Search found 424 matches
- Thu Jun 16, 2016 12:51 am
- Forum: Drakan (PC) Game Discussion & Technical Support
- Topic: Widescreen hack and some other fixes aka AiO Patch
- Replies: 354
- Views: 2718889
Re: Widescreen hack and some other fixes aka AiO Patch
Don't get too excited about the Level Editor, its 3D viewer engine variant (Engine.exe) uses different codepaths to do some things compared to the actual game version of the engine (Drakan.exe) so a majority of fixes aren't relevant for it so I only ported 3 of them, the patch for bump mapping crash...
- Wed Jun 15, 2016 10:26 pm
- Forum: Drakan (PC) Game Discussion & Technical Support
- Topic: Widescreen hack and some other fixes aka AiO Patch
- Replies: 354
- Views: 2718889
Re: Widescreen hack and some other fixes aka AiO Patch
I've been looking at what calls game makes when it creates the surface for rendering and it doesn't appear to me that it marked any surface as texture. Either way, you can find reports online about applications and games failing to initialize at higher resolution that use older Direct3D APIs (7 and ...
- Mon May 02, 2016 5:41 pm
- Forum: Drakan (PC) Game Discussion & Technical Support
- Topic: Widescreen hack and some other fixes aka AiO Patch
- Replies: 354
- Views: 2718889
Re: Widescreen hack and some other fixes aka AiO Patch
Correction, I got the following explanation on VOGONS: That limitation only applies to a surface that is at the same time a texture and a render target, but a surface that is either one or the other can be as big as the driver supports.
I'll put a warning in the first post.
I'll put a warning in the first post.
- Sun May 01, 2016 7:32 pm
- Forum: Drakan (PC) Game Discussion & Technical Support
- Topic: Widescreen hack and some other fixes aka AiO Patch
- Replies: 354
- Views: 2718889
Re: Widescreen hack and some other fixes aka AiO Patch
I digged up online that old DirectX versions (7 and below) have artificial limitation and prevent using any resolution whose width or height exceeds 2048 pixels. You can try using dgVoodoo 2.
- Thu Feb 25, 2016 11:35 am
- Forum: Drakan (PC) Game Discussion & Technical Support
- Topic: Widescreen hack and some other fixes aka AiO Patch
- Replies: 354
- Views: 2718889
Re: Widescreen hack and some other fixes aka AiO Patch
I wish I could help you, but I don't have such fancy monitor to test. Theoretically, the game should pick all available resolutions on your monitor, unless maybe there is some hardcoded limit how much resolutions it goes through before it stops or there is some other issue I'm not aware of. Can you ...
- Tue Feb 02, 2016 1:19 am
- Forum: Drakan (PC) Game Discussion & Technical Support
- Topic: Improving Drakan performance, compatibility and audio
- Replies: 27
- Views: 55953
Re: Improving Drakan performance, compatibility and audio
I've recently tried to play The Suffering (one of the last Surreal Software's games) and noticed that audio doesn't exactly sound right, even with ALchemy (no EAX effects). So I've learned that by default, ALchemy relies on Creative specific OpenAL implementation. that gives users of Creative sound ...
- Sun Jan 17, 2016 8:01 pm
- Forum: Drakan (PC) Game Discussion & Technical Support
- Topic: Improving Drakan performance, compatibility and audio
- Replies: 27
- Views: 55953
Re: Improving Drakan performance, compatibility and audio
You have to put the patch program in the directory where ALchemy is installed and run it from there.
- Fri Jan 01, 2016 9:37 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: Level Editor Issues
- Replies: 21
- Views: 33208
Re: Level Editor Issues
Looks like we have different issues, because for me, viewing STOMP sequences always crash the editor itself, the 3D viewer remains and keeps playing it until the end. Since I'm not really familiar with those tools, do you view those animations by opening Databases window, selecting Models tab and op...
- Fri Jan 01, 2016 6:13 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: Level Editor Issues
- Replies: 21
- Views: 33208
Re: Level Editor Issues
3D is only available for Windows 2000 and later. I tried running the level editor on XP with VMware and it's the same story as on Windows 8.1. Also, while the game runs, it's slow (which is to be expected) and graphics is glitchy; on some levels, terrain doesn't render, Arokh's fire looks like a bun...
- Fri Jan 01, 2016 2:34 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: Level Editor Issues
- Replies: 21
- Views: 33208
Re: Level Editor Issues
AiO Patch only affects the game itself, I haven't touched the Level Editor. I don't know why it crashes, but finding a fix would probably be a major PITA since there is no source code available and the program itself seems to depend on some quirks present only in ancient Windows versions. I tried ru...
- Tue Dec 01, 2015 6:09 pm
- Forum: Drakan (PC) Game Discussion & Technical Support
- Topic: Widescreen hack and some other fixes aka AiO Patch
- Replies: 354
- Views: 2718889
Re: Widescreen hack and some other fixes aka AiO Patch
I've coded a new extension for AiO Patch, which among other things, makes the game work out of the box on Windows 8+ without the need for dgVoodoo or having to manually apply compatibility fixes. Server browser is also functional now. I've also added borderless windowed mode. Check the Readme for de...
- Tue Dec 01, 2015 12:35 pm
- Forum: Drakan (PC) Game Discussion & Technical Support
- Topic: Improving Drakan performance, compatibility and audio
- Replies: 27
- Views: 55953
Re: Improving Drakan performance, compatibility and audio
Hm, I've also noticed that game is a bit more stuttery with dgVoodoo. Didn't test much the first time around. It also seems to make the mouse less responsive. Only framerate numbers are higher. PS: I've been working on extension for my AiO Patch which among other things makes the game run okay out o...
- Fri Nov 20, 2015 3:29 pm
- Forum: Drakan (PC) Game Discussion & Technical Support
- Topic: Widescreen hack and some other fixes aka AiO Patch
- Replies: 354
- Views: 2718889
Re: Widescreen hack and some other fixes aka AiO Patch
Just updated Readme a bit, added instructions for applying Windows 8/8.1/10 specific fixes (those that don't involve dgVoodoo2) to get around fullscreen and other issues, then tried fixing in-game map stretching on wide screens, I could get it to preserve original aspect ratio, but I have no idea ho...
- Wed Nov 11, 2015 1:44 pm
- Forum: Drakan (PC) Game Discussion & Technical Support
- Topic: Drakan OOTF Control Problems and Window Weirdness *Update*
- Replies: 3
- Views: 4074
Re: Drakan OOTF Control Problems and Window Weirdness *Update*
Microsoft's way of fixing things is a bit confusing at first, but it's really easy once you figure it out. There isn't much info about ACT online, it would be really useful though as compatibility modes by themselves don't expose all options plus they apply bunch of compatibility fixes that aren't e...
- Wed Nov 11, 2015 12:28 pm
- Forum: Drakan (PC) Game Discussion & Technical Support
- Topic: Improving Drakan performance, compatibility and audio
- Replies: 27
- Views: 55953
Re: Improving Drakan performance, compatibility and audio
It probably depends on graphics drivers. My old Radeon 4890 ran the game faster without dgVoodoo than my current GeForce GTX 750 Ti does without it. Never tried dgVoodoo with that Radeon though. dgVoodoo just translates calls to old DirectX commands to something more modern (DirectX 11). I don't thi...