MAX SCRIPTS FOR BLADE

Talk about Severance Blade of Darkness modifications and maps here. No tips or tech support questions please, use the forum above. Note that the game is rated 18 so some content may be unsuitable for younger readers.

Moderators: prospero, Ade

tptpt
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Post by tptpt »

Hi Pro![:D]

There also a beta tool for create a new staff easier and add your new players with customisable properties, it's not finished yet, but you can test it, it don't change originals files.[;)]

Image

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prospero
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Post by prospero »

Hey TP, I have renamed all the parts in my dog and I am fairly sure I got them all correct, but when I try to run him with Dog anims I get "wrong number of nodes" error. Can you confirm how many? I make it 33.[8)]

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Post by tptpt »

Hi Pro!

Sory there have a bug with autonamed, it renamed all parts like Blade_Object_NameModel, so I have modified it, Please replace the files :
http://perso.orange.fr/tptptmods/MaxToo ... Startup.ms
http://perso.orange.fr/tptptmods/MaxToo ... Startup.ms

I will update the complette tool later[;)]


For the Dog model, you need 33 parts called like the pictures:
Image

If always don't run please send me your model to test it.[;)]

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prospero
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Post by prospero »

It works!! [:D][:D][8D]

And so does my dog.[8)]

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Post by tptpt »

Hi Pro!

do you have picture of new dog?[;)]

I have add the update ms files, version 1.1.3:

http://tptpt.bigtruck-canada.ca/MaxTool ... bjects.exe

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prospero
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Post by prospero »

Hi TP.

New Doggy works well. I had to be a bit sneaky as it was a NWN model and I didn't want to alter the mesh too much, so I added small boxes inside the mesh to represent the extra nodes. I chopped his tail down to one segment to make him look tough. There is a slight misalignment in the front legs, but not noticeable except when really close. Also added extra node to the head to link an invisible teeth object so his attcks are more reliable. The teeth have special 'Bite' damage which gives him extra life points when he bites someone.

I am experimenting so he can be controlled by the Player. You can use keys for commands such as attack, don't attack and come to heel.


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btw. Ever thought of doing the (6-legged)beetles. There are quite a few models and they would make good enemies.[:)]

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Post by tptpt »

Hi Pro!

Dood idea to control the dog atack with the player.[;)]
The Pictures of the dog don't appear [xx(], could you check it please[:)]

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prospero
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Post by prospero »

Anyone else can't see the pics? Ok for me.[8)]

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Post by tptpt »

Hi Pro!

I have test with my hold PC and I can see the pictures, strange[?][?][;)]
Cool dog!!!

If I will have time I will study the NWN beetles models and anims[:)]

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prospero
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Post by prospero »

Hi TP. No rush for the beetles. I have plenty of stuff to be working on.[:p]. Been making a nice Sorceress model as enemy for Wizard.....

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Post by tptpt »

Hi everybody!

I have update my Max Tools, version 1.1.7:

http://tptpt.bigtruck-canada.ca/MaxTool ... bjects.exe

Also make video tutorials:
For Char;http://tptpt.bigtruck-canada.ca//VideoT ... eTool.html

For Objects;http://tptpt.bigtruck-canada.ca//VideoT ... olObj.html

Now with these tools you can create new characters or objects give them properties, autocreate new stuff files, autocreate litle maps for try them, you also can load news Ebrowsers with you models auto add in, Press E Key in your map to load my EBrowsers.

It's a very big work so I'm sure stay some bugs but it's stable for make test.

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Post by tptpt »

I have update the my Max Tools:

* Update Version *
* v1.1.8 25/11/07:

Auto generate Char's staff for many char types.

Add "_Bng.BOD" model types, The "boing" is the simplified model used for the collision detection.

Add new autobuilder for Birds, Golems, SpiderWoman, Dragon, Beetle.

Add Auto Load new map folder, and staff folder.

Auto restore the default configuration file.

Add 4 customables charstat with char types editor.

Open directly your Staff folder with Explorer.

Auto Open your custom Map folder to compile it.

http://tptpt.bigtruck-canada.ca/MaxTool ... bjects.exe

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Post by esfumato »

Hey TPTPT,

Could you join at mod data base and upload your tutorials and 3D MAX Script?

links here
http://www.arokhslair.net/forum/topic.asp?TOPIC_ID=2489

WOW! 80 MB I will upload it by my self, you can add news, images, features and edit the Profile.

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Post by tptpt »

Hi Esfumatos![:)]

Why not, I will joint it this week!

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Post by tptpt »

Hi every Body![:D]

New version Of my BladeTools for Max is avaible now:
TPBladeToolsChar_M25 is for Max 2.5, you can create many types of new characters, edit test Maps, edit your new types of characters, Anim's tools, etc...
http://tptpt.bigtruck-canada.ca/MaxTool ... ar_M25.exe
TPBladeCharEditorTools_M8 is for Max 8, you can custom models from NWN (Mix members), generate texture, converts NWN anim's of new characters, Load BOD Game/Max2.5/ etc...
Included in Objects Tools
http://tptpt.bigtruck-canada.ca/MaxTool ... ols_M8.exe
BladeTools: is a collection of tools and resources Need it for Max 8
http://tptpt.bigtruck-canada.ca/MaxTool/BladeTools.exe


Video Tutors:

Video Tutorials Config path in Max 8 for Version 1.2.0
http://tptpt.bigtruck-canada.ca/Tutoria ... th_M8.html

Video Tutorials Config path in Max 2.5 for Version 1.2.0
http://tptpt.bigtruck-canada.ca/Tutoria ... h_M25.html

Video Tutorials Config unit Max 8 and Max 2.5 for Version 1.2.0
http://tptpt.bigtruck-canada.ca/Tutoria ... 8_M25.html

Video Tutorials Create a Character from NWN Part1 Max 8 for Version 1.2.0
http://tptpt.bigtruck-canada.ca/Tutoria ... mple1.html

Video Tutorials Create a Character from NWN Part2 Max 2.5 for Version 1.2.0
http://tptpt.bigtruck-canada.ca/Tutoria ... Suite.html


Others tutorials will come later

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