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Posted: Sun Aug 22, 2010 12:58 am
by Sir Random
<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Trinitron</i>

Hi all guys.[:)]

SR. You finished your mod or no?

<hr height="1" noshade id="quote"></font id="quote"></blockquote id="quote">
Hi Trinitron,

I'm glad to hear you can still do BoD stuff! [:)]

My mod is a long way from finished, but I'm getting there!

Some (work in progress) pics:




Posted: Sun Aug 22, 2010 3:40 pm
by prospero
Looking Good [:p]

Posted: Sun Aug 22, 2010 7:57 pm
by esfumato
great level desing!!! Waiting. My map need a big redo, so I have left it but is on my hard drive, I will take it again at september.

Posted: Mon Aug 23, 2010 7:38 am
by charly

looks like having the old bod feeling, I hope u have time to do the little details of the map which is mostly forgotten by other mappers (not by pro)
like spider webs, bones skelets on floor, broken tables, lean gravestones in the grass, statues, there are a lot of these, it helps that the maps dont look just patterned

but when I see your cronika mod trailer, I saw the puddles in the floor, its coooooll, these feeling is what I search

Posted: Mon Aug 23, 2010 11:51 am
by Sir Random
Thanks guys,

Don't worry, there'll be plenty of detail...

That video is very low quality, so you can't really notice the drips from the ceiling (splashing in the puddles), or the water leaking through the walls [;)]

I've learned not to place any objects until the map section is totally finished. Otherwise it can be a nightmare trying to change anything.

Posted: Mon Aug 23, 2010 1:43 pm
by Tomash
realy beautiful stuff

Posted: Sat Sep 04, 2010 4:37 pm
by Trinitron
Huh, last screen it very nice door's effect. I'll wait your stuff!

Posted: Wed Nov 03, 2010 5:59 pm
by Sir Random
Does anyone have 'newsobjectspack1.mmp'? It's the texture file for tptpt's new objects.

I downloaded the zip, but I get a 'corrupt file' error with winrar. I unzipped the BOD files ok, it's just '' that doesn't work.


Posted: Mon Nov 08, 2010 8:14 pm
by prospero
Hi SR. I probably have it somewhere. My files are split between two PCs and a load of CDs at the mo, so it might take a while to find it.

Is there any particular texture you want?

Posted: Mon Nov 08, 2010 8:27 pm
by Sir Random
Hi Pro,
I'm looking for the texture for Boattp.BOD (small boat). I have the other boat stuff from tptpt's mods.

Also, do you have the horse model? I have a way to make Player/Enemies drive 'vehicles', so I reckon it would work with a horse too.

Posted: Mon Nov 08, 2010 9:17 pm
by prospero
I'll keep looking for the .mmp. TP did a lot of stuff and I can't remember it all now.

Same with the horse model. It's out of NWN but TP did a mod with all the extracted animations but I'm not sure where this is.

Watch this space.......

Posted: Wed Nov 10, 2010 7:49 am
by brian
Here's tptpt's horse

Still wading through my stuff to see if I can find the texture you're after.

Posted: Wed Nov 10, 2010 1:03 pm
by Sir Random
Thanks brian,
That'll keep me busy for a while... [:)]

Posted: Thu Dec 09, 2010 3:24 pm
by Sir Random
Is it possible to create a character's limbs and torso as standalone objects, or can they only be auto-created by mutilating an existing person?

Posted: Thu Dec 09, 2010 7:38 pm
by prospero
As far as I know, With RAS chars you can only do it as you say, by making a char and chopping them up. You can manipulate the bits like this:

bit1=per.SeverLimb(1) # 1-8. 1 is the head I think.

Then bit1 variable can be used like:




if you want to get rid of it.

If you chop all the bits off, you should be able to place the body with the Position and Orientation params.