FugitiveIII

Talk about Severance Blade of Darkness modifications and maps here. No tips or tech support questions please, use the forum above. Note that the game is rated 18 so some content may be unsuitable for younger readers.

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prospero
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Post by prospero »

Hmmmmm.... I can't think what the problem might be. All maps use the same code for the Talk stuff.[8)]

sgi1981
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Post by sgi1981 »

I have established the BETA-version Fugitive III.
Talk now all.
Prison has reached. Now I do not know what to do(make) further.
There is no key under ground.

Ianna Keeper
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Post by Ianna Keeper »

im not sure where you talking about,but i think you should hit to big door then metal golem comes.(forgive me for my poor Eng)

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Crawdaddy79
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Post by Crawdaddy79 »

I cannot read this thread because I know there are spoilers.

Instead I will show an example of where I've explored.

Image

Prospero, I notice that character shadows do not work in a lot of areas (like with the torch at the beginning of the game).. Is this on purpose?

Other than that, I can tell already that this will be a very deep and involved map. [:)]

sgi1981
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Post by sgi1981 »

Yes, I already for a long time have knocked.
The door has opened.
In general(common) I shall not tell in detail.
I shall tell only, that has reached up to vampir's, after was lowered on "lift" in the bottom.
That music I still never heard.



Now I can make a conclusion:
FUGITIVE III - large work.

I do not know, how many it is required skills to construct 4178 sectors in a unique projection in the necessary places. (In the BETA-version by the way, 4177 sectors - on one sector are less).
I do not present to myself it is possible(probable) for me.

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prospero
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Post by prospero »

Yes there is a nice veiw from up there, but nothing else very interesting....[;)]. I did turn off the shadows on the torches as they
cause big slowdowns when you start waving them about. I tried to arrange the orks in attack droups of three, so you don't get them all at once (there are about 30 altogether), but sometimes they gang up and you can get 6-7 plus Henry and if some have torches it is too much work for the engine. The static lights all cast shadows

It's a trade-off.[B)]

4000+ sectors is far too big for one map. That's partly why it took
3 years to do.

Jolaes
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Post by Jolaes »

I have just finished this great sequel... IMPRESSIVE.[:D]

Only encountered one minor bug or annoyance:
if you are not quick enough to save that final knight (gatekeeper or wyvern attendant) then you are stuck just before the end seq. without a clue for what you missed.
Other than that it seems to be flawless.

GREAT WORK, PROSPERO! THX!

sgi1981
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Post by sgi1981 »

Brian wrote
"How did you make the night/day transition? "

...copying of sectors...

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prospero
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Post by prospero »

Yes, there are two Inns. (Also two graveyards). Copying the sectors
is not difficult, although some textures are displaced in the move.
The tricky part is making it so that if you break a box in the dark part, the 'twin' box in the light part is also broken. Plus you have to move all the bodies....[;)]

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Crawdaddy79
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Post by Crawdaddy79 »

This map is pretty tough. [:x]

I may have to start over with the barbarian, as the dwarf isn't doing to well with the hammer.

The dismemberment is 90% of the game for me. [:)]


I love you, prospero.

sgi1981
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Post by sgi1981 »

Whether it is possible to go further in this place :

http://rapidshare.de/files/5885527/PIC13.jpg.html

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prospero
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Post by prospero »

sgi.

Only if you have placed all the statues....

Craw.

I would love to bear you children, but I am spoken for.[:I]

sgi1981
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Post by sgi1981 »

Should inform, that in a underground course near by fire to breathe heads the game has statistics of emergency end.

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prospero
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Post by prospero »

There was a bug in the save game at this point.[B)]

There is a rock that blocks the tunnel that was removed after you place the statues and receive the BIG weapon. For some reason, using

HideObject("Rock")

..is not reliable, as it sometimes became unhidden again in a saved game. To fix this, in the Final version I moved it to a new location instead of 'hiding' it.

Just to be sure, are you playing the Final release? (From my or big truck's site). If so, have you ever had the beta version from Rampage's site? Have you installed the final version on top of the beta? This can cause problems in the graphics unless you remove all traces of the beta before you install final version.[;)]

sgi1981
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Post by sgi1981 »

I already have finished passage FUGITIVEIII.
There was a question:
Whether the wall is valid, where there was a dwarf under prison, could so easily be broken, as she(it) was broken by(with) the dwarf.

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