BloodMod read this

Talk about Severance Blade of Darkness modifications and maps here. No tips or tech support questions please, use the forum above. Note that the game is rated 18 so some content may be unsuitable for younger readers.

Moderators: prospero, Ade

matas55
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Re: BloodMod read this

Postby matas55 » Sun Dec 07, 2014 12:19 am

Great job. It sounds perfect. I love your mod guys. Eagerly waiting for next release :D

BODnewbie2
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Re: BloodMod read this

Postby BODnewbie2 » Tue Dec 16, 2014 9:45 am

Hi,

2 ideas

- a motivation bar : if ennemies see (or lost) too much blood, they run away in panic
- bare hands combat ?

Dele

Re: BloodMod read this

Postby Dele » Thu Feb 12, 2015 2:13 pm

this looks awesome! any idea when you will release it pigvomit?

PigVomit
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Re: BloodMod read this

Postby PigVomit » Tue Feb 17, 2015 7:44 pm

this looks awesome! any idea when you will release it pigvomit?
We are working on it. We took a short break but now we are back on it. Death animations, improved bloodsplatter, new GoreCam, True Dismemberment etc. are finished but the sounds attached to our animations are not ready yet. These new animations are mute at the moment... I must attach game´s own sounds to them... Nothing interesting really, just testing, adjusting sound timings and writing lines... This will definitely be our last Gorentity Mod.
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Haraldzz
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Re: BloodMod read this

Postby Haraldzz » Wed Feb 18, 2015 2:20 pm

This will definitely be our last Gorentity Mod.
It may be the last, but it most definitely will be quite the achievement! :)

PigVomit
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Re: BloodMod read this

Postby PigVomit » Sun Feb 22, 2015 1:58 pm

Sounds to animations are completely ready. I took quite an effort but it was worth it; now animations feel "real" and like they are part of the game... We are getting close, today I played Severance with all our features turned on. Gorentity gameplay looked and felted really nice. Still some work left of course: Our DeathSceneGenerator needs conditions to launch appropriate death anim based on the damagezone and trauma. And I must check every animation through with every enemy that uses these new anims; Few anims depending on the enemy race tends to go either below or above the ground (floor level). Death anim in the air or under the floor doesn´t look good. Our Height Diff Corrector tries to cure this but there are tricky places for example a death in stairs that goes simply too complicated.
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BODnewbie2
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Re: BloodMod read this

Postby BODnewbie2 » Sun Feb 22, 2015 2:38 pm

Hi

I can give a hand with animations (.dae .bvh .fbx) but i don't know how to import it in 3dsmax 2.5, nor what to do with it. Number of bones is finally correct (see my last post). I wait Harrison answer.

Did you follow this thread ?

http://www.arokhslair.net/forum/viewtop ... =11&t=3970

Cheers

PigVomit
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Re: BloodMod read this

Postby PigVomit » Tue Mar 17, 2015 11:17 pm

Hello,

Gorentity Mod 2015 work is done. I will inform you guys when it is downloadable from Gorentity site.
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dele

Re: BloodMod read this

Postby dele » Wed Mar 18, 2015 12:49 am

Awesome! thanks for making this great update, looking forward to the download!

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Re: BloodMod read this

Postby PigVomit » Mon Mar 23, 2015 7:33 pm

Hello,

Gorentity Mod 2015 video on Youtube https://www.youtube.com/watch?v=7qZ9vyBkxdk
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PigVomit
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Re: BloodMod read this

Postby PigVomit » Wed Apr 01, 2015 7:02 pm

Download Gorentity Mod 2015 from http://gorentitymod.host-ed.me/

Gorentity Mod 2015 summary:

- DeathSceneCreator: Over 60 "new" death animations based on trauma. Enemy crawling, body twitch, suffer, plod etc.
- True Dismemberment: Modified bodypart chopping for more cinematic feel. Fixed disappearing bodyparts.
- GoreCam 2015: Improved focus on the dying target and few different, randomly chosen camera angles. Press Q to skip.
- Further improved blood effects for more unique splatter. Fixed inaccurate bleeding points and limb´s last blood spurt (from previous Gorentity Mods).
- Fixed failed mutilation when Level Up function is called.
- Features from previous Gorentity Mods are included except "chopped hand and bleed to death" is dropped off.

Please report if bugs appears, hopefully there will be no major issues.

Best regards,

pigvomit and JJP
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MBK_MBK
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Re: BloodMod read this

Postby MBK_MBK » Sun Apr 05, 2015 9:18 pm

Hello!

Oh yes, :shock: many blood... :twisted: excelent work !
Looks great, thank you and congratulations, Pig Vomit and JJP!

How dou yo make the install exe? Would be great a install program to my Hyperborean difficulty mod, i will need help to do this. :mrgreen:

Best regards.
Loose your ghosts, because they keep suspiciously your freedom.

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Re: BloodMod read this

Postby PigVomit » Mon Apr 06, 2015 4:36 pm

Hello!

Oh yes, :shock: many blood... :twisted: excelent work !
Looks great, thank you and congratulations, Pig Vomit and JJP!

How dou yo make the install exe? Would be great a install program to my Hyperborean difficulty mod, i will need help to do this. :mrgreen:

Best regards.
Thank you MBK,
JJP made the installer with Visual Basic 6.0 and it is done particularly just for the mod. First, the installer backups the files that are to be overwritten. This way we get that uninstalling the mod is also very easy. However menu.py is just edited not overwritten because otherwise the compability with some other mods would be lost. Our goal was that installing/uninstalling Gorentity Mod should be as easy as can be (meaning that user doesn´t have to replace, remove or edit files in folders by hand).
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piltrafus
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Re: BloodMod read this

Postby piltrafus » Thu Apr 09, 2015 11:53 pm

Awesome work. as usual.

PigVomit
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Re: BloodMod read this

Postby PigVomit » Sat Apr 11, 2015 8:02 am

Awesome work. as usual.
Thank you
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