I just don't understand how the limbs can exist as individual useable objects without having seperate BOD files.
<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by prospero</i>
If you chop all the bits off, you should be able to place the body with the Position and Orientation params.
<hr height="1" noshade id="quote"></font id="quote"></blockquote id="quote">
Actually, placing the body is kind of what I'm after. I don't like the way enemies die on stairs or slopes, with the corpse sticking out horizontally. If a stone golem dies on a slope and mutilates, the limbs ahd head will fall and roll down the slope but the torso will stay suspended in mid-air at the height at which the death anim ended.
I was thinking of swapping the corpse for a torso BOD object impulse(0,0,0) at the moment of mutilation, so all body parts would fall and roll away, any ideas?