Mods
Topic: Castle Construction
Replies: 0
Views: 11821

Castle Construction

Castle Construction Tomb I have a problem. I can use the editor to make beautiful rolling hills and terrains, but when I pull up an objects database and use the create tool, I get nothing. I put it on objects edit mode, so that's not it. Also, while i'm here, What would be the process for creating a...
by shoprat
Sat Aug 18, 2012 7:41 pm
Forum: Drakan Level Editing and Game Mods
Topic: How to create a Barn and other structures
Replies: 0
Views: 12227

How to create a Barn and other structures

How to create a Barn and other Medieval Structs? Archangel I'm Trying to create a typical Medieval/ Fantasy setting and the buildings in the DBases won't work for me. I need to create Silos, Barns, Farmhouses, Town buildings, etc. The triangular design of the buildings doesn't match my idea of typic...
by shoprat
Sat Aug 18, 2012 7:38 pm
Forum: Drakan Level Editing and Game Mods
Topic: Creating Links and Maps
Replies: 0
Views: 11018

Creating Links and Maps

Links - Help ! Andrey Can anybody explain how to create (add) links for example between detector and explode generator ? There are a number of strings 'delete links' in the Level Editor but I can not find 'create link' :-((( Help me please... With best regards Andrew. Sageous select something shift ...
by shoprat
Sat Aug 18, 2012 7:36 pm
Forum: Drakan Level Editing and Game Mods
Topic: Destination coordinates of level transitions
Replies: 0
Views: 10763

Destination coordinates of level transitions

Destination coordinates of level transitions lionlord Yesterday I got some strange effects when teleporting Rynn from a big to a small level and return. Therefore, some easy understanding questions this time : 1.) What does the setting "maintain player position" of an exit object exactly d...