Search found 298 matches

by Mechanist
Sat Aug 11, 2018 7:44 am
Forum: Drakan Level Editing and Game Mods
Topic: Browser-based (Javascript) REO / OBJ Converter
Replies: 2
Views: 8647

Re: Browser-based (Javascript) REO / OBJ Converter

Ok, now I have no idea what I'm doing, so I don't know if this is the expected behavior or not - but trying to convert a non-textured .REO file yields the following error: Found a .reo file named: Morningstar (mage150).reo Successfully read 37812 characters in 2889 lines Start processing the file......
by Mechanist
Wed Aug 08, 2018 5:38 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: The sun in Drakan
Replies: 19
Views: 23138

Re: The sun in Drakan

UCyborg wrote: Wed Aug 08, 2018 5:03 pm There's no logical reason to not use at least somewhat descriptive names.
LOL, someone should have told that to Drakan devs then :D
by Mechanist
Wed Aug 08, 2018 4:09 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2272349

Re: Widescreen hack and some other fixes aka AiO Patch

Thanks! BTW, does this change also fix the "Rynn paralysis bug" - where pressing the inventory key in certain cases (eg. while Rynn is performing some animations) caused the inventory to not open anyway, but the controls still became unresponsive for a few seconds (about as long as it woul...
by Mechanist
Wed Aug 08, 2018 3:59 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: The sun in Drakan
Replies: 19
Views: 23138

Re: The sun in Drakan

True. They also work correctly anywhere you can select multiple classes (eg. item lists for the Object Generator or Rynn Powerup). But I've never seen a cascading texture selection menu (one listing all the textures from a given database) appear in any context. I'm inclined to think that the behavio...
by Mechanist
Mon Aug 06, 2018 8:11 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: The sun in Drakan
Replies: 19
Views: 23138

Re: The sun in Drakan

I think it's supposed to show cascading menu with databases to allow to select the texture easily. Huh. Now obviously I don't have nearly as much experience with the editor as Jage (mage150), but I've never seen the Editor do that. Every time I have used the texture selection window, I had to do it...
by Mechanist
Mon Aug 06, 2018 8:03 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2272349

Re: Widescreen hack and some other fixes aka AiO Patch

Added 2 active 'hitting intervals' for 'left' special attack. Removed 'stuck in block' bug. Ok, since you clearly know your way around the weapon/attack handling code, I could use some help here. I found a bug (probably a very old, well known one) in multiplayer today, while messing around and test...
by Mechanist
Sun Aug 05, 2018 5:32 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: The sun in Drakan
Replies: 19
Views: 23138

Re: The sun in Drakan

There has to be predefined Lens Flare object in the database. Multiplayer Common has one. Defining your own seems to be impossible as the interface for selecting textures appears to be broken. Interesting, because I tried fooling around with it, and I was able to select textures for the lens flare ...
by Mechanist
Sat Aug 04, 2018 2:58 pm
Forum: Drakan Level Editing and Game Mods
Topic: Insane layer landscaping bug in the Level Editor (with workaround)
Replies: 0
Views: 20680

Insane layer landscaping bug in the Level Editor (with workaround)

So I was trying to do some landscaping in my nicely prepared level (50 layers, none overlapping, all set to the same initial height, and fully painted with grass texture) - but the Level Editor refused to cooperate: Curse of the number 50.png In addition to the above result, this "problem layer...
by Mechanist
Sat Aug 04, 2018 10:54 am
Forum: Drakan Level Editing and Game Mods
Topic: RFC: Proposed rebalancing of the Multiplayer Common database
Replies: 7
Views: 11735

Re: RFC: Proposed rebalancing of the Multiplayer Common database

In most multiplayer games not just Drakan everyone seems to play like this (...) which is why I generally don't play multiplayer games. Yeah, and neither do I. In fact, other than Drakan, I never played any ever - except Quake 3 (but only a few times) to kill some time during school hours, way back...
by Mechanist
Sat Aug 04, 2018 6:00 am
Forum: Drakan Level Editing and Game Mods
Topic: RFC: Proposed rebalancing of the Multiplayer Common database
Replies: 7
Views: 11735

Re: RFC: Proposed rebalancing of the Multiplayer Common database

and if I see anyone with the starting weapon Rather problematic in Air levels, where it's impossible to tell which element the other player is currently using (unless they are actively attacking, or you just saw them grab one). but not everyone plays fairly Yes, which is why the only sensible concl...
by Mechanist
Fri Aug 03, 2018 6:44 pm
Forum: Drakan Level Editing and Game Mods
Topic: RFC: Proposed rebalancing of the Multiplayer Common database
Replies: 7
Views: 11735

Re: RFC: Proposed rebalancing of the Multiplayer Common database

(...) but I don't think it's a good idea to change the multiplayer common database affecting all maps that use it. Well that's the entire point - since in this case, the root of the problem lies right there . A few of the maps use their own (usually altered) copies of the MP Common DB objects: thos...
by Mechanist
Fri Aug 03, 2018 5:57 pm
Forum: Drakan Level Editing and Game Mods
Topic: RFC: Proposed rebalancing of the Multiplayer Common database
Replies: 7
Views: 11735

RFC: Proposed rebalancing of the Multiplayer Common database

As experience has shown, Drakan MP seems to be suffering from some general balance issues - which, incidentally, tend to be the most obnoxious when there are only 2 or 3 people playing, as opposed to larger numbers (4+). The biggest offenders are the most overpowered powerups and weapons (including ...
by Mechanist
Wed Aug 01, 2018 7:28 pm
Forum: Arokh's Lair Forums
Topic: Main site content which needs updating
Replies: 12
Views: 12837

Re: Main site content which needs updating

Mplayer is automatically installed along with the game when installing from game CD, so it must be uninstalled afterwards. Yeah. Currently, the Community Patch installer does delete the Mplayer.com Start Menu shortcuts, but doesn't actually uninstall Mplayer itself. Maybe in a future release... It'...
by Mechanist
Wed Aug 01, 2018 7:16 pm
Forum: Arokh's Lair Forums
Topic: New forum style to try out & server upgrade
Replies: 43
Views: 57508

Re: New forum style to try out & server upgrade

Arokhs Twin wrote: Sat May 05, 2018 3:48 pm I've made some changes to the colours. Let me know if you spot any more that don't look right.

The "message colors" text in the PM panel is also pretty bad - very hard to read without selecting (highlighting) it:
PM panel.png
PM panel.png (4.73 KiB) Viewed 17724 times
by Mechanist
Wed Jul 25, 2018 2:56 pm
Forum: Drakan Level Editing and Game Mods
Topic: Improved and/or rebalanced MP maps
Replies: 4
Views: 9711

Re: Improved and/or rebalanced MP maps

And I would erase problems with endless falling terrain problems on other maps (need to rejoin server, and this has to do with the loss of stats and confusion in getting out of the server). Do you mean the "falling through floor" bug that sometimes happens when a player (re)spawns? That's...