News: Character Creations

Talk about Severance Blade of Darkness modifications and maps here. No tips or tech support questions please, use the forum above. Note that the game is rated 18 so some content may be unsuitable for younger readers.

Moderators: prospero, Ade

big truck
Dragon
Posts: 103
Joined: Mon Dec 27, 2004 2:13 pm
Location: Canada
Contact:

Post by big truck »

[:)] <blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"> It is FULL MOON, FRIDAY 13th... PROSPERO is NOT all right noooow
He must be makin' the werewolf model... mirror in one hand, mouse in the other
<hr height="1" noshade id="quote"></font id="quote"></blockquote id="quote">

[:0][:0][:0]You're right [:D][:D][:D] Joales, I'm sure tomorrow is a great DAY, a new "BOD BEAST" will born...[:p][:p]... some screen shots soon??[:D][:D]

[:)]

User avatar
prospero
Ancient Dragon
Posts: 1736
Joined: Wed Nov 21, 2001 1:42 am
Location: United Kingdom

Post by prospero »

Hadehahaha.[8D] I did actually get a werewolf head model off the web somewhere, but it had too many poly's.

TP. I will try the max scripts tomorrow. They sound <i>very</i> useful.[:p][:D]

tptpt
Dragon
Posts: 275
Joined: Sun Jun 20, 2004 10:55 am
Location: France
Contact:

Post by tptpt »

Hello !

Video Tutorial with comments for create character with TPBladeTools is finish look at
http://tptpt.bigtruck-canada.ca/index_f ... Tools.html

The sample model files : http://tptpt.bigtruck-canada.ca/index_f ... /Joker.zip

I have update the TPBladeSkeletonTools to V1.0.1 for correct orientation pivot anchors !
Reload it please at http://tptpt.bigtruck-canada.ca/index_f ... eTools.zip

Pro , Joales ,
Becareful WEREWOLF is back in Blade !

Image

big truck
Dragon
Posts: 103
Joined: Mon Dec 27, 2004 2:13 pm
Location: Canada
Contact:

Post by big truck »

[:)]

TP, BINGO![8D][8D][8D][8D][8D]

I have de-installed the options of oriental langages and MAX 2.5 works now [:p][:p][:p][:p][:p]

I'll try now all these new tutos [:p][:p][:p][:p].

I'm happy now, so I propose to give to all of you, a good thrashing on line, tomorrow sunday at 15:00GMT on Arena8 [:D][:D][8D][8D]

PRO, I've never imagined to see you one day... <u>in</u> BOD... [:D][:D]

Where is Little Red Riding Hoog now [;)][;)]

[:)]

User avatar
prospero
Ancient Dragon
Posts: 1736
Joined: Wed Nov 21, 2001 1:42 am
Location: United Kingdom

Post by prospero »

TP. Can I nave the wolfman plzzzz?[:p]. I got one d/l one last week but it is designed for Quake2. It does have a nice set of sounds with it though.

The video tuts are really good btw. [:D] And I am making some progress on mapping/texturing techniques. The ms scripts seem to work OK although I haven't done a full model yet......

btw2. On a slightly different but not entirely unconnected subject..

Has anyone ever noticed when fighting zombies that they sometimes seem to fall over and get up again? I'm sure I have seen them do it very rarely. The mystery is that they don't seem to have these moves loaded in their animation sets, so there is no reason why they should do this. There are two animations: Lch_spasm_down and Lch_spasm_up in the files which I think are the ones but thet are not in the animation set that is loaded. Someone plz tell me they have observed this behaviour as I may be imagining things.[8)]

BT. It just so happens that I d/l a nice low-poly model of an ambulance the other day. I will see if I can have it working tommorow.
You might need it.[:D][B)][:D][:p] (Failing that, I'll look for a first aid kit.)

Ianna Keeper
Dragon
Posts: 145
Joined: Fri Sep 30, 2005 11:10 pm
Location: Turkey

Post by Ianna Keeper »

Wow-werewolf![:0]Tptp that's great work.Is this your own model or NWN model? If it's possible to make like this or better I wanna make too[:)]By the way Prospero your legoman face seems like Dark Lord!![:D][:D]
Image

tptpt
Dragon
Posts: 275
Joined: Sun Jun 20, 2004 10:55 am
Location: France
Contact:

Post by tptpt »

Hello Pro

I put there the Werewolf 3ds file and texture and with it you should be able to make the model with my tutor help .
http://perso.wanadoo.fr/tptptmods/Files ... rewolf.zip

Hum I don't Know for Lch_spasm_down and Lch_spasm_up but interesting question !

Ianna Keeper
It's a NWN model convert for blade , modeling complette model is a very big work ! But you can test tutorial with Werewolf or the model link with tutor

big truck
Dragon
Posts: 103
Joined: Mon Dec 27, 2004 2:13 pm
Location: Canada
Contact:

Post by big truck »

[:)]

Some new pages added here, about 3DSMAX 2.5 [8D][8D]

Look at the bottom of the web page http://prospero.bigtruck-canada.ca/

[:)]

klawz
Whelp
Posts: 17
Joined: Tue Sep 11, 2001 11:45 am
Location: Romania
Contact:

Post by klawz »

Can't wait to fight the ambulance!!!

big truck
Dragon
Posts: 103
Joined: Mon Dec 27, 2004 2:13 pm
Location: Canada
Contact:

Post by big truck »

[:)]

... A 5 meters-long whale in the Thames now...[:0][:0]...Pro, you'd better to not abuse with your new characters creations [:D][:D][:D]

[:)]

User avatar
prospero
Ancient Dragon
Posts: 1736
Joined: Wed Nov 21, 2001 1:42 am
Location: United Kingdom

Post by prospero »

They can't swim.[:D]....yet.[}:)]

tptpt
Dragon
Posts: 275
Joined: Sun Jun 20, 2004 10:55 am
Location: France
Contact:

Post by tptpt »

I think maybe they wan't be see on TV !!![;)]
I hope they will found the way to back home [:(]

Kross
Hatchling
Posts: 2
Joined: Thu Aug 08, 2002 9:25 am
Location: USA
Contact:

Post by Kross »

All I can say is WOW!!!!!!

I haven't been here in a long time, almost a few years.
I redid all of the textures for BoD, unfortunatly i have since built a new computer and lost all of them.

I will try to install 3DStudioMax and Photoshop CS soon so I can help with the cosmetic look of these new models, is there a program used to edit animations besides 3d studio max?

I have always loved BOD and now I will enjoy the best hack and slash game again :)

Again great job with all the work, and again, WOW!!!!!

User avatar
prospero
Ancient Dragon
Posts: 1736
Joined: Wed Nov 21, 2001 1:42 am
Location: United Kingdom

Post by prospero »

Hi Kross.[:D]

You probably could do anims with another 3D prog, but you can only export them to .BMV format using the max plugins (must be v2.5).



btw. Folks, Free Willy is now Dead Willy. (sob)[:(][|)] He is an Ex-Whale.

Axle Stone
Whelp
Posts: 31
Joined: Tue Oct 19, 2004 10:33 am
Location: Czech Republic

Post by Axle Stone »

Well, guys, very nice job all of you did!!
BTw, when these new charcter will be available for download and playable?
or maybe new map with new creatures?
Hmm, i have 3DSmax 2.7 and it seems VERY hard to do it...Respect to all of you!! [:)]

Post Reply