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Re: OpenGL Fog fix Mod

Posted: Tue Apr 09, 2013 9:04 am
by Tomash
http://www.mediafire.com/download.php?anynctk0500and9

This is already "cleared" defile.bw
Don't forget to remove files "Orlok_M10/pak/BODPak.dat" and "Orlok_M10/pak/pf.pak"

Re: OpenGL Fog fix Mod

Posted: Tue Apr 09, 2013 9:27 pm
by flo00o
Tomash wrote:http://www.mediafire.com/download.php?anynctk0500and9

This is already "cleared" defile.bw
Don't forget to remove files "Orlok_M10/pak/BODPak.dat" and "Orlok_M10/pak/pf.pak"
Thanks man,
worked great.

Re: OpenGL Fog fix Mod

Posted: Thu Apr 18, 2013 8:20 pm
by sgi1981
Tomash wrote:Well, You can contact the author of this soft
ICQ: 194333217
or
Skype sgi1981

Re: OpenGL Fog fix Mod

Posted: Mon Apr 29, 2013 10:40 pm
by sgi1981
Download my version rOpenGL
http://sgi.bigtruck-canada.ca/patches/rOpenGL.zip
Cancel OpenGL Fog fix Mod and use my rOpenGL.dll

Re: OpenGL Fog fix Mod

Posted: Thu May 02, 2013 10:29 am
by prospero
Bit off topic but related......

When running OGL in windowed mode, the picture is very dark. If I try to adjust the video options it doesn't like it at all. For some reason the controls lag. Try to increase the brightness and it takes about ten seconds to go one step. Then it doesn't seem to make any difference.

This is a major annoyance to me as I like to play windowed for de-bugging and EBrowser purposes and I can't see a damn thing in darker places. :?

Anyone any ideas?

Re: OpenGL Fog fix Mod

Posted: Thu May 02, 2013 6:34 pm
by Sir Random
Have you tried adjusting the alpha in the OpenGL settings? you can access them in the startup menu, when selecting the video render .dll

Re: OpenGL Fog fix Mod

Posted: Fri May 03, 2013 10:19 am
by prospero
Can't find that bit. :?

I did find a tab with sliders on to adjust the gamma/brightness/contrast and that helps. :D

Re: OpenGL Fog fix Mod

Posted: Fri May 03, 2013 3:38 pm
by Sir Random
prospero wrote:Can't find that bit. :?

I did find a tab with sliders on to adjust the gamma/brightness/contrast and that helps. :D
That's the tab I meant, but I typed alpha instead of gamma, too many late nights... :D