Hi Harrison! [:D]
Many thanks for the explanation! Now I managed to correctly display textures. I've renamed the materials by his names and now the textures loaded well. I placed the Bitmaps in "Diffuse" as originals Blade models instead of "Ambient". [:I]
This a image ingame. [:)]
Now I will try to adapt the skeleton of "Knight_N" the Ninja for the character.
So, I need edit the body mesh to create all body parts of original Blade models right? And after link all bones in a hierachy.
P.S. I have a little doubt, I edit the trayectory of a Amz animation but I canÂ´t export him, a message appear:
<font color="red">the object export must belong to the "Blade_RootAnim_"</font id="red">