First of all - sorry for my english.[xx(]
I start themes in which it'll be possible to discuss questions concerning scripts for mods and about the theory. As I don't wish to fill superfluous floods theme with scripts by Prospero and others.
In any case I'll ask here questions as e-mail Prospero answers seldom, because of congestion + here have appeared Sir Random, oldschool fan-scripter BOD, + maybe other guys will help.
(Prospero, maybe 'sticky' this topic?[:p])
I've a question tormenting me. I wish to try to change completely the external interface of the character during game. Hence should use widgets. It's possible? But, maybe, I know - it's possible. Explanatories more low.
To clean icons protection and attacks.
To clean life and experience indicators.
To clean an energy strip when we wave the weapon.
To clean all these things and to make all anew....
That icons would not be shown, and the text was shown only.
For example, I would like to make the horizontal or vertical table. As in WoW, NWN, Dragon Age. All it probably to make?
If all it is possible, I ask you give to me any information that you think of it. At least specify a way where it's necessary to me to study it. I don't want that you would give to me codescripts and etc scripts, but I wish to ask councils only.
To me the question concerning widgets is very important. What to create the widgets-pic on screen the character as it has been made with rolls of spells in WizardDomain. Prospero to me has given code for creations widgets, but I couldn't make. The problem that Prospero doesn't remember exactly as all to do and doesn't know complete theory rather widgets in Blade.[8)]
If you want to design a new look, then you could edit these image files (in \Data):
I'll be around for a while, so I'll try to help with anything I can. Playing around with BoD scripts is great therapy [:D]
I complete mod, there I created doors from lattices (objects: "Rastrillo3", "Rastrillo32") that through them it would be impossible to pass. But when I run on map, I can pass through all these lattices. In what there can be problem?
Code: Select all
o=Bladex.CreateEntity("Rastrillo102_156","Rastrillo102",-1592.61802763,-51840.5888003,68498.5631171, Reference.ObjType("Rastrillo102")) o.Scale=0.6 o.Orientation=(0.500000059605,0.499999910593,0.500000059605,-0.499999970198)
Code: Select all
import SolidMask Bladex.SetSolidMask('Rastrillo32',SolidMask.EX_FLOOR)
o.CastShadows = 0
Some characters - vamp, zombie and chaos knight - can crush the every breakable shield with only one strike. Even they inflict minor damage then the shield breaks anyway.
I searched for the param that provides this ability but didn't found.
Can someone tell something about it?
In Damage.py there's a clause "if Shielded:" which has this code:
Code: Select all
elif attacker and attacker.InDestructorAttack==1 and damage_withstood > shield_breakable: if shield.Data.brkobjdata: BreakMyShield(me.Name)
You said that we can ask you, OK. I've question to you. We do Necromancer mod more year and we've model of the main character - Necromancer. This model has made Tptpt. But, when the character is run/jumped/fights - feet come off. Skin Necromancer is good, but model is bad. The same is necessary to us skin on other model or new skin Necromancer on other model. You can draw?
Necromancer model name - "SkeCrown_B". Lichs, model name - "SkeCrown_N", "SkeCrown_L", "SkeCrown_S". mmp files - "SkeCrown_N.mmp", "SkeCrown_L.mmp", "SkeCrown_S.mmp", "SkeCrown_B.mmp".
Need draw new skin or re-draw old skin in new model - "SkeCrown_B.mmp"
New very good model in new skin for Necromancer - "Militia_A.BOD" (in archive)
Link archive: http://trinitron.gamekuba.ru/bodfiles/3dChars.rar
I think this character from neverwinter nights... But I'm not assured. The model's made badly. Therefore I thought, what you could pull correctly that skins, what's at mine necromancer on other character Neverwinter Nights? I don't know what to do.
But tptpt found lich/necromancer model here:
There are any ideas?[8)]
Those are NWN models. In fact I think the lower one is in the Wizard map. (Or one very much like it). The top one looks as if it is assembled from different parts, which is easy enough to do if you can find the correct ones. There are 1000s of arms and legs and such and some take some finding. If you give me some time I will try to make up one like it. It may not be an exact copy, but I can get close.