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Posted: Sat May 01, 2010 1:15 am
by prospero
Here's a handy bit of code for checking animations:

Code: Select all

def Magic0():
	aname="Amz_g_spear19_bs1"  
	char=Bladex.GetEntity("Player1")
	char.LaunchAnmType(aname)
	Actions.ReportMsg(aname)

def Magic1():
	aname="Bar_g_axe34"
	char=Bladex.GetEntity("Player1")
	char.LaunchAnmType(aname)
	Actions.ReportMsg(aname)

def Magic2():
	aname="Dgk_g_02_new"
	char=Bladex.GetEntity("Player1")
	char.LaunchAnmType(aname)
	Actions.ReportMsg(aname)

def Magic3():
	aname="Kgt_g_01_7_new"
	char=Bladex.GetEntity("Player1")
	char.LaunchAnmType(aname)
	Actions.ReportMsg(aname)
	
def Magic4():
	aname="Kgt_g_22lowkata_new"
	char=Bladex.GetEntity("Player1")
	char.LaunchAnmType(aname)
	Actions.ReportMsg(aname)

def Magic5():
	aname="Kgt_g_21_6_s8new"
	char=Bladex.GetEntity("Player1")
	char.LaunchAnmType(aname)
	Actions.ReportMsg(aname)
	
def Magic6():
	aname="Dgk_g_19_bs1_new"
	char=Bladex.GetEntity("Player1")
	char.LaunchAnmType(aname)
	Actions.ReportMsg(aname)
	
def Magic7():
	aname="Dgk_g_b32kata_new"
	char=Bladex.GetEntity("Player1")
	char.LaunchAnmType(aname)
	Actions.ReportMsg(aname)
	
def Magic8():
	aname="Dgk_g_29_3new"
	char=Bladex.GetEntity("Player1")
	char.LaunchAnmType(aname)
	Actions.ReportMsg(aname)
	
def Magic9():
	aname=Dgx_g_magic
	char=Bladex.GetEntity("Player1")
	char.LaunchAnmType(aname)
	Actions.ReportMsg(aname)





Bladex.AddInputAction("Magic0", 0)
Bladex.AddBoundFunc("Magic0", Magic0)
Bladex.AssocKey("Magic0","Keyboard","0")

Bladex.AddInputAction("Magic1", 0)
Bladex.AddBoundFunc("Magic1", Magic1)
Bladex.AssocKey("Magic1","Keyboard","1")

Bladex.AddInputAction("Magic2", 0)
Bladex.AddBoundFunc("Magic2", Magic2)
Bladex.AssocKey("Magic2","Keyboard","2")

Bladex.AddInputAction("Magic3", 0)
Bladex.AddBoundFunc("Magic3", Magic3)
Bladex.AssocKey("Magic3","Keyboard","3")

Bladex.AddInputAction("Magic4", 0)
Bladex.AddBoundFunc("Magic4", Magic4)
Bladex.AssocKey("Magic4","Keyboard","4")

Bladex.AddInputAction("Magic5", 0)
Bladex.AddBoundFunc("Magic5", Magic5)
Bladex.AssocKey("Magic5","Keyboard","5")

Bladex.AddInputAction("Magic6", 0)
Bladex.AddBoundFunc("Magic6", Magic6)
Bladex.AssocKey("Magic6","Keyboard","6")

Bladex.AddInputAction("Magic7", 0)
Bladex.AddBoundFunc("Magic7", Magic7)
Bladex.AssocKey("Magic7","Keyboard","7")

Bladex.AddInputAction("Magic8", 0)
Bladex.AddBoundFunc("Magic8", Magic8)
Bladex.AssocKey("Magic8","Keyboard","8")

Bladex.AddInputAction("Magic9", 0)
Bladex.AddBoundFunc("Magic9", Magic9)
Bladex.AssocKey("Magic9","Keyboard","9")
** btw. It is best to use keep animations for the specific character model you used to create them.

Posted: Sat May 01, 2010 4:19 pm
by Trinitron
Hi Prospero.

I turned Animation. OK, I move the slider and move his head, right arm, left arm and right wrist. I reproduce it - well, now I've seen a primitive animation, which is you in the picture above.

Now what should I do? I chose all the character and created a group or have to choose only those parts of the body, which made the animation? If so, then I cann't make them into one group. Or should I choose one head and head to conclude in the group? In any case, when I do the export - I that he couldn't determine the type of file.[:(]

Posted: Sat May 01, 2010 4:26 pm
by prospero
Export the whole thing.[;)]

Posted: Sat May 01, 2010 4:53 pm
by Trinitron
Thanks and yes, it work nice.[:D]

I start create a test site for blade: http://trinitron.gamekuba.ru/blade.html

[:)]

Posted: Wed May 05, 2010 4:52 pm
by Trinitron
I've many times tried to collect the details skel character, but each time the game crashes.[B)] I just tried to share her dress and attach it to the parts of the legs. Maybe this model is in general not be read in the game?

** This month I'm going to the army for a year, so that my mod is delayed by at least 1 year. Sorry.[B)]

Posted: Thu May 06, 2010 3:53 pm
by Tomash
<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote">
This month I'm going to the army for a year, so that my mod is delayed by at least 1 year. Sorry.<hr height="1" noshade id="quote"></font id="quote"></blockquote id="quote">
Opan'ki [:0]

Posted: Thu May 06, 2010 6:14 pm
by Sir Random
<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Trinitron</i>


** This month I'm going to the army for a year, so that my mod is delayed by at least 1 year. Sorry.[B)]
<hr height="1" noshade id="quote"></font id="quote"></blockquote id="quote">Wow, that's a shame.
I hope the year passes quickly for you, and keep modding in your head!

Posted: Thu May 06, 2010 8:23 pm
by esfumato
<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Trinitron</i>


** This month I'm going to the army for a year, so that my mod is delayed by at least 1 year. Sorry.[B)]
<hr height="1" noshade id="quote"></font id="quote"></blockquote id="quote">

Don't worry about that... We will still here!!! See you soon!

Posted: Fri May 07, 2010 5:09 pm
by Trinitron
I hope Prospero finish and be able to run my model skel in the game.[:)]

Posted: Sun May 09, 2010 4:54 pm
by prospero
I have the Skel loaded in the game OK. [:D] But for some reason he is the wrong scale.[:(]

I'll have another go.........

Well I have fixed the scale and he loads OK. But game crashes as soon as he come into veiw. [:(][:(]. Maybe that the mesh density is too complex.
It's strange because he was OK when he was HUGE.

I'll see if I can fix him.

Posted: Mon May 10, 2010 5:11 am
by gadunz

Posted: Tue May 11, 2010 5:26 pm
by Trinitron
Tomorrow I'm going to serve for 1 year.[:)]

All Blade'rs wish the successful construction of yours mods. I really hope that when I return to the Blade augmented a number of very interesting projects by SR, Pro. Skins by charly, IrateGiant and maybe others guys. I hope esfumato will finish their maps.[8D]

Blade forever and all the best guys.[8)][:p][|)]

Posted: Tue May 11, 2010 5:31 pm
by prospero
Best Wishes Trinitron. [:D]

I should just about have got the skel fixed by the time you get back.
Maybe you should suggest BOD as a training exercise.[8D]

Posted: Tue May 11, 2010 6:12 pm
by IrateGiant
Trinitron, I hope the time pass quickly... and you can be among us again! [:)]

And please don't forget your BOD projects! [:D]

See you soon! [;)]

Posted: Tue May 11, 2010 6:45 pm
by Sir Random
Good luck Trinitron,

There should be lots of new stuff for you to enjoy when you get back!